The 'Toy Story' You Remember
201–210 of 348 posts
Re: The 'Toy Story' You Remember
#202I'm stunned so many people here can remember details as fine as the colour grading of a film. I couldn't remember specifics like that from 6 months ago, let alone 30 years ago when I was a child and wouldn't have had the thought to watch for cinematographic touches. Side node - I wonder if it's a millenial thing that our memories are worse due to modern technology, or perhaps we are more aware of false memories due t…
For an example people here might be more familiar with, it's like how you can't even see bad kerning until you learn what it is, then start to notice it a lot more.
Re: The 'Toy Story' You Remember
#203Earlier quoted context omitted.
They could, but it would require some work to get it right. This is very similar to conversations that happen regularly in the retro game scene regarding CRT monitors vs modern monitors for games of a certain era. The analog process was absolutely factored in when the art was being made, so if you want a similar visuals on a modern screen you will need some level of thoughtful post processing.
Disney 100% has access to colorists and best in class colour grading software. It must have been a business (cost cutting) decision?
Re: The 'Toy Story' You Remember
#204This topic is fascinating to me. The Toy Story film workflow is a perfect illustration of intentional compensation: artists pushed greens in the digital master because 35 mm film would darken and desaturate them. The aim was never neon greens on screen, it was colour calibration for a later step. Only later, when digital masters were reused without the film stage, did those compensating choices start to look like cre…
Theory: Everything is built on barely functioning ruins with each successive generation or layer mostly unaware of the proper ways to use anything produced previously. Ten steps forward and nine steps back. All progress has always been like this.
Re: The 'Toy Story' You Remember
#205Earlier quoted context omitted.
They could, but it would require some work to get it right. This is very similar to conversations that happen regularly in the retro game scene regarding CRT monitors vs modern monitors for games of a certain era. The analog process was absolutely factored in when the art was being made, so if you want a similar visuals on a modern screen you will need some level of thoughtful post processing.
Disney 100% has access to colorists and best in class colour grading software. It must have been a business (cost cutting) decision?
I think there's a discussion to be had about art, perception and devotion to the "original" or "authentic" version of something that can't be resolved completely but what I don't think is correct is the perception that this was overlooked or a mistake.
Re: The 'Toy Story' You Remember
#206There's a similar issue with retro video games and emulators: the screens on the original devices often had low color saturation, so the RGB data in those games were very saturated to compensate. Then people took the ROMs to use in emulators with modern screens, and the colors are over-saturated or just off. That's why you often see screenshots of retro games with ridiculously bright colors. Thankfully now many emula…
With the GBA, the original GBA screen and the first gen GBA SP had very washed out colors and not saturated at all. The Mario ports to the GBA looked doubly since they desaturated their colors and were shown on a desaturated screen. I've heard that the real reason the colors were desaturated was because the first GBA model didn't have a backlight so the colors were lightened to be more visible, but I'm not quite sure…
That's certainly the case. The super low screen brightness of the first GBA was a major problem, because you often literally couldn't see things properly under less than perfect ambient light. So compensating for low brightness was more important than compensating for low color saturation, which is merely an aesthetic issue.
Re: The 'Toy Story' You Remember
#207I've grown very fond of having shaders available for my retro games. I suspect having shader plugins for TV and movie watching will become a thing. "The input is supposed to be 24 FPS, so please find those frames from the input signal. Use AI to try to remove compression artifacts. Regrade digital for Kodak 35mm film. Then, flash each frame twice, with blackness in-between to emulate how movie theaters would project…
Re: The 'Toy Story' You Remember
#208This topic is fascinating to me. The Toy Story film workflow is a perfect illustration of intentional compensation: artists pushed greens in the digital master because 35 mm film would darken and desaturate them. The aim was never neon greens on screen, it was colour calibration for a later step. Only later, when digital masters were reused without the film stage, did those compensating choices start to look like cre…
There’s an analog analogue: mixing and mastering audio recordings for the devices of the era. I first heard about this when reading an article or book about Jimi Hendrix making choices based on what the output sounded like on AM radio. Contrast that with the contemporary recordings of The Beatles, in which George Martin was oriented toward what sounded best in the studio and home hi-fi (which was pretty amazing if yo…
https://www.youtube.com/watch?v=3Gmex_4hreQ
If you want a recent-ish album to listen to that has good sound, try Daft Punk's Random Access Memories (which won the Best Engineered Album Grammy award in 2014). Or anything engineered by Alan Parsons (he's in this list many times)
https://en.wikipedia.org/wiki/Grammy_Award_for_Best_Engineer...
Re: The 'Toy Story' You Remember
#209This topic is fascinating to me. The Toy Story film workflow is a perfect illustration of intentional compensation: artists pushed greens in the digital master because 35 mm film would darken and desaturate them. The aim was never neon greens on screen, it was colour calibration for a later step. Only later, when digital masters were reused without the film stage, did those compensating choices start to look like cre…
There’s an analog analogue: mixing and mastering audio recordings for the devices of the era. I first heard about this when reading an article or book about Jimi Hendrix making choices based on what the output sounded like on AM radio. Contrast that with the contemporary recordings of The Beatles, in which George Martin was oriented toward what sounded best in the studio and home hi-fi (which was pretty amazing if yo…
Re: The 'Toy Story' You Remember
#210Earlier quoted context omitted.
There's a 4K version out that does interesting things with colour grading, here's a post I found: https://www.reddit.com/r/Terminator/comments/d65pbi/terminat... . The one on the left is the remaster. There was similar outrage (if that's the right word) about a Matrix remaster that either added or removed a green color filter, and there's several other examples where they did a Thing with colour grading / filtering i…
To me, that just looks like what happens when I try to play HDR content on a system that doesn't know about HDR. (It looks like you're watching it through sunglasses.)