Live data from Hacker News

Nearly 90% of Windows Games Now Run on Linux

tomshardware.com

201–210 of 276 posts

Re: Nearly 90% of Windows Games Now Run on Linux

#201
And they do run quite well, out of the box.

On Linux, I've been having a good run for years now. Steam's Proton is fantastic, if the thing doesn't work, I just select another Proton version, and try again. Or look at ProtonDB on how others did it.

I have also tried the Heroic Launcher, which is similarly good, and open source even. Just create an entry for a game or software, select the executable, select the Proton / Wine version, and it's good to go. No need for an account or anything.

I also have a Steam Deck now, which natively runs Linux, and Steam, and Proton. I'm sure my game selection also matters, but my experience is that everything just works. Valve did a tremendous job with integration - standing on the Wine giant's shoulder, of course.

Multiplayer, specifically the nasty anti-cheat software is the last remaining bastion, I think. For that, I reboot into my Windows 10 LTSC.

Re: Nearly 90% of Windows Games Now Run on Linux

#202
Now imagine Apple put the same amount of effort and resources into a Proton-like layer for macOS.

The M-series hardware is perfectly fine for most games, overpowered even. What is lacking are the actual games. Very few companies bother with Metal ports of games.

Build a compatibility layer so we can just install any Windows game from Steam and start playing.

Re: Nearly 90% of Windows Games Now Run on Linux

#203

Earlier quoted context omitted.

At this point, that's exactly what Windows needs. As Microsoft only adds new features and doesn't remove almost any, Windows is getting reaaally bloated. And what was Microsoft's response? Everyone should buy a new faster computer to run Windows 11.

Tbh, a better strategy would to slim down Windows again would be to remove all the new user-facing stuff which was added over the last two decades. There have been significant improvements in the kernel and DirectX, but on the surface, Windows somehow managed to remove user-facing features while at the same time adding an incredible amount of bloat in layers above the core operating system. From a usability perspecti…

Win2k with WSL without systemd would be so kino

Re: Nearly 90% of Windows Games Now Run on Linux

#204
post #161

I'm never going back. If something changes and the only option is Windows or consoles I'll just stop buying new games or take up another hobby. Being able to use sane scripting to solve problems, ZFS snapshots to undo bad mod installs, using the same system for development, and so on is no longer something I'm willing to give up. I've also started amassing a small collection of Cloud Init configs that set up game ser…

Tried to play dota 2 on Linux, it has a bad memory leak that made the whole system hang after an hour or two. Plus it seems to get worse fps on Vulcan, but I read that it might just be a bad implementation in my card (6650 xt)

Also tried that, but I did not noticed the memory leak problem, since I only played about 1 hour. There are other minor issues about using Linux, for example, my input method does not work in the Steam chat window, but works everywhere else. Anyway, Linux is much more cleaner than Windows and it is a overall better development environment, I prefer it over Windows now.

Re: Nearly 90% of Windows Games Now Run on Linux

#205

Earlier quoted context omitted.

Tbh, a better strategy would to slim down Windows again would be to remove all the new user-facing stuff which was added over the last two decades. There have been significant improvements in the kernel and DirectX, but on the surface, Windows somehow managed to remove user-facing features while at the same time adding an incredible amount of bloat in layers above the core operating system. From a usability perspecti…

Win2k with WSL without systemd would be so kino

> [...] kino

IHaveABanana Is this a thing or are you just now trying to make it a thing?

Either way, I like it :)

Re: Nearly 90% of Windows Games Now Run on Linux

#206
post #53

I've gone over to Linux after using Windows for 25 years. As someone who enjoys older games, I am pleasantly surprised that Wine (with dxvk and cnc-ddraw) lets me run more games in a better way than I was able to on Windows. I can run some 16-bit games on a 64-bit OS! Games that rudely switch to fullscreen, I can run in Wine Virtual Desktop. Previously on Windows, I had to configure hacks like DxWnd and it didn't alw…

>I only wish Wine also allowed me to zoom 2x or 3x, but this is where Gamescope comes in

Also possible using dxwrapper (for DirectX 7-9 games):

https://github.com/elishacloud/dxwrapper

Similarly to dxvk, you drop a few DLLs into the game directory then edit one config file. No need to use a dedicated program.

Re: Nearly 90% of Windows Games Now Run on Linux

#207

Earlier quoted context omitted.

NVidia has probably the best support for Linux. None of the "game" versus "studio" nonsense, either.

Nah amd gpus work best in linux. Official mainline support in the kernel + mesa.

For gaming maybe, but I need something with either CUDA or OpenCL for video work, and of the two CUDA is preferable.

It doesn't hurt that it works for gaming too though, even though I rarely get time to play anything.

Re: Nearly 90% of Windows Games Now Run on Linux

#208

Earlier quoted context omitted.

My first guess would be it has lots of uncompressed images or badly compressed videos as artifacts.

Same, but games run uncompressed assets as an optimization measure to trade disk usage for CPU usage, depending on which is the bottleneck for their particular game (iiuc) So it'd be surprising to me if a developer chose to use uncompressed/lightly compressed assets, and compressing them caused performance to increase; because you're intentionally choosing the tradeoff in the opposite direction the developer did Of c…

It never ceases to surprise me that people still embed 5+ MB resolution photos on their sites, then use them scaled down to thumbnail size, but here we are.

Re: Nearly 90% of Windows Games Now Run on Linux

#209

Earlier quoted context omitted.

Same, but games run uncompressed assets as an optimization measure to trade disk usage for CPU usage, depending on which is the bottleneck for their particular game (iiuc) So it'd be surprising to me if a developer chose to use uncompressed/lightly compressed assets, and compressing them caused performance to increase; because you're intentionally choosing the tradeoff in the opposite direction the developer did Of c…

The right tradeoff for compression ratio can change with just a few years of technological progress, or even quicker if it's a half-assed port from console to a high-end PC. There are similar issues for a game's decision of how many threads to spawn based on the CPU's core count. The developer's assumptions may not have been right to begin with, and even if they were, they're not likely to stay right for long.

Exactly. Guaranteed SSDs and a spare CPU core have made compression almost always faster.

Re: Nearly 90% of Windows Games Now Run on Linux

#210
post #208

Earlier quoted context omitted.

Same, but games run uncompressed assets as an optimization measure to trade disk usage for CPU usage, depending on which is the bottleneck for their particular game (iiuc) So it'd be surprising to me if a developer chose to use uncompressed/lightly compressed assets, and compressing them caused performance to increase; because you're intentionally choosing the tradeoff in the opposite direction the developer did Of c…

It never ceases to surprise me that people still embed 5+ MB resolution photos on their sites, then use them scaled down to thumbnail size, but here we are.

Put a chunk of work into optimising the images on a site once, of course as soon as I left this was undone.

The office we worked in had really fast internet, but I was fixing things for the users.

Post reply on HN