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GIMP receives a $100K donation

gimp.org

211–220 of 318 posts

Re: GIMP receives a $100K donation

#211
post #162

If everyone complaining about GIMP in this thread (and most clearly spend a lot of time using it, myself included) donated $20 or an hour of their time to GIMP, that'd be another $2k or ~100+ hours of time donated (as of this moment) to help make it better. I have to run to work, so I just donated $20. https://www.gimp.org/donating/

$20/hr for knows-wtf-they're-doing programmer time?

[deleted]

Re: GIMP receives a $100K donation

#214
post #2

I hope that someday GIMP will have major change just like Krita & Blender. The UI of GIMP have received many complains.

Well, it's basically unusable if you have a hidpi monitor--which is more and more people every day.

If you don't, it's barely usable, with very bad UX defaults.

Re: GIMP receives a $100K donation

#215
post #5

Earlier quoted context omitted.

I want to support GIMP but, especially for fast, professional use, the UI makes it impossible. Their raw features are on par with anything I'd want to do in Photoshop, it's 100% a UI issue at this point. And I don't get why it's this hard for open source projects to realize that (the only notable exception I know is Firefox, which I love).

What is exactly the problem with gimp's UI? I find it intuitive and very easy to use (but then, I have not used many other interactive imaging programs). Is it missing something important? Has too many useless features? GIMP's UI is alright for me, what I need are more features that are sorely lacking: 1) ability to work with images having an arbitrary number of spectral bands 2) floating-point pixel values 3) comple…

GIMP's UI is one of the worst I can think of.

Everything is counterintutive, starting from shortcuts, to menus, etc. etc., and since it's GTK2 it looks minuscule on hidpi screens.

Re: GIMP receives a $100K donation

#216
post #166

Earlier quoted context omitted.

$20/hr for doesn't-know-GIMP's-architecture-but-submits-a-possibly-useful-patch-anyway time. If $20 sounds too low, feel free to pitch in more. I'm a physics postdoc, not a software dev.

You're about an order of magnitude off.

Do people really expect to be paid market rate for open source work?

Re: GIMP receives a $100K donation

#217

Earlier quoted context omitted.

Expecting a developer who hasn't yet worked in the gimp codebase to make a meaningful contribution worth a positive dollar value in an hour is vastly under-estimating the cost of ramping up a developer. In reality, if everyone in this thread tried to contribute to gimp for an hour, I expect we'd get two patches of any value out of it, and about 100 hours of time that did nothing but negatively impacted existing gimp…

While what you say may be true, it's trivia. If one of those devs who attempt a fix learn a little and make a more significant contribution later in life. Only hindsight is 20/20.

The point is, the GIMP project would then be paying (in time and/or money) solely for someone else to "learn a little", when they could/should be spending that time/money actively improving the product.

Re: GIMP receives a $100K donation

#219
post #5

Earlier quoted context omitted.

I want to support GIMP but, especially for fast, professional use, the UI makes it impossible. Their raw features are on par with anything I'd want to do in Photoshop, it's 100% a UI issue at this point. And I don't get why it's this hard for open source projects to realize that (the only notable exception I know is Firefox, which I love).

Does Photoshop have a good UI? Everything good is hidden 36 levels deep somewhere, or requires you to press control-shift-command-alt-option-windows key + F26. There are just too many special-use-case tools to make a "good" UI. Learn it and forget about what it looks like, it's the only way you'll ever be happy.

"Does Photoshop have a good UI?"

No, Photoshop has never had a good UI (neither has Illustrator).

The problem is that people who use Photoshop on a regular basis have memorised the keyboard shortcuts and steps needed to complete tasks. The Photoshop way of doing things, no matter how clunky or unintuitive, is now the natural way of doing things for them (and their frame of reference when trying out another app).

It's no different to a lot of other software e.g. the programmer who won't consider any other editor unless it has the same task flow and keyboard shortcuts they've spent so long committing to memory.

This puts rival apps in a difficult position. Should they copy the same clunky, unintuitive way of doing things to attract users? Or forge a different path? In the case of Photoshop, copying the UI and task flow means users can also take advantage of the gargantuan volume of existing Photoshop books, tutorials and training available.

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