Earlier quoted context omitted.
I mean, sorry for the snark but really, there's so many of these things that it's just ridiculous to even attempt to compare. e.g. I wouln't ever use something like string_view or span unless the code is absolutely performance critical. There's a lot of defensive copying in C(++), because all the risks of losing track of pointers are just not worth it. In Rust, you can go really wild with this, there's no comparison.
> because all the risks of losing track of pointers are just not worth it. These risks are mostly, and often entirely, gone when you write modern C++. You don't lose track of them, because you don't track them, and you only use them when you don't need to track them. (Except for inside the implementations of a few data structures, which one can think of as the equivalent of unsafe code in Rust). Of course I'm general…
Like, how do you make sure that you don't hold any dangling references to a vector that reallocated? How do you make sure that code that needs synchronization is synchronized? How do you make sure that non-thread safe code is never used from multiple threads? How do you make sure that you don't ever invalidate an iterator? How do you make sure that you don't hold a reference to a data owned by unique pointer that went out of scope? How do you make sure you don't hold a string view for a string that went out of scope?
As far as I know (and how I experienced it), the answer to all of those questions is to either use some special api that you have to know about, or do something non-optimal, like creating a defensive copy, use a shared pointer or adding "just in case" mutex, or "just remember you might cause problem a and be careful."
In Rust all of those problems are a compile error and you have to make an extra effort to trigger them at runtime with unsafe code. That's a very big difference and I don't understand how can modern C++ come even close to it.