I don't think audio, image or video generation should exist. I haven't seen enough positive applications to justify the amount of harm these tools are being used to cause.
What are the positive applications? This all seems to be generating fake images/videos just because we can, not because it solves any real problems. It makes me wonder where the money is coming from to fund this stuff. Why would a regular person want to generate fake videos except for purposes of deception or debauchery?
Seedance 2.5
201–210 of 278 posts
Re: Seedance 2.5
#202Where does the sound on these AI videos come from, is that AI generated in the same pass, a second model, or is it added by a human after the fact?
Re: Seedance 2.5
#203Earlier quoted context omitted.
I think for me it's just missing the "essence". Making a film is hard, but that labor with multiple people who are passionate about the project is just as important as the end result. I've been trying to generate concept art for a game idea. I figure, I can't draw so why not have something else bring my vision to life. After dozens of failed attempts and burned tokens I decided to just hire someone. The experience wa…
This is the same level of arguing that only painting is the real art and photography is just clicking the button
Re: Seedance 2.5
#204Whenever I see the new releases around video generation (and image) generation models, I get goosebumps, because it just feels so fun to work with them. But then I remember that I spend upwards of $10k on inference generating well over 50k images for storyboards, training models; and probably creating almost an hour of video (I assume). Yeah, I get that things can be economic if you don't use the latest models (ran s…
I went to Art Center for film. Loved it. But ended up writing software instead of shooting movies (while still also handling a lot of visual art direction, graphics work, UI, 3D animation, etc). Now I feel like we're starting to be roughly in the same boat as far as using prompts. What bothers me is that every piece of content generated this way helps flood an already saturated market for content, while slowly degrad…
Re: Seedance 2.5
#205I don't think audio, image or video generation should exist. I haven't seen enough positive applications to justify the amount of harm these tools are being used to cause.
Re: Seedance 2.5
#206In second video, Look at the reflection of the staff member headset :) Such models will have fascinating use-cases. But "generating realistic content" is a comedic resemblance of realism movement in painting.
If I had to guess, models have producing content that is, for most of the population, indistinguishable from reality for at least 6-12mo.
Very few people will watch a video frame by frame to pick up on or check for artifacts, especially in the places most of the population watch video (tiktok, Facebook).
I have no doubt that, just like the fast corrections to 8 fingers, the final edge cases like reflections are being ironed out in future model training.
Re: Seedance 2.5
#207I don't think audio, image or video generation should exist. I haven't seen enough positive applications to justify the amount of harm these tools are being used to cause.
What are the positive applications? This all seems to be generating fake images/videos just because we can, not because it solves any real problems. It makes me wonder where the money is coming from to fund this stuff. Why would a regular person want to generate fake videos except for purposes of deception or debauchery?
Generating large training video datasets for robotics is going to be huge. Google used generative AI to make training data for self-driving cars (Waymo). This is by far the most promising facet of this tech, IMHO, and hugely underestimated in potential future impact.
Re: Seedance 2.5
#208Whenever I see the new releases around video generation (and image) generation models, I get goosebumps, because it just feels so fun to work with them. But then I remember that I spend upwards of $10k on inference generating well over 50k images for storyboards, training models; and probably creating almost an hour of video (I assume). Yeah, I get that things can be economic if you don't use the latest models (ran s…
I went to Art Center for film. Loved it. But ended up writing software instead of shooting movies (while still also handling a lot of visual art direction, graphics work, UI, 3D animation, etc). Now I feel like we're starting to be roughly in the same boat as far as using prompts. What bothers me is that every piece of content generated this way helps flood an already saturated market for content, while slowly degrad…
That is an unfortunate pattern I fear is become applicable to a lot of domains (film, software, food, clothing, built environment, electronics, physical goods et al). AI is just accelerating that in a few.
Re: Seedance 2.5
#209The quality is quite high, but an observation is the direction they're taking these models correlates heavily to the usage demand of China vs the West. Specifically, they're immensely focused on t2v for action / high effect shots. There's one human reference shot in the entire release page, and that one doesn't focus on dialog at all. For filmmakers I've talked to in the US, one of the biggest demands they have is v2…
China have 1.5 billion people vs US 350 ish