> and this had to be paged in and out dynamically, without any "hitches"—loading lags where the frame rate would drop below 30 Hz. This is what gets me. Modern game development seems to say "eh, a little hitching won't hurt anyone", and then we wind up with games that run like shit. Even on consoles.
Or just like in the PS1 days, game developers still have to make trade-offs to meet dead drop dates set by publishers.
Online enabled patches can allow developers to be a little more cavalier with the quality, as they push to build more features closer to ship date.