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The Internet Just Made Microsoft Kill a Car for a Faster Horse

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Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#201

Earlier quoted context omitted.

> I would imagine they would allow you to play parts of the game without needing to install the whole game, similar to Steam. afaik steam does not do this, is it a recent feature?

I don't know of this feature either. Maybe it's a reference to demos?

Some of Valve's games will download the engine/binaries first then the levels after in order so you can start to play the game while it is still downloading. I have personally experienced this.

Also: http://forums.steampowered.com/forums/showthread.php?t=14004...

>>Apparently some of Valve's singleplayer games let you do so.

> Yeah, some do such as Half-Life 1 where it'll prioritize downloading of the binaries first, then the levels.

> Granted it makes for long load times if you hit a level transition for a map that's still downloading.

> Granted, the list that support that 'feature' are slim.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#202

Earlier quoted context omitted.

And I'm sure there's some sort of long term solution that would disable the 24 hour check (which obviously doesn't need to happen anymore) when the authentication servers were to be decommissioned. This isn't Microsoft's first rodeo.

Yeah, even if they did, how are you going to use your games once your Xbox One is defective and you can't transfer your games to another console, because the DRM servers were turned off? Edit: I don't accept a solution where I just have to hope that they will do something that enables me to play my games once the authentication servers have been decomissioned. If I buy something, I want to know upfront what they will…

I guess you're not going to use any company then, because nobody I know has that in their TOS. Promising that upfront is just a bad business decision.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#203

Wow. the Pro-Microsoft astroturfers are are full force, spinning a win for privacy into a loss for gaming's future. Very slick angle to take, guys. now, fill up HN with your sockpuppets, like expected.

Please don't poison the well by arguing that anyone who might disagree with you on any particular point is an astroturfing sockpuppet. If you have evidence or a hunch about a specific trend of postings, that's one thing. Assuming universal bad faith is another entirely, and something HN is better off without. Unless we're talking about SEO hucksters[1]. [1](a joke. mostly.)

Very nice. accusing me of a logical fallacy, while playing the strawman fallacy.

I notice you didn't say my previous statement was in any way incorrect. to reiterate, I am accusing Microsoft of creating sockpuppets (now and in the past) on HN. If you would like some evidence, look at the posting histories of some of the loudest voices during the larger Windows 8 threads on HN; you'll find some awfully short (and focused) comment histories.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#204

Earlier quoted context omitted.

Please don't poison the well by arguing that anyone who might disagree with you on any particular point is an astroturfing sockpuppet. If you have evidence or a hunch about a specific trend of postings, that's one thing. Assuming universal bad faith is another entirely, and something HN is better off without. Unless we're talking about SEO hucksters[1]. [1](a joke. mostly.)

Very nice. accusing me of a logical fallacy, while playing the strawman fallacy. I notice you didn't say my previous statement was in any way incorrect. to reiterate, I am accusing Microsoft of creating sockpuppets (now and in the past) on HN. If you would like some evidence, look at the posting histories of some of the loudest voices during the larger Windows 8 threads on HN; you'll find some awfully short (and focu…

If it wasn't your intent to make a general accusation, you could have made a more specific one. Even so, rabid tribalism does not require a particular job title or direct corporate sponsorship.

Whatever grassroots effort they may have had going on in the first place wasn't successful in turning the tide of public opinion. It would be rather strange of them to undermine their own subsequent reversal.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#205
post #192

Earlier quoted context omitted.

What about the part where, given that in the absence of a used game market games can be rapidly price slashed (since the entire ordeal with games in the first place is that the plastic disc and the burning cost cents, you are just reimbursing the development costs and eventually adding the sweet profit). If you can sell a game for a dollar, it is almost certainly a profit, because it only costs you pennies in transac…

> "given that in the absence of a used game market games can be rapidly price slashed" This is a common raised point - but there's no evidence that this will actually happen. Valve has certainly done this, but Valve is also an extremely atypical company in their industry. We have seen, for example, with existing digital purchase games (on PS3, 360, and PC) that games cost the same as their retail counterparts. The "n…

Steam games launch as expensive as the retail counterparts because big chain stores like Gamestop Target and Walmart refuse to stock it if its launched digitally for less money. Also, there is no reason not to launch a digital product at an extremely high price point, because if you can get someone to buy it at $100 that is just $99.9 in profit.

If you are selling the game in stores, you have to pay for polycarbonate disks, the plastic packaging, shipping, stocking, store fees, you have to play international politics wherever you are selling it, you have to put up some advertising on site for the game, and that all does cost an actual sizable amount of money per copy compared to just having an FTP server grid pushing out copies of the game to people that clicked a button.

If the console market went pure digital, their per-unit costs would go to $0, so they could sell their games at whatever price they'd want, and fluctuate the price however they want. The shelf price can't change much besides slow discounts over a stock time and most games go off the shelves before they'd see any real discount. Online, a publisher can flick a switch across all distribution channels on what to sell the game for (assuming steam / gog / etc lets them) and have a new price overnight.

No, you can't assume a publisher would ever cut the cost of the game, but these people are in the business to make money and surely someone in each of these companies understands that to profit maximize they sell early for a lot and drop the price over time to get the most money out of the most people.

The only curveball in digital distribution to contend with is that you are always competing with free, because thanks to bittorrent someone else is always willing to send you the huge multi-gigabyte number of the game and pay the electric bill to transmit it. That naturally drives prices to $0, or in Steams case around $2 - $3 even for huge titles from 5 years ago.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#206

Earlier quoted context omitted.

Yeah, even if they did, how are you going to use your games once your Xbox One is defective and you can't transfer your games to another console, because the DRM servers were turned off? Edit: I don't accept a solution where I just have to hope that they will do something that enables me to play my games once the authentication servers have been decomissioned. If I buy something, I want to know upfront what they will…

I guess you're not going to use any company then, because nobody I know has that in their TOS. Promising that upfront is just a bad business decision.

I can buy a PS3/PS4 or WiiU game that can be played without any online connection or authentication on any number of consoles. (In case one fails and I need a replacement console)

And how is it a bad business decision to ensure that a customer can use his collection even if all auth/DRM servers are decomissioned?

This is the "bad business decision" that was made for every single big mainstream console since the invention of video games, and it seems obvious to me that the customer demands this, and MS understood it.

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