If I recall, clicking on the X on old Macs added an X inside the square, so I think there's a step missing from this article.
It wasn't really an X, more "stretch marks" to visually indicate the mouse-down event.
X to close
201–204 of 204 posts
Re: X to close
#202Earlier quoted context omitted.
High screen resolutions were certainly possible on DOS PCs of the era, but since PCs were an open platform, developers would often target their software at the lowest common denominator of hardware, so outside of specific niche markets, they didn't typically produce DOS applications intended for high-resolution displays. On top of that, the DOS market in that era always preferred to make the tradeoff in favor of high…
> On top of that, the DOS market in that era always preferred to make the tradeoff in favor of higher color depths rather than higher resolutions. I think I'd characterize it a little differently: I remember games favoring 256-color modes (320x200, ModeX, etc.) and productivity applications favoring higher resolution. At the time, having both high bit depths and high resolution at the same time was asking too much of…
But when it came to productivity applications, they were probably more conservative than anything else on the PC platform. Even though I had this great video card and could run Windows 3.1 at high resolutions, I still exited to DOS to run WordPerfect in 80x25 text mode.
I actually recently came across a box of floppies that I used in middle school. Schoolwork that I did in 7th grade, in 1992, was all saved in WordPerfect 5.1 format. Stuff from 8th grade, 1993, was in Ami Pro format. So I'm fairly certain that I didn't start using any productivity software in Windows until about 1993.
The only graphical productivity application I remember using prior to that, under DOS, was Ventura Publisher, which, IIRC, actually used a custom version of the GEM GUI. But I ran that on my 8088 XT-clone in EGA mode.
Re: X to close
#203Re: X to close
#204Earlier quoted context omitted.
> On top of that, the DOS market in that era always preferred to make the tradeoff in favor of higher color depths rather than higher resolutions. I think I'd characterize it a little differently: I remember games favoring 256-color modes (320x200, ModeX, etc.) and productivity applications favoring higher resolution. At the time, having both high bit depths and high resolution at the same time was asking too much of…
I actually had a 486 DX50 in the early '90s, probably around the same time as you had your 486. It had an EISA bus - a 32-bit extended version of ISA - which was roughly contemporary with NeXTStep, and that supported about 20 MB/sec of usable bandwidth. I had a Diamond Speedstar video card which allowed Windows 3.1 to run very smoothly at 1024x768, 256 colors. It could, IIRC, work very well at 1280x1024 in 16 color m…
Regarding software, my family and I went straight over to Windows productivity software with the release of Windows 3.0. The back story behind that was that our first printer (ca. 1986-7) was a Toshiba P321. This was a relatively new, 24-pin printer that was almost completely unsupported by the DOS software that we had. Windows 3.0 solved the support problem by giving us a single, good printer driver that worked for anything that could print through the Windows API. Between that, the protected mode memory manager, and support for 16 color 800x600, Windows was a compelling enough package that we immediately switched over almost entirely in 1990.