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Video Gaming Will Take Over

matthewball.vc

211–220 of 310 posts

Re: Video Gaming Will Take Over

#211

There's a point that the article only brushes on that seems important. My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed. But a lot…

I'm mixed on this. I grew up with games, similar age as you. I haven't completely stopped but I'm down to a 2-3 games a year. Why? Because they are all the same damn game!!! FPS # 12446, 2D side scroller # 692134, Yet another twin stick shooter, Yet another shmups, Yet another Metroidvania, etc... They aren't changing enough to hold my interest. Even games that seem "new" don't feel new. I played "Baba is You". Got m…

Have you tried Disco Elisium, by any chance? I'm in a very similar position - despite spending my whole professional life in gamedev, I'm mostly disillusioned in games right now. Especially from story perspective: too many titles seem to be written with the same old tropes targeted at teens, at best.

But among all the games that tried to challenge this in the last 10-15 years, Disco Elisium did it the best. It's not just a good story in a shape of a game: it's a very engaging gameplay, built very organically around a story and it's world and characters.

Re: Video Gaming Will Take Over

#212

I respect Matt a lot for his continued valuable insight on the streaming universe, but I think he goes into the wrong direction here (probably some confirmation bias involved). > Most media categories are confined by three challenges. First is their finite length. At a certain point, you reach the last page of a book, last episode of a TV show, or end of a podcast. This is a feature, not a bug. With the massive, coor…

A game can have no ending because it's an endless grinding treadmill (like most pay-to-win mobile games and their most satanic incarnation, gacha games, where they endlessly introduce new characters to milk the player base for money) or it can have no ending because it's a sandbox where you can make your own story, like TES Daggerfall or Ultima Online (Daggerfall did have a main quest with endings but many players choose to just live their life, buy houses, become the leader of factions and so on). Then there are also games that do have a restricted length but they generate very different stories so they have almost endless replayability, like Civilization games or (if I may digress a bit into a totally different thing) AI Dungeon 2.

In the former kind of games, indeed infinite length is not an advantage, but I think in the latter two kinds, it is.

Re: Video Gaming Will Take Over

#213
post #179

Earlier quoted context omitted.

Most phones lack Switch controls. The silicon or the screen was not in doubt but the input method (touchscreen).

That is true. I believe (and hope) someday we will have phone cases that also act like controllers.

there is. check out razer's website. Im not sure how the product is called

Re: Video Gaming Will Take Over

#214

There's a point that the article only brushes on that seems important. My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed. But a lot…

I'm mixed on this. I grew up with games, similar age as you. I haven't completely stopped but I'm down to a 2-3 games a year. Why? Because they are all the same damn game!!! FPS # 12446, 2D side scroller # 692134, Yet another twin stick shooter, Yet another shmups, Yet another Metroidvania, etc... They aren't changing enough to hold my interest. Even games that seem "new" don't feel new. I played "Baba is You". Got m…

Maybe that's an ancillary point to that of the article. Games aren't near being fully explored as a medium, and both storyline and gameplay elements have a huge space of potential that hasn't been explored yet.

It's promising that there's many indie games that really push the frontiers of the gaming experiences one can have. E.g. This War of Mine and Firewatch were really big experiences for me, in terms of what stories a game can tell while being quite novel on the gameplay front.

Re: Video Gaming Will Take Over

#215
post #182
post #150

Earlier quoted context omitted.

Something CK2-like ("sim RPG"?) had already been my hypothetical mobile game concept long before I even discovered (and immediately fell for) CK2: Macromanaging a player character that is basically just another NPC existing in a few layers of abstracted off-screen simulation, a slightly interactive story generator. Highly hypothetical of course, no way I'd ever make it a reality. For example a pirate game would have…

This reminds me of an idea, has there ever been any multi-tiered games such that, 1. Each tier is its own game, 2. The games are not independent As a simple, two-game, example. Imagine a strategy game such as Shogun (turn-based strategy). When the players kn that game start conflicts that opens up a match for FPS-type players to join. The outcome of the battle will depend on the FPS-player performance while the match…

I doubt that "each tier is it's own game" could ever really work: what about the different time scales? It's bad enough already in the Total War series where the strategy and battle compete more than complement.

What would be in it for the player extras on the tactical level? It's hard enough for level design and matchmaking to compose a match of random internet players when there are no further constraints, forcing the parameters of one players strategy session on top of that problem can only make it worse.

"RPG sim" would aim for the opposite, creating a uniform UX with consistent interaction pacing (even if on wildly different timescales) for all the off-screen sim layers.

Re: Video Gaming Will Take Over

#216
post #14

Earlier quoted context omitted.

I thought much the same but recent experiences with my cousin's children give me doubt. They're both in the early teens now and they consume games like Minecraft on their iPad as if they were playing on a standard PC. I know the games have been tweaked for the format but not by much, at least in the instance of Minecraft. The virtual controls infuriate me but they're tapping and swiping away building some complex cre…

Maybe it's because they haven't tried any better and so don't know how the constrained controls are limiting their gameplay? I see a lot of this in other fields. People will use a sub-standard workflow and think it's fine until they experience something better and at that point they realise how bad their previous workflow was.

My son switches back and forth between Minecraft on his ipad and laptop regularly and with ease.

Re: Video Gaming Will Take Over

#217

Earlier quoted context omitted.

I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there. It's possible that Stadia might be "good enough" for casual gaming (and granted, that's a very large market segment), but I don't think it will ever be good enough for anyone who is sensitive to latency.

>I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there. Indeed, I found this recently out in a double-blind kind of way, when running at 165hz. I had to take out my GPU to fix the fan, so I wanted to try playing some demanding games on my integrated Intel GPU. I switched settings to the lowest (along with the game itself auto downgrading se…

What is your screen refresh rate? With Vsync on, you are capped to the screen refresh values. If you have a 144Hz screen and you're running 165FPS with VSync off, you will run 144FPS with VSync on. But if your GPU struggles to hit 144FPS, with Vsync on it will drop instantly to 72 FPS, then to 36 FPS (assuming no GSync/FreeSync).

Re: Video Gaming Will Take Over

#218
post #193

Earlier quoted context omitted.

Even a console-style controller would be a huge upgrade from a touchscreen and those are still very common.

You're making a lot of assumptions about touch controls. They work much better than you think for people who has grown up with mobile only.

I honestly can't see it. Sure the kids may be fast at swiping, but ... it takes milliseconds for a professional with a mouse to already have aimed and shot against the head of an enemy player.

There is a reason why pros who play with controllers never play against pros on PC in shooters. And I can easily imagine the controller pros will be much faster than swipers.

So, for just building with blocks, I can see why parents just give the kids an ipad so they don't have all the running and screaming, but it probably won't be a competitive way of playing games. I only say probably because I just can't imagine me watching someone swiping on a screen.

Re: Video Gaming Will Take Over

#219

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

You probably live in a bubble, because people use the switch and the xbox to watch movies, and use their phones to play shooters and other games that could really use a mouse+keyboard.

Obviously not my thing but we can’t ignore the rest of the world.

Re: Video Gaming Will Take Over

#220
post #155

Earlier quoted context omitted.

PUBG mobile is (or was? haven't played in a while) a work of art - especially compared to it's PC older brother. Runs at a solid FPS, amazing gunplay for a mobile game while still capturing the essence of the PC game. Slightly embarrassing for PUBG PC to be frank. But... both technically and culturally it's not the same as a PC shooter. Similar to comparing HALO with a game like Counter Strike I guess - one summer I…

How is this not the same? I'm not seeing why you can't compare Halo with Counter-Strike. In Fortnite there actually are even mobile (iPad) players that put thousands of hours into the game and are better than 99% of PC players.

Having been a pro counter strike player back then, I can tell you that the difference in skill between pros playing with keyboard/mouse and other controllers is incomparable.
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