Hey guys! I made a multiplayer version of this game in about an hour or so. (Twitch plays pokemon style) http://hnplays2048.herokuapp.com/ Check it out! Or clone it! https://github.com/grant/hnplays2048
2048
201–210 of 423 posts
Re: 2048
#202Re: 2048
#203Re: 2048
#204First of all, kudos on a well designed game. It's obvious you've made something pretty addictive, as evident by the place on HN and the responses you're getting here. One thing I've found out is that you can pretty easily get to at least 512 or higher just by repeating the following pattern: right + down + left + down Try it out and you'll quickly see how it works. Any other similar pattern would also work: right + d…
Re: 2048
#205Made it to 1024: http://imgur.com/QQUXzCN . Here's my routine: 1. "tumbler" until 128: up right down left, repeat 2. Get 128 on the top in the middle two slots. Really any edge works, but I'll say top for simplicity. Keep a semi-large value on the side with one open slot in top row to prevent sliding. The other side on top is used for staging 3. Only use left, right and up. Never let a smaller value get trapped. This…
Here's the new routine: 1. "tumbler" until 128 can move to the upper left corner.
2. The highest number on the board is always in the upper left. Make the top row descend left to right.
3. Before combining values on the top row, keep hitting up until one of the lower rows will not combine from a left.
4. Often, the slot you are filling (eg, top right or one below top right) will have a two. Alternate pressing "left" and "right" until a two appears, allowing you to combine
5. Keep the second row locked as soon as possible with unique values ASCENDING left to right. This way you can use up, left and right without moving the slot you are filling on the far left of the second row.
There are a few other pattern recognition tricks that you'll pick up to aid in filling a slot for higher values. A few other misc tips:
* try to keep high number squares close together, and merge up to the top row as soon as possible. Otherwise, they will just close off a slot
* You may get a 2 trapped on the top row blocked by a higher value below it. Unfreeze the second row by combining squares & hope that a two appears in the new opening
* only 2's or 4's will appear. They (always") appear in the space left behind by the previous movement
Re: 2048
#206Re: 2048
#207Earlier quoted context omitted.
I'm gonna call fake on this one.
There's actually a semi-optimal strategy that nearly guarantees winning if you're diligent about it. Just build a stairstep pattern with the highest numbers in the bottom corner of the stairs. Then basically combine sideways and downward and "always" resist the temptation to push up. Its kind of how some tri-diagonal matrix algorithms work. The only problem is you have to be fastidious about never using the one direc…
Re: 2048
#208Earlier quoted context omitted.
There's actually a semi-optimal strategy that nearly guarantees winning if you're diligent about it. Just build a stairstep pattern with the highest numbers in the bottom corner of the stairs. Then basically combine sideways and downward and "always" resist the temptation to push up. Its kind of how some tri-diagonal matrix algorithms work. The only problem is you have to be fastidious about never using the one direc…
I was surprised at how well that worked. I was basically blindly cycling between left,down,right (with one accidental up) and got to 1024 on my first try.
for (y=0; ythis gave me 1024 in couple of tries :D http://i58.tinypic.com/am9sh4.png
Re: 2048
#209Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…
> this made it to the top of HN without me even thinking of posting it here Good for beta testing it. Unlike with Threes , there's no real reason to use numbers since they're all powers of 2. If you used letters (A, B, C, ...) you could market it to non-HN sorts, and have a version of the game in a 5x5 grid, or, more to the point, in a 6x6 grid with letters A to Z. Most people in the world know the order of letters i…
Re: 2048
#210Great game by the way!