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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

201–210 of 318 posts

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#201

Earlier quoted context omitted.

> I've yet to find a better way to instantly time-travel forward 12 hours I find it very hard to use a computer in the cramped tables of the plane. And the person in front always ends up aggressively reclining only when I have a laptop out. Plus I feel bad that maybe my bright light is disturbing the people sleeping next to me.

It amazes me that high paid SV techies won’t pay more to fly in premium or business

When I fly transatlantic I don't mind paying to get an exit row or bulkhead seat, but even just premium economy is a much more significant increase in cost over economy, at least flying from Canada.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#202
post #179

Earlier quoted context omitted.

It amazes me that high paid SV techies won’t pay more to fly in premium or business

Business class flights from Sydney to San Francisco cost A$6k, 6-10x as much as economy. Flights from Sydney to Europe are more like 3-4x (A$7k vs A$2k) but still ludicrously expensive. Good luck convincing your company to expense that for work trips, and most of us don't have SV salaries. Honestly, I still manage to get some work done on long flights, the more annoying thing is flights which don't have power outlets…

> flights which don't have power outlets

Or ones which do but the outlets are so loose they are practically useless.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#203
post #103
post #3

Earlier quoted context omitted.

FreeCiv covers civ 1 and 2 more or less. Personally, I didn't play much of 2 or 3, so I don't have strong feelings either way.

UnCiv covers civ 5 as well so I think there's a place for something in between especially since openciv3 aims to fix some of civ 3's shortcomings

Til! I should give UnCiv a try, I've sunk a lot of hours into 5 but didn't know about this.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#204

Earlier quoted context omitted.

Yikes. Why anyone would willingly develop for Apple platforms is beyond me. But then I also don't understand why some some people like using the crap^WmacOS. To each their own I guess. Hardware does look nice though, too bad about their software.

Well, mainly because it's a better unix than Linux for the desktop, and I'd rather pull my eyes out of their sockets with a rusty screwdriver than use Windows. Other than developing my own (without using any other OS...) which is a ... significant ... task, there's not much other option. YMMV.

MacOS is a better desktop in the sense that the desktop is locked down. GNOME trie to be the same as MacOS but being the default desktop for nerds and build for people who lives the Apple way makes it a bit schizofrenic.

As a Linux lifer I agree that the hard diamond surface of the Mac desktop has a solid feeling to it. The Linux way is harder and also more brittle. Windows and Linux are both better than MacOS even as a desktop as long as you do not look at the in the wrong way. The thing is I have only minor problems doing that on either Linux or Windows, but the walled garden of the Mac, Android and iOS is a joke.

MacOS is designed to be a somewhat stable desktop, that is good. It is not a better Unix, it is a political stance that means hacking will forever die.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#205
post #194
post #74

Earlier quoted context omitted.

I mean it has, but the situation is getting ridiculous, I'm at the point where I'm honestly not sure what special set of magical incantations and rituals I need to do to get this process to work, it seems to change between different bits of software and get more complex with time as if Apple keeps finding proverbial bigger fools who can get through this mess without intending to and so they're solution is to keep mak…

The command line incantation is just a convenience. You can unblock the app that you just tried to run by going to Privacy and Security in system settings and clicking around a bit.

You used to be able to, but not anymore.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#206
post #31

Hi all, OpenCiv3 founder here. Thanks for the support! Check us out on Civfanatics or Discord to keep up with the project.

Any interesting insights about using Godot with C#? I love C# and I'm happy using it in Godot even though it's not as seamless as in Unity: in Godot 4 we still can't export to Web if the project is C#, and there's the whole conversion between C# types and Godot types that adds inefficiencies and extra allocations, etc.; it feels like it's a second-class language in Godot. I'm always interested in seeing what people f…

I have this principle of "5% scripting". If the high level scripting on top of C++ consumes about 5% of frame time, then the language of the script does not matter.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#207
post #53

“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.

Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...

I have a MacBook m4 Pro, m3, mac Mini m3, an apple developer account and willing to help.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#208

Earlier quoted context omitted.

Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...

Apple has been slowly tightening the screws on app notarization (code signing) requirements for running apps on macOS. To do it properly you need to be a registered developer ($100/year), and they're certainly not making it easy if you don't have access to a Mac. https://support.apple.com/guide/security/app-code-signing-pr... > On devices with macOS 10.15, all apps distributed outside the App Store must be signed by…

The whole sdk has a restriction that you can't use it off platform. The code signing thing is just a tax on ios devs

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#209

Earlier quoted context omitted.

Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...

You can run macOS in a docker container. There’s no hardware acceleration for gpu, but works well enough. You can also try macinabox if you have unraid: https://hub.docker.com/r/spaceinvaderone/macinabox It’s probably the easiest way of setting up a Mac VM if you have unraid. I know there are similar options for qemu and kvm based hypervisors. If you have an amd gpu you should be able to pass it through.

But you can't distribute whatever you build legally as far as im aware. The apple sdks prevent you from shipping legally.

The only way atm is installing homebrew and using a gnu tool chain if I understand the license of the official sdks correctly?

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#210
post #53

“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.

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