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The best icon is a text label

thomasbyttebier.be

211–213 of 213 posts

Re: The best icon is a text label

#211

I remember getting into a debate about this subject with a self-described UI expert. It was part enlightening and part frustrating. He failed to see the point that so many of his ideas were US-centric, and didn't make sense in any context outside of English-speaking languages, and to be honest, they barely made sense in English. The author brings up Gmail, which has an icon for "archive" that makes zero sense no matt…

> Even Facebook is using text, The problem with the text-only approach is that you can't change the layout or the names of the functions visible to the user in your app or you'd face a severe backlash or blowout from your user. But in the case of icons, you could still move things around and the user would find it less demanding to locate the new place of the function by identifying the pictogram quickly taking into…

But in the case of icons, you could still move things around and the user would find it less demanding to locate the new place of the function by identifying the pictogram quickly

FYI, this is almost certainly not true. Research suggests that users only recognise a very limited set of icons in an application, and where there are extensive toolbars full of different icons, it is often the position that the user is recognising more than the icon itself. Thus reorganising things like toolbars can have a profound negative effect on usability, and it seems likely (though I'm speculating now) that this would be much worse than something like reordering text items in a menu.

Re: The best icon is a text label

#212

Earlier quoted context omitted.

> "UI, in my opinion, doesn't mean "pretty," it means "usable," which is sort of implied by U meaning "user."" In frontend land this is often the distinction between UI vs. UX. UX means usability, UI is the more aesthetic side of the exercise, though of course there is considerable overlap. Part of the issue - at least from my corner of the industry in mobile app dev - is that a lot of good UI designers have renamed…

Your understanding of UI/UX doesn't match mine. "UI" is the user interface . It's the facility through which the user interacts with a tool -- both receiving information and inputting their own responses. "UX" is the user experience , which is the totality of the user's interaction with the tool. Not just how it looks, but inclusive of goals, success or failure in accomplishing them, frustrations or joys in the proce…

UI used to mean the totality of the user's interaction with the tool, including things like usability, accessibility, learnability, and so on. After all, how can you possibly build a good UI without an awareness of these related topics?

Today, I think UX::UI as Agile::programming or Lean::startup.

That is, people who knew what they were doing did most or all of the things the buzzword implies before, and they had probably also a broad skill set that covered most of the useful areas implied by the modern buzzwords. However, a lot of other people feel the need to attach buzzwords or build silos to subdivide a field where they don't have a comprehensive skill set, because of all the usual motivations.

Re: The best icon is a text label

#213
post #181

Earlier quoted context omitted.

The standardized laundry icons are way better than the alternative (no standard icons, or verbose text in a potentially foreign language).

If you're in a location where that language is spoken, it's probably reasonable to assume you have a method of translation available (like a dictionary). It's much harder to look up icons. You could try to make an exception for laundry, but you'll encounter so many different interfaces over the course of the day, and if they all had their own icon language it would be hopeless. Text is much more universal.

Doing laundry in Poland, I was grateful for the standard icons, whose meaning a quick Google search revealed.
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