Earlier quoted context omitted.
> remember that the great classical composers were the rock stars of their day. I don't have a source for this but I hear it a lot and I strongly suspect it is a historiographical myth. Pretty much only a very small minority urban (relative) elite had access to live professionally performed classical music during most periods when it was being composed. This is also the group whose writings form most of our current k…
What does this hair split accomplish? We have to settle on something.
MacPaint Art from the Mid-80s Still Looks Great Today
201–210 of 210 posts
Re: MacPaint Art from the Mid-80s Still Looks Great Today
#202Earlier quoted context omitted.
Look at this one for example - my mind is blown: https://blog.decryption.net.au/images/macpaint/lesson3d.png How do you even do that? Zoomed out it looks like a nearly photorealistic street scene, zoomed in I just see seemingly meaningless patterns of black and white. Magic. Unbelievable.
This image in particular made me wonder if there was some type of tracing aid involved. Maybe the dutch-looking street reminded me of Vermeer's method. I wonder what input device they were using? I was using a pretty nice input surface for doing CAD work sometime around 1990-93 on a PC, and we had occasion to lay transparencies on top and trace on them. I don't know if Macs 5 years before that had this type of periph…
Re: MacPaint Art from the Mid-80s Still Looks Great Today
#203Btw what is current MacPaint successor? Is there any? Do I understand correctly it used to be shipped with the Mac? Preview is great to some extent and does a lot of useful things for me but it's designed to modify existing images, and I'm still missing a software to draw a square, circle, some text etc.
Try Paintbrush (open-source MacPaint-inspired app), Pixelmator Pro (more advanced), Acorn, or even Apple's built-in Preview has basic drawing tools under the markup icon when viewing images.
Thank you, will try! I'm kinda missing this ms paint feel on some specific situations
Re: MacPaint Art from the Mid-80s Still Looks Great Today
#204There's a term I read about a long time ago, I think it was "aesthetic completeness" or something like that. It was used in the context of video games whose art direction was fully realized in the game, i.e. increases in graphics hardware or capabilities wouldn't add anything to the game in an artistic sense. The original Homeworld games were held up as examples. Anyway, this reminded me of that. Making these picture…
I tried Claude and it mentioned the term might actually be „Aesthetic sufficiency“, but I couldn‘t find an essay with Homeworld on it.
Re: MacPaint Art from the Mid-80s Still Looks Great Today
#205There's a term I read about a long time ago, I think it was "aesthetic completeness" or something like that. It was used in the context of video games whose art direction was fully realized in the game, i.e. increases in graphics hardware or capabilities wouldn't add anything to the game in an artistic sense. The original Homeworld games were held up as examples. Anyway, this reminded me of that. Making these picture…
Hm, are you sure that there is not some nostalgia at play here? To me they look horribly pixelated and at least some would improve aesthetically a lot for me with a higher resolution.
That being said, although there are also some extremely good examples in here (in my subjective opinion), I absolutely think there is a nostalgia element at play. I worked on these machines in the 80s and feel that nostalgia myself.
Re: MacPaint Art from the Mid-80s Still Looks Great Today
#206There's a term I read about a long time ago, I think it was "aesthetic completeness" or something like that. It was used in the context of video games whose art direction was fully realized in the game, i.e. increases in graphics hardware or capabilities wouldn't add anything to the game in an artistic sense. The original Homeworld games were held up as examples. Anyway, this reminded me of that. Making these picture…
Re: MacPaint Art from the Mid-80s Still Looks Great Today
#207Really interesting. I’m wondering if there’s any LLM or image model on Hugging Face that has been trained specifically on low-res black-and-white images like MacPaint. Has anyone come across something similar or seen a fine-tuned model in this specific retro visual style?
Not sure why you're being downvoted. I'd like to see this, too. Just for fun.
Re: MacPaint Art from the Mid-80s Still Looks Great Today
#208Re: MacPaint Art from the Mid-80s Still Looks Great Today
#209Earlier quoted context omitted.
I am not a game purist and modern games are just fine, but I do not see the point of AAA games employing 300 artists to model blades of grass that have no gameplay effect. Sure, the screen shots lot great but unless you are making GrassSimulator2000 it would have been better to use those resources for something else.
There's a solid chance GTA VI will include a lawn mowing minigame.
Re: MacPaint Art from the Mid-80s Still Looks Great Today
#210There's a term I read about a long time ago, I think it was "aesthetic completeness" or something like that. It was used in the context of video games whose art direction was fully realized in the game, i.e. increases in graphics hardware or capabilities wouldn't add anything to the game in an artistic sense. The original Homeworld games were held up as examples. Anyway, this reminded me of that. Making these picture…
Do you think you could find the article? It sounds super interesting. I tried Claude and it mentioned the term might actually be „Aesthetic sufficiency“, but I couldn‘t find an essay with Homeworld on it.