Earlier quoted context omitted.
> I've yet to find a better way to instantly time-travel forward 12 hours I find it very hard to use a computer in the cramped tables of the plane. And the person in front always ends up aggressively reclining only when I have a laptop out. Plus I feel bad that maybe my bright light is disturbing the people sleeping next to me.
It amazes me that high paid SV techies won’t pay more to fly in premium or business
OpenCiv3: Open-source, cross-platform reimagining of Civilization III
201–210 of 318 posts
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#202Earlier quoted context omitted.
It amazes me that high paid SV techies won’t pay more to fly in premium or business
Business class flights from Sydney to San Francisco cost A$6k, 6-10x as much as economy. Flights from Sydney to Europe are more like 3-4x (A$7k vs A$2k) but still ludicrously expensive. Good luck convincing your company to expense that for work trips, and most of us don't have SV salaries. Honestly, I still manage to get some work done on long flights, the more annoying thing is flights which don't have power outlets…
Or ones which do but the outlets are so loose they are practically useless.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#203Earlier quoted context omitted.
FreeCiv covers civ 1 and 2 more or less. Personally, I didn't play much of 2 or 3, so I don't have strong feelings either way.
UnCiv covers civ 5 as well so I think there's a place for something in between especially since openciv3 aims to fix some of civ 3's shortcomings
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#204Earlier quoted context omitted.
Yikes. Why anyone would willingly develop for Apple platforms is beyond me. But then I also don't understand why some some people like using the crap^WmacOS. To each their own I guess. Hardware does look nice though, too bad about their software.
Well, mainly because it's a better unix than Linux for the desktop, and I'd rather pull my eyes out of their sockets with a rusty screwdriver than use Windows. Other than developing my own (without using any other OS...) which is a ... significant ... task, there's not much other option. YMMV.
As a Linux lifer I agree that the hard diamond surface of the Mac desktop has a solid feeling to it. The Linux way is harder and also more brittle. Windows and Linux are both better than MacOS even as a desktop as long as you do not look at the in the wrong way. The thing is I have only minor problems doing that on either Linux or Windows, but the walled garden of the Mac, Android and iOS is a joke.
MacOS is designed to be a somewhat stable desktop, that is good. It is not a better Unix, it is a political stance that means hacking will forever die.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#205Earlier quoted context omitted.
I mean it has, but the situation is getting ridiculous, I'm at the point where I'm honestly not sure what special set of magical incantations and rituals I need to do to get this process to work, it seems to change between different bits of software and get more complex with time as if Apple keeps finding proverbial bigger fools who can get through this mess without intending to and so they're solution is to keep mak…
The command line incantation is just a convenience. You can unblock the app that you just tried to run by going to Privacy and Security in system settings and clicking around a bit.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#206Hi all, OpenCiv3 founder here. Thanks for the support! Check us out on Civfanatics or Discord to keep up with the project.
Any interesting insights about using Godot with C#? I love C# and I'm happy using it in Godot even though it's not as seamless as in Unity: in Godot 4 we still can't export to Web if the project is C#, and there's the whole conversion between C# types and Godot types that adds inefficiencies and extra allocations, etc.; it feels like it's a second-class language in Godot. I'm always interested in seeing what people f…
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#207“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.
Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#208Earlier quoted context omitted.
Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...
Apple has been slowly tightening the screws on app notarization (code signing) requirements for running apps on macOS. To do it properly you need to be a registered developer ($100/year), and they're certainly not making it easy if you don't have access to a Mac. https://support.apple.com/guide/security/app-code-signing-pr... > On devices with macOS 10.15, all apps distributed outside the App Store must be signed by…
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#209Earlier quoted context omitted.
Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...
You can run macOS in a docker container. There’s no hardware acceleration for gpu, but works well enough. You can also try macinabox if you have unraid: https://hub.docker.com/r/spaceinvaderone/macinabox It’s probably the easiest way of setting up a Mac VM if you have unraid. I know there are similar options for qemu and kvm based hypervisors. If you have an amd gpu you should be able to pass it through.
The only way atm is installing homebrew and using a gnu tool chain if I understand the license of the official sdks correctly?
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#210“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.