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Facebook Horizon

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Re: Facebook Horizon

#211
post #206

Earlier quoted context omitted.

The speed of light says no. “The cloud” will always have too much latency to do acceptable vr. To meet your deadline for a 120hz video frame, your signal can travel at most 1500 miles in a vacuum, closer to 1000 miles in copper/fiber.

> “The cloud” will always have too much latency to do acceptable vr. Perhaps but you haven't established that. > To meet your deadline for a 120hz video frame, your signal can travel at most 1500 miles in a vacuum, closer to 1000 miles in copper/fiber. Edge computing is a feature of some modern clouds, and certainly is intended to have much lower round trip distance than that to at least major markets, specifically t…

Edge computing is a thing, but it really doesn’t help that much: That 1000 miles has to include the signal path inside your gpu to generate the frame and assumes no data loss in transit.

If it takes 4ms to generate a frame you’re down to < 500 miles from the data center. If you need to pad for packet loss you’re down even further.

Re: Facebook Horizon

#212
post #84
post #65

I am so over goal-less MMOs with simplistic pastel graphics. We've done this so many times before. How is Horizon any different from Second Life? It's really unclear. Both are ugly. I am a huge fan of the idea of the Matrix, and I don't even think it needs to be gamified to be fun, but the graphics are such a big part of the appeal of VR for me. I would pay a lot of money just for a photorealistic VR house with a bea…

A comparison to Rec Room or VRChat would make much more sense and be way more fitting to support your argument.

Or why not compare it to SecondLife's foray into VR "Sansar"? I haven't tried in about 9 months but it's definitely an improvement from SL, albeit full of bugs.

Re: Facebook Horizon

#213
post #211

Earlier quoted context omitted.

> “The cloud” will always have too much latency to do acceptable vr. Perhaps but you haven't established that. > To meet your deadline for a 120hz video frame, your signal can travel at most 1500 miles in a vacuum, closer to 1000 miles in copper/fiber. Edge computing is a feature of some modern clouds, and certainly is intended to have much lower round trip distance than that to at least major markets, specifically t…

Edge computing is a thing, but it really doesn’t help that much: That 1000 miles has to include the signal path inside your gpu to generate the frame and assumes no data loss in transit. If it takes 4ms to generate a frame you’re down to < 500 miles from the data center. If you need to pad for packet loss you’re down even further.

> If it takes 4ms to generate a frame you’re down to As I understand, edge computing locations tend to be in most major cities in the regions covered, providing tens-of-miles distance to most people in major markets.

Re: Facebook Horizon

#214
What I found most interesting is that it is launching with features where you can set how close other avatars can get to you, and you can go to your own sharded zone with no one else there and nothing else going on. I don't think I've seen a game launch with safe space features, but I think it's really interesting seeing the feature priorities that come out in a VR environment. They pointed these out on their "citizenship" page, so they have these features core to being a user.

Re: Facebook Horizon

#215

Facebook aside, I understand the negativity towards "virtual" living, but I think it's the only way we can save the planet at this point. Sure, the real world is great if you work in tech and live in the richest country in the world, but we can't sustainably provide a life like that to everyone on Earth. If everyone wants a house with a garden, two cars and multiple overseas trips each year then our planet will turn…

This all depends on how far you are willing to stretch the definition of "experience", I think.

Re: Facebook Horizon

#217
post #45

Is it just me or is their intro video disturbing? A world where your significant other is next to you but deep in their own virtual world? Hasn't Facebook done enough to disconnect people from the real world? Given the lengths Facebook has gone through to keep users engaged and addicted to their platform, what's stopping them from doing the same with Horizon?

That video is horrifying

Re: Facebook Horizon

#218
post #45

Is it just me or is their intro video disturbing? A world where your significant other is next to you but deep in their own virtual world? Hasn't Facebook done enough to disconnect people from the real world? Given the lengths Facebook has gone through to keep users engaged and addicted to their platform, what's stopping them from doing the same with Horizon?

Yeah, this almost seems like satire from a dystopian scifi movie. The actual presented ideas were fine but the tone and jokes landed far from where FB marketers presumably intended.

Re: Facebook Horizon

#219
post #182
post #172

Earlier quoted context omitted.

On the A16Z podcast, Marc Andreessen (IIRC) said something like "VR is not for Silicon Valley where you wake up every day thinking of all the awesome things you can do. VR is for all the people whose everyday life is terrible." When you think about it in those terms it gets seriously dystopian. You put your AR goggles on for your 10-hour shift at the Nike factory, then you pop a protein pill and put your VR goggles o…

How is that different from any other form of entertainment (books, TV shows & movies, spectator sports)?

It’s only a matter of degree—unless it’s completely controlled by Facebook, or any other company.

Re: Facebook Horizon

#220
post #211

Earlier quoted context omitted.

Edge computing is a thing, but it really doesn’t help that much: That 1000 miles has to include the signal path inside your gpu to generate the frame and assumes no data loss in transit. If it takes 4ms to generate a frame you’re down to < 500 miles from the data center. If you need to pad for packet loss you’re down even further.

> If it takes 4ms to generate a frame you’re down to As I understand, edge computing locations tend to be in most major cities in the regions covered, providing tens-of-miles distance to most people in major markets.

I live in the bay area, and yet my ping to google is still ~12ms.
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