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2048, success and me

gabrielecirulli.com

201–210 of 233 posts

Re: 2048, success and me

#201
post #187

Earlier quoted context omitted.

The one thing more frustrating than "woo i'm changing the world" arrogance is "woo, i'm making a difference by helping the 'woo i'm changing the world' people get some perspective." If you don't like their arrogance, put them in their place by doing better.

I've already done better. I've contributed significantly to the first draft of one of the human chromosomes. I've helped prepare parts for the LHC by cleaning them to remove contaminants, and I've made several open and novel contributions to science. I'm now working on changing a small area of society, but I don't make any arrogant claims of changing the world in doing so.

LOL, one of the best come backs I've seen on HN :)

I enjoyed 2048, but yeah it didn't change my life in the slightest.

And every other "world changing effect" they ascribe to it, could more easily explained with the "butterfly effect", than the significance of this game.

UPDATE: Downvoting with someone you disagree is fun, but try at least offering an argument.

Re: 2048, success and me

#202
post #39

Really enjoyed this post. As someone who has been on the "Threes! was there first!!!!" train since 2048 took shape, I think I agree with both parties. Threes! is a polished game that people can pay $2.99 for in the App Store and enjoy. 2048 is a free web game that's insanely approachable (it's free) and people "get it" immediately. They both provide immense value. I see where the Threes! devs are coming from because,…

I'm just happy he's willing to give credit where it's due. That to me, speaks volumes towards the dev's character.

Yeah kudos to him. But wait, could he do differently at this point?

I mean after all this publicity and everyone(well too many to lie about it) know it is a derivative of another game.

Re: 2048, success and me

#203
post #65

Earlier quoted context omitted.

> [...]we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant[...] Really? So '2048' changed the world. I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. How many apps away from world peace?! ps. Developers are the only group of people w…

I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. It's probably correct. How many fictional heroes are there, compared to how many real world developers? ps. Developers are the only group of people who are so disillusioned to collectively think that their products change the world. Lots of non-developers think their efforts can change the world: http://r…

He isn't being cynical, he is reacting to pretentiousness and pomposity, and quite rightly too. And of course developers do not have a monopoly of such self aggrandisment.

Re: 2048, success and me

#204
post #167

Earlier quoted context omitted.

Threes! was the original, not "nearly a clone".

I wasn't sure, but I thought that there was an even older game that was extremely similar to 2048 and Threes. I remember people got upset when the Threes developers accused 2048 of cloning them [0], because they thought Threes was itself a clone of something earlier. [0] http://asherv.com/threes/threemails/#letter

You thought? Just not very hard, clearly.

Re: 2048, success and me

#205
post #197

Earlier quoted context omitted.

You'll never know. There could be some little girl who played it, loved it, picked it apart and ended up getting into programming herself, and she might be the cofounder of something that improves the lives of billions. You'll never know.

In that scenario, the little girl changed the world, not 2048.

To whoever downvoted me: would you care to elaborate as to why you disagree?

Re: 2048, success and me

#206
post #47

The thing I found most interesting about the 2048 was the sudden assortment of variations that immediately followed. It was a perfect example of how the thing we call "culture" works: people recursively sharing their interest in something, often without even trying ("hey, that looks cool. What are you playing?"). It is also a powerful argument in the idea (described very nicely by Lawrence Lessig[1]) that culture and…

Bullshit. Culture does not consist entirely of repeated derivatives, that's the thing we call "being a poser," and that is more specifically the shitty part of culture where someone takes a good idea claims it as their own. Culture doesn't have a built in versioning system in place, so when something does all the right things it isn't a given that the predecessors are given credit. There are far too many derivative w…

Oh dear, the children are downvoting you. This is the inevitable consequence of an educational system where copying and pasting from the web counts as original work. These people actually believe that copying is being creative.

Re: 2048, success and me

#207
post #190

Earlier quoted context omitted.

When 23 million people are talking about your little weekend project, you have changed the world. Maybe your definition of 'change the world' is too stringent. Squeezable ketchup bottles changed the world too. Instead of being so uptight about how people use the phrase why you don't you start trying to create your own impact?

These days 8 million people talk about a monkey peeing in its mouth on youtube [1]. It doesn't mean the monkey changed the world. https://www.youtube.com/watch?v=6DBuk91phkI

If you want to get philosophical, the world is actually changing every second, with every interaction that happens.

Besides, this game might just be a stepping stone for something bigger.

Re: 2048, success and me

#208

Earlier quoted context omitted.

Agreed, but I'd argue that the only "improvement" 2048 made over Threes! was its pricetag.

I disagree - I can't stand the look of Threes, or the inconsistency in the first couple of stages of arithmetic.

But that's what makes Threes superior, for me - the needing to add 1 and 2, and the fact that they don't match each other makes for a more difficult game that requires much more thought. The fact that you can make matches with the basic tile that has the highest percentage of popping on the board every moves means that there are less consequences to not making the optimal move each turn.

That's just my opinion of course, but 2048 seems annoyingly easy - so much so that the up right down left repeat strategy is very valid to score a somewhat decent score when compared to some players.

Re: 2048, success and me

#209

I'm sorry, but that is an absurd thought process. What on earth is he missing out on if he doesn't want to profit? What is this once in a lifetime opportunity being wasted? The chance to work for a month with no return? That's an absolute joke. I have absolutely nothing against him putting ads and IAP in the game to try to make money, as money is in fact the main reason for doing work. What I don't understand is this…

-1: Your comment is aggressive and lacks empathy. Morevoer, you should interrest yourself in the free software movement and understand the motivations of the people behind. Books like "Richard Stallman and the free software revolution" might interrest you ( https://www.google.com/url?q=https://static.fsf.org/nosvn/fa... )

Thanks I know what the free software movement is. Stallman I mostly find to be a jerk. On Steve Jobs death: As Chicago Mayor Harold Washington said of the corrupt former Mayor Daley, "I'm not glad he's dead, but I'm glad he's gone."

I'm sorry, but that is uncalled for. Free software might be a noble goal, but as someone who makes software for a living I can't imagine why. Yes I want to be able to run whatever I want on my computer. No I don't want anybody to take my work and redistribute it.

Re: 2048, success and me

#210

Having played a lot of 2048 and Threes, I have to say that while 2048 is fun, it is a shadow of the game that Threes is. There is a polish and outright joy to Threes that the clones lack. While the games are superficially similar Threes has a depth of play, complexity, and game design that reflects true craftsmanship. They took an idea and put in the hard work to make it the best they could make it. 2048 and other de…

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