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A theory of Zoom fatigue

theconvivialsociety.substack.com

211–213 of 213 posts

Re: A theory of Zoom fatigue

#211

Earlier quoted context omitted.

Ah, I know what you saw! That's the wrong site—how did they get to the top of Google? The correct one is: https://www.mumble.info/ It's free, OSS, etc. It does require hosting a server, however.

They have the same name as a competing service??? It sounds like they made a mistake choosing that name/domain.

I think Mumble.com hosts instances of Mumble.info's software (although they aren't related a la WordPress.com), so they aren't competing per se. Definitely an unfortunate situation, though.

Re: A theory of Zoom fatigue

#212
post #167

Earlier quoted context omitted.

I think the rule of thumb I used to go by when recording myself playing guitar was that 20ms was a noticeable delay, 100ms was sort of tolerable and anything more than that was enough to make my picking lose synchronization.

I remember hearing 16 ms being the general threshold for most people recognizing out of synch audio.

16ms is also approximately 60 frames/samples second (hz).

Re: A theory of Zoom fatigue

#213
post #12

Earlier quoted context omitted.

Landlines were so fast and so "direct" in their latency (where distance correlates very directly with time, due to a lack of "hops") that local phone calls were faster than the speed of sound across a table, and for a bit after they came out--before people generally got used to seemingly random latency--local calls felt "intimate", like as if you were talking to someone in bed with their head right next to you; I als…

I never thought I'd miss working in a call center, but man do I miss my landline Jabra hardwired headset with an in-line mute button!! That place was a hellhole, but their call systems were fantastic.

I have a Logitech H390 which is better than any headset I ever used in call center(mainly Plantronics). It has inline mute. It's only $30 - $40. Also the call systems I was using were often crap, where every 30th call would just be static or weird behavior like agents getting routed to each other.
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