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TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

tinywind.io

201–204 of 204 posts

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#201
post #132

Earlier quoted context omitted.

I would advise not putting "real wind physics" in the headline when that is not a promise you can deliver on. There's nothing wrong with arcade, but when you advertise "real physics" people like me are going to expect, well, "real physics".

Hi Tyler, realism and arcade-feel doesn’t have to be a binary thing. My big effort has been finding tasteful compromises to keep a “real” feel but still simple enough to not be frustrating and put away the game. Hope this helps! https://tinywind.io/wiki/sailing#point-of-sail

"Hope this helps!" has to rank in the top 10 cortisol spiking phrases of all time.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#202
post #193

Earlier quoted context omitted.

Wow, more personal insults. WHat a gem of a contributor you are.

To be clear you’ve called me childish, gaslighting, a liar, and obnoxious for trying to seek advice in a thread :) this is the gut reaction of someone who is mentally unwell, hope you seek help for yourself

Neutral observer here. A reasonable reply would have been "Good point, maybe "real wind physics" wasn't the best headline" and move on with your day. Not everything has to bruise ones ego and turn into a sarcasm spiral.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#203
post #202

Earlier quoted context omitted.

To be clear you’ve called me childish, gaslighting, a liar, and obnoxious for trying to seek advice in a thread :) this is the gut reaction of someone who is mentally unwell, hope you seek help for yourself

Neutral observer here. A reasonable reply would have been "Good point, maybe "real wind physics" wasn't the best headline" and move on with your day. Not everything has to bruise ones ego and turn into a sarcasm spiral.

If you notice this is how the conversation went with every single other person who wanted more realism. Instead Tyler decides to call it false advertising, gaslighting, etc. absolutely mental breakdown from him instead of actually giving feedback. He comes across like he’s 10 years old haha

What he doesn’t realize is this game is only a month old in active dev, no one is trying to dupe customers I’m trying to learn what I’m missing. Obviously I can make some changes to push realism on the wind physics, and this will be updated.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#204
post #201

Earlier quoted context omitted.

Hi Tyler, realism and arcade-feel doesn’t have to be a binary thing. My big effort has been finding tasteful compromises to keep a “real” feel but still simple enough to not be frustrating and put away the game. Hope this helps! https://tinywind.io/wiki/sailing#point-of-sail

"Hope this helps!" has to rank in the top 10 cortisol spiking phrases of all time.

Good that was the point! I don’t engage with bad faith commenters seriously, especially when we have so many helpful comments in this thread, hope this helps!
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