Earlier quoted context omitted.
> It has always been non-deterministic but we relied on low level engineers who knew the dark magicks to keep the horrors at bay. This is a disingenuous comparison. First of all, what you're talking about is nondeterminism at the hardware level, subverting the software, which is, on an ideal/theoretical computer, fully deterministic (except in ways that we specifically tell it not to be, through the use of PRNGs or r…
> First of all, what you're talking about is nondeterminism at the hardware level, subverting the software, which is, on an ideal/theoretical computer, fully deterministic (except in ways that we specifically tell it not to be, through the use of PRNGs or real entropy sources). Malloc and free were never deterministic outside of the simplest systems. The second we accepted OS preemption we gave up deterministic perfo…
Neither is stochastic gradient descent which is the cause of the LLM problem. Nor is UDP, the network protocol that powers video calls, live streaming, and online gaming.