Earlier quoted context omitted.
Perforce is used in game dev, animation, etc. git is pretty poor at dealing with lots of really large assets
I've heard this about game dev before. My (probably only somewhat correct) understanding is it's more than just source code--are they checking in assets/textures etc? Is perforce more appropriate for this than, say, git lfs?
And yes, p4 just rolls with it, git lfs is a creacky hack.