Earlier quoted context omitted.
That’s an interesting discrepancy, I might have had the same gut reaction. But you’re using that assumption to cast slippery-slope doubt on the whole project without knowing anything specific. It’s possible you’re right, but maybe find out which algorithms are being used first? Perhaps there is a reason that TypeScript actually is an order of magnitude slower than JavaScript. The Benchmark Game project was specifical…
I’ve noticed similar discrepancies between Perl performance in the real world and in the suite they are using. The issue is that one of the metrics in the suite is lines of code, so people write fantastically obscure and concise functional programs in Perl when the imperative one would be 2x the LOC, but much, much faster. (This is from a spot check years ago. Maybe they’ve fixed this somehow).
The benchmarks game does not measure LoC --
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...