Earlier quoted context omitted.
It's pretty clever that they keep the "pay one time" option still alive while announcing the availability of subscription, so anyone who says "Boo, not you too Apple" can easily be shut down with "You still have the option to buy it!" instead of leaving those critics without answers. Of course, they'll eventually remove the option to buy the software by paying once, I think everyone can see the writing on the wall, b…
> Of course, they'll eventually remove the option to buy the software by paying once, I think everyone can see the writing on the wall There's no indication Apple is planning to end the option of paying once for these apps. Apple introduced subscriptions for Final Cut and Logic nearly three years ago [1]; this isn't new by any means. Pages, Numbers and Keynote remain available at no cost. [1]: https://www.apple.com/n…
Apple Creator Studio
201–210 of 461 posts
Re: Apple Creator Studio
#202The individual one time purchase versions are still available for all the apps. Final Cut, Logic, Motion, Compressor, and MainStage are offered in a bundle for education by Apple as a $199.99 one time purchase (no education status is verified) [1]. Pixelmator Pro is available as a one time purchase as well for $49.99 [2]. Not included in the Creator Studio is the Lightroom alternative Photomator, which is available a…
Re: Apple Creator Studio
#203I don’t get why they think “professional” is a generic tier. If I’m a music producer, what’s the value of being given a digital art drawing program? If I’m an illustrator, why do I need a cinema post production suite? Some people might happen to do both, but overlap is largely accidental, right? The fact that they think of all professions as a bundle is even insulting as it signals the products are mostly toys/hobbyi…
But besides, this subscription works with Family Sharing and is only $12, so it looks easy to get your money's worth.
Re: Apple Creator Studio
#204Earlier quoted context omitted.
Apple doesn't ever need to make much money on this software, when they make money on hardware needed to use it.
Apple hardware has "only" a 36% margin, while their software and services have a 75% margin. They definitely want to make more money on software with absurd margins.
"software and services" really should be broken out from the App Store cut.
Re: Apple Creator Studio
#205I don’t get why they think “professional” is a generic tier. If I’m a music producer, what’s the value of being given a digital art drawing program? If I’m an illustrator, why do I need a cinema post production suite? Some people might happen to do both, but overlap is largely accidental, right? The fact that they think of all professions as a bundle is even insulting as it signals the products are mostly toys/hobbyi…
> I don’t get why they think “professional” is a generic tier. The target market is prosumer, not true professional.
The real difference is that a "true professional" already has the software—purchased at full price by themselves or by their employer—and doesn't need a subscription in the first place.
Re: Apple Creator Studio
#206Earlier quoted context omitted.
Yeah but this is $129/yr, that's significantly cheaper
It’s cheap enough it’s not enough to fund development of Final Cut but also not enough money to bother spending time on it. Find it odd personally, just offering them free to keep hardware makes more sense than trying to push a tiny subscription revenue number.
Apple doesn't work that way.
Unlike almost all other tech companies that are organized by divisions, Apple uses a functional organizational structure.
So all of the software teams are under one head of software; there's no senior vp of the Final Cut division, for example.
For accounting purposes, all software is lumped together.
Apple made $391 billion in revenue last fiscal year; when you're making that kind of money, you can afford to do things for reasons other than the amount of money you could make.
Whatever revenue Final Cut generates isn't required to fund the Final Cut team.
Re: Apple Creator Studio
#207Re: Apple Creator Studio
#208It's $12.99/mo or $129/yr for a subscription that includes Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor, MainStage, Keynote, Pages, and Numbers Educational discount with verification required drops the price to $2.99/mo / $29.99/yr. The regular-price subscription includes family sharing, education price does not. One-time purchase versions remain available: Final Cut Pro ($299.99), Logic Pro ($199.99)…
That's actually surprisingly cheap compared to other subscriptions in the industry, especially for such a high powered suite.
Re: Apple Creator Studio
#209Earlier quoted context omitted.
Office 365 - the subscription version of Office - was released in 2011. Microsoft still offers a one time purchase of Office. There is precedent for Bigcorp keeping a one time purchase version and offer a prescription.
Yes - but perpetual purchases have an interesting gotcha that Microsoft didn't realise at first. To encourage subscription over perpetual, ongoing or evergreen updates are limited to subscription version. Office 2024 has every feature that was added since Office 2021 to the subscription version - while a chunk of loyal customers are unaware of them. Back when Google was competing hard with Google Suite, a big percept…
Re: Apple Creator Studio
#210Earlier quoted context omitted.
TBF, you can say the same thing for adobe creative cloud - the intersection between After Effects and Indesign users is also effectively nil! But having one simple opex line item for "software I buy for the creative types" is appealing for a lot of orgs.
But the CC subscriptions offers a lot more. Photohsop, Illustrator and After Effects are pretty much industry standards.