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Pokémon Go loses its luster, sheds more than 10M users

arstechnica.com

211–220 of 250 posts

Re: Pokémon Go loses its luster, sheds more than 10M users

#211
post #169

Earlier quoted context omitted.

That's nice and all, but it's not fun .

It is fun when those common pokemon evolve into high CP Pokemon.

They don't though. Evolving gives you, in my experience, +100, perhaps +200 CP.

All my 10-50CP Pidgeys don't magically get useful by evolving. Though they do give nice XP.

Re: Pokémon Go loses its luster, sheds more than 10M users

#212
post #159
post #156

The game consists of 2 mechanics: 1) Collect everything 2) Battle gyms for arbitrary cred at the moment, both oppose each other because the maps people make to make #1 easier, make it easier for a subset of people to dominate #2 easier. By removing the maps that make #2 so unbalanced, #1 becomes a repetitive chore. There's literally nothing more to the game than those two mechanics. There's no end goal like the other…

This was the problem with Niantic's earlier game Ingress . It was fun to play while levelling up, which masked some of the repetitive nature of the game, but once you reached the highest level, there was nothing else to do except keep doing what you were already doing. The problem with all of these kinds of games (MMOs in particular) is that people consume content far faster than it can be created. It's quite difficu…

MMOs, and to an extent all multiplayer games, gain their complexity and replayability through PvP interaction (when I say 'v' I don't mean necessarily through conflict interaction, I mean also through cooperative interaction). Ultima Online is still paraded as one of the best of the genre because it had such high freedom in how players interacted with each other. WoW gained a huge level of depth from how it was set up for big, complex groups of players working togther with the whole raid boss thing.

Even Dota and LoL gain their complexity not through the game (I mean they both have 1 map) but through the interaction that happens with 5v5 gameplay. Quake and CS are the same.

The problem with Pokemon Go is that there's no player interaction beyond gym battles, which are just about as minimial as player interaction can get and could almost be replaced by NPC trainers that you periodically have to beat to kick them out before they reset again.

Had they had more emphasis on player encounters, Pokemon Go would not be burning out. Trading of pokemon, player vs player battles outside of gyms, a more meaningful gym possession metagame (think Planetside). An item meta-economy where you can find and trade items that you can pick up around the place randomly and which give you bonuses (to catch rates, to pokemon power, etc. etc. - there's heaps of scope here). This is all roughly mapped out in MMOs, so it's a case of implementation not invention.

Patching this in now is far less effective since they've burnt much of the goodwill that players give them when they first start playing. For every player that'll return, 10 won't bother no matter what you do to the game.

Re: Pokémon Go loses its luster, sheds more than 10M users

#213
post #43

With winter, and the colder weather, approaching, they really better figure out some game mechanics that you can do inside at home, or that user number is going to drop like crazy. I've been saying this for a while -- it was fun to play for a few days, but I live in a suburb. I have to walk at least .5 miles to get to a Pokestop and they never spawn near my house. I'll still play when I go to new places, but that's a…

The weather is going to get warmer on the opposite side of the world from you.

True but there are a lot fewer people on that side of the world, and even fewer still who would be considered "1st world" enough to have the spare time and the smartphones with data plans necessary to play.

Re: Pokémon Go loses its luster, sheds more than 10M users

#214
post #91

Earlier quoted context omitted.

> By taking out the maps, Niantic has turned their scavenger hunt into a scratch-off lotto ticket ... they broke the effort-reward cycle You're phrasing this almost as if Niantic wanted there to be third-party mapping apps in the first place, and then changed its mind. The game Niantic released doesn't have mapping, and didn't intend to have an open API. This can be read as an implicit statement that the game design…

I see what you mean but that's partially true but not entirely correct. Yes maps were not part of the original design but neither was the current system. You see The beta users had a very good indication where Pokemon were. In fact they had a superior system to even the 3 step tracking. They had the distance away from a Pokemon displayed in METRES! That would have been amazing. So the audience Niantic designed and "p…

I agree with your point, but this isn't the forum for a post with a tone like that.

Re: Pokémon Go loses its luster, sheds more than 10M users

#215
post #211
post #169

Earlier quoted context omitted.

It is fun when those common pokemon evolve into high CP Pokemon.

They don't though. Evolving gives you, in my experience, +100, perhaps +200 CP. All my 10-50CP Pidgeys don't magically get useful by evolving. Though they do give nice XP.

Power them up before evolving them.

Re: Pokémon Go loses its luster, sheds more than 10M users

#216

I'm not an expert on this, but, those numbers don't seem awful to me. I realize not everyone started the game at the exact same time, but retaining 75% of your users a month later seems pretty good. Pretty much any mobile game is going to have some churn, and given their stratospheric launch it's not like they were realistically going to grow. Given the (MAJOR!) quality problems they've had, they can probably stem th…

The article mentions a drop in Daily users of about 10M (specifies around 12M). This also include any launches that occurred over the last month, which means the retention over this time is likely much worse than just 75% but I don't have numbers on that.

Re: Pokémon Go loses its luster, sheds more than 10M users

#217
post #196

Earlier quoted context omitted.

"No one gets to bend the rules" is the basic principle of fair play, which is what allows competitions to exist. But what I'm hearing is the people who are bending the rules are playing a completely different game, a noncompetetive game which is enabled by cheating, but good in its own right . And as opposed to multiplayer cheats, it's not good by making it worse for the other players; the cheats straight up enable a…

They're not cheating anymore obviously, thats why they are complaining. What's this completely different other games within a game you are referring to. Is it the 'catch rare pokemon without hunting for them' game. Well yeah of course that's noncompetitive. You are aware this is a multiplayer game though, right? There are gyms where you have battles and those with rare pokemons with higher CP will take over gyms that…

> They're not cheating anymore obviously, thats why they are complaining.

Personally, I'm complaining because the game is broken and no fun, and a method of fixing it has been disabled. I don't particularly care about any of the multiplayer aspects, except that it's sometimes fun to meet friends and run around playing it.

Re: Pokémon Go loses its luster, sheds more than 10M users

#218

Earlier quoted context omitted.

I don't see a problem with that. Different strokes for different folks. What I'm enjoying is available to you, but you've chosen to limit yourself to a constricted set of abilities, because you (apparently) enjoy the limitations. Let's ignore the maps; pretend they never existed. I can drive wherever I want, but my time is limited. A child's time is less limited, but their location is more limited. A college student…

I don't see a problem with that. Different strokes for different folks. What I'm enjoying is available to you, but you've chosen to limit yourself to a constricted set of abilities, because you (apparently) enjoy the limitations. Would you hold the same sentiment for GPS spoofers? Who jump around from gym to gym with their Dragonites and Snorlax that are far higher level than even a heavy map user would have? Or peop…

Only to the degree that they don't damage other people's games. Jumping gym to gym isn't something I'd consider doing myself, but jumping to pokestops and avoiding gyms altogether? It's not my thing, but I don't see any harm.

I think it's a difference in perception. I consider the location-locked nature of the game to be a central feature that contributes to the entertainment value of the game. I don't consider the location of the Pokemon being hidden a central feature at all; it feels more like and unfair hobble that saps the entertainment.

> Or people that use aim bots in fps? Maphacks?

I'm not going to argue that cheating in competitive multiplayer games is a good thing any more than I'd argue that cheating in ways that don't affect other players is a bad thing.

Re: Pokémon Go loses its luster, sheds more than 10M users

#219

Earlier quoted context omitted.

I don't see a problem with that. Different strokes for different folks. What I'm enjoying is available to you, but you've chosen to limit yourself to a constricted set of abilities, because you (apparently) enjoy the limitations. Let's ignore the maps; pretend they never existed. I can drive wherever I want, but my time is limited. A child's time is less limited, but their location is more limited. A college student…

> I don't see a problem with that. Different strokes for different folks. What I'm enjoying is available to you, but you've chosen to limit yourself to a constricted set of abilities, because you (apparently) enjoy the limitations. It matters if you then go on to hold gyms with your super pokemon and you're now out of the league of the non-maps players.

It certainly does, but that's not what I'm talking about. I'd rather play the game as a "catch 'em all". I generally avoid gyms.

Re: Pokémon Go loses its luster, sheds more than 10M users

#220
post #172

Earlier quoted context omitted.

Fair points. I'll clarify: I don't play in a competitive way. I have no idea how many Pokemon any of my friends have caught. I don't know their levels. I've never tried to hold a gym. Honestly, I was never a heavy map user, either (I discovered them late, and my home apparently doesn't have many nests around it, so there wasn't anything interesting to see). It seems like a philosophical debate: If I'm playing a game…

> have I ruined someone else's game just by the perception that I could have? You probably aren't ruining anyones game if you aren't competing, but you are still cheating.

...and? Sometimes the best part of a game is finding the most entertaining ways to break it, and if that doesn't directly harm someone else's enjoyment, then I frankly don't care what you wish to call it. Cheating without benefit against someone else just doesn't have the ethical zing that unfairly grinding someone into the mud would.
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