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Ask HN: What's the best technical talk you've heard?

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Re: Ask HN: What's the best technical talk you've heard?

#201
post #196

Earlier quoted context omitted.

And here are them with titles + thumbnails: http://bl.ocks.org/ricardobeat/raw/5343140/

Thank you so much for this!

This is cool :) Btw. the first link was somehow (re)moved. The blip.tv link is now: http://www.youtube.com/watch?v=0JXhJyTo5V8

Re: Ask HN: What's the best technical talk you've heard?

#202
post #119

Earlier quoted context omitted.

View layers can get complex, but you can at the very least encapsulate complexity and have it interact with other parts of the system in a simple well defined way. Have the separate layers of the application communicate via interfaces that keep the ingress, egress points of data flow well defined. Things like event pub/sub systems can further decouple things, the observer pattern, etc.

I meant that if I were designing a general-purpose retain-mode GUI library or 3d engine from the ground up and wanted to incorporate his principles as much as possible, how could I do that? Maybe a retain-mode approach is just inherently (too?) complex? Correct me if I'm wrong, but I think your answer is in reference to using such a library, and I can certainly see how my question implied that, so sorry for the confu…

This is something I've been experimenting with. My intuition is that the scene graph will look a lot more like an AST made from algebraic data structures than an OOP actors network. Down that road, the system looks like an optimizing compiler with the really tricky added bit of iterating in response to user input.
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