Earlier quoted context omitted.
> It would help if Khronos would promote an API for people who “just want to draw stuff” Would it? What you really want is a stable API to talk to the hardware. It doesn't really matter if the API is nigh unusable, as long as it is stable . Only when such stability is reached, can we reliably build stuff on top of it. Including a "just draw stuff" engine. We could for instance re-implement Flash on top of Vulkan. Suc…
So where do OpenGL developers move to, when 4.6 moves into "this legacy thing we would like to drop"?
Basically, ANGLE it, but for desktop OpenGL instead of GLES.
As an aside, Google is adding a Vulkan backend for ANGLE, and Microsoft seems to be adding a DX12 (which is basically DXVulkan) backend (to match the DX11 backend they gave Google) at some point in the future.
So, GLES, in its entirety, is now a community supported, open source, Vulkan middleware. No reason why we can't do that with desktop GL too.