I'm not scared about AI recommending nuclear strikes, I'm scared about the human behind the keyboard delegating reasoning and responsability to something they think is always correct, something that can hide bias and flaws better than anything.
AIs can't stop recommending nuclear strikes in war game simulations
201–210 of 281 posts
Re: AIs can't stop recommending nuclear strikes in war game simulations
#202I'm not scared about AI recommending nuclear strikes, I'm scared about the human behind the keyboard delegating reasoning and responsability to something they think is always correct, something that can hide bias and flaws better than anything.
Trump's Golden Dome is literally advertised to help the U.S. win a nuclear war by leveraging AI.
Re: AIs can't stop recommending nuclear strikes in war game simulations
#203Earlier quoted context omitted.
Some of the most reassuring and scariest things you can read are about the incidents that have already occurred where computers said "launch all the nukes" and the humans refused. On the one hand, good news! We have prior art that says humans don't just launch all the nukes just because the computers or procedures say to. Bad news, it's been skin-of-our-teeth multiple times already. https://www.warhistoryonline.com/c…
I briefly got into a "rabbithole" of watching videos about trying to intercept BMs and glide hypersonic weapons, pretty interesting, decoys deployed in space... the outcome seemed to be not good, can't guarantee 100% interception
Re: AIs can't stop recommending nuclear strikes in war game simulations
#204We should, of course, have human decision makers who must work tirelessly to make sure those scenarios are never even remotely realistic.
Re: AIs can't stop recommending nuclear strikes in war game simulations
#205Earlier quoted context omitted.
If you found out the pentagon was using a magic 8 ball to make important war decisions what would you want to fix - our military leadership or the inner workings of the toy?
One of those sounds a lot easier than the other. The magic 8 ball toy company would also probably be pretty incentivized to not die in a nuclear holocaust.
Re: AIs can't stop recommending nuclear strikes in war game simulations
#206Re: AIs can't stop recommending nuclear strikes in war game simulations
#207Re: AIs can't stop recommending nuclear strikes in war game simulations
#208Earlier quoted context omitted.
I feel this reflects a deeper problem with letting AI do any kind of decision making. They have no real world experience. They feel no real world consequences. They have no real stake in any decision they make. Human societies get to control their members' actions by imposing real life consequences. A company can fire you, a partner can divorce you, the state can jail you, the public can shame you. None of these work…
> They have no real world experience. They feel no real world consequences. They have no real stake in any decision they make. Why do you let politicians do any kind of decision making?
Re: AIs can't stop recommending nuclear strikes in war game simulations
#209Earlier quoted context omitted.
I feel this reflects a deeper problem with letting AI do any kind of decision making. They have no real world experience. They feel no real world consequences. They have no real stake in any decision they make. Human societies get to control their members' actions by imposing real life consequences. A company can fire you, a partner can divorce you, the state can jail you, the public can shame you. None of these work…
Maybe the best move is to not play the game. This is the path Apple has taken. But the best possible move is to make money from it. Short the "Magnificent 7" stocks --- buy "SQQQ" ETF --- when the time is *right*.
Re: AIs can't stop recommending nuclear strikes in war game simulations
#210Earlier quoted context omitted.
> We have prior art that says humans don't just launch all the nukes just because the computers or procedures say to. previously no-one had spent trillions of dollars trying to convince the world that those computers were "Artificial Intelligence"
of course they did. That's the literal topic of War Games (1983). You should actually be somewhat reassured that we aren't living during the era of Dr. Strangelove where you had characters in the military industrial complex who were significantly more insane when it came to the beliefs of what computer systems and nukes can do. There was a time when people wanted to dig tunnels with nukes https://en.wikipedia.org/wik…