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The secret of Minecraft (2014)

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Re: The secret of Minecraft (2014)

#201
post #79

Earlier quoted context omitted.

I can't even imagine what it's like now, but Roblox is how I first learned programming when I was 11. This was well over a decade ago. Roblox (talking in past tense; not sure how much of this is still true) allowed you to create "Places", which were basically 3D interactive universes that consisted of a few primitive parts (rect. prisms, cylinders, etc.) arranged and connected to each other, as larger solid objects,…

> So I became a programmer because I wanted to be a wizard. You may have already found it, but Fred Brooks's little essay on why programming is fun has always resonated with me [0]: > The programmer, like the poet, works only slightly removed from pure thought-stuff. He builds his castles in the air, from air, creating by the exertion of the imagination. Few media of creation are so flexible, so easy to polish and re…

Not the OP, but that was a wonderful read, thanks for sharing.

It follows that, maybe we programmers should see ourselves as working class poets or writers.

Weaving our magic words like wizards casting their spells, with every line written, we watch as our work of fantasy hardens into reality.

Our faithful computer always does our will.

With infinite patience, it takes our every instruction until each one has been precisely executed, down to the last word.

A bit idyllic, true, because there is always the dark side, the bugs. But otherwise, pure magic.

And, nothing wrong with other professions, but, more that 20 years after starting out, I can still remember why I wanted to be a programmer.

Re: The secret of Minecraft (2014)

#202
post #172

Earlier quoted context omitted.

The concept of second mover advantage doesn't mean you have to go exactly second - your reply is somewhat pedantic - you just get the advantage by not being the very first. Apple absolutely enjoyed some second mover advantages in bringing iPhone to market. The second mover advantages Apple enjoyed went beyond just the cellphone design too - they completely rearchitected the relationship between a carrier and a cellph…

You could have shared those insights without the insults.

You could have not been a pedant.

Re: The secret of Minecraft (2014)

#203

Earlier quoted context omitted.

When Apple released the iPhone, several smartphones were in existence. But the iPhone created a much more cohesive and simplified experience compared to those. There's merit in that.

It's called the Second-Mover Advantage.

Microsoft would have been totally incapable of coming up with a product like the Iphone.

Even if you gave them a crystal ball in 2006 that sees 8 years into the future and showed them pictures of the smartphones being used in 2014, they still would have botched it, because they're culturally incapable of understanding the end user.

So, I while I do think the second mover advantage contributed to the Iphone's success, the biggest factor was Jobs' user-focused, opinionated vision.

Re: The secret of Minecraft (2014)

#204
post #106

He makes a good point about "secret" knowledge, but I don't think that's the real secret. I believe almost everyone, including the author here, misunderstands what made Minecraft take off. It was NOT just the fact that you have creative control (which is what most people mistakenly assume is the main point) or that you need to learn how to craft to advance, or the procedural generation. It was the _combination_ of al…

Surviving in the game isn't challenging, and while the game was getting popular early-on (say around beta 1.3), there weren't many optional challenges either. The most dangerous monster was a spider, you didn't need food, and the only dungeons were those original mob spawner cubes.

It was more about creativity, though in "survival" mode you were limited by collecting resources, which unintuitively made it better by forcing players to think about how to use them. And of course it was way more fun in multiplayer.

Re: The secret of Minecraft (2014)

#205
post #83

I'm almost surprised nobody mentioned beta 1.7.3 yet. Some people, myself included, consider it to be the last good version of the game. It came before the adventure update, beta 1.8, in 2011. To put it simply, 1.8 is the inflection point where Minecraft stopped being a sandbox and started being, as I once saw someone call it, a "pseudo-RPG". Obviously, this view is not common (EDIT: judging by some responses, maybe…

I liked the simplicity of 1.7.3 beta, but the addition of hunger made pvp more interesting. Enchantments also made XP farming a thing, which brought in creativity. Mobs got needed buffs so caving was actually a challenge. Overall I liked most of the changes until MSFT bought it and did the bad combat update, which online arcade modes rejected. They just could've done without The End.

Re: The secret of Minecraft (2014)

#206

Microsoft didn't ruin Minecraft -- all they did was graciously allow the Java version (moddable) to continue to exist and improve while making Bedrock work consistently cross-platform (way more important than you may realize, so many kids are introduced via phones and tablets) and be the place where branded IP / predictable content goes. My 12 year old son has been playing since he was 6 I think, and is an unbelievab…

Microsoft ruined Minecraft by permanently locking a ton of existing users out of their accounts.

Re: The secret of Minecraft (2014)

#207

Something else vital is that it ran on almost everything. Even before it expanded to every smartphone and console available, you could get it to run on a cheap and old laptop. Even 10fps was serviceable if you played on peaceful :) I actually got into Minecraft during classic, and I chased performance optimizations all the way to Linux. Even with all the feature additions, by the time it hit beta, it ran better on my…

My brother played on an iMac G5, while hosting a server on it too.

Re: The secret of Minecraft (2014)

#208

This secret knowledge is common to older competitive games like Counter Strike. The game does not explicitly tell you about recoil control, or economy, or any of the other aspects that are crucial to surviving even entry-level ranked play. I've mixed feelings about it - deploying secret knowledge almost feels like cheating (a staggering amount of casual players don't do basic recoil control like 'pull mouse down', so…

Competitive video games shouldn't have secret knowledge imo. Counter-Strike gets a pass because the game is simple enough to begin with. Like obviously since you feel the gun walking up, you'll try pulling down.

The "king" of knowledge-based gameplay is AoE2:DE (modern remake of Age of Empires 2). The old game was complex, but people learned it once. Now they keep adding or modifying civs to add in gimmicky mechanics.

Re: The secret of Minecraft (2014)

#209
post #83

I'm almost surprised nobody mentioned beta 1.7.3 yet. Some people, myself included, consider it to be the last good version of the game. It came before the adventure update, beta 1.8, in 2011. To put it simply, 1.8 is the inflection point where Minecraft stopped being a sandbox and started being, as I once saw someone call it, a "pseudo-RPG". Obviously, this view is not common (EDIT: judging by some responses, maybe…

Have you tried Better than Adventure[0]? It's a fork of Beta 1.7.3 for exactly this reason! [0] https://www.betterthanadventure.net/

I think Minetest is in a similar vein, and for similar reasons. And it's F/LOSS.

Re: The secret of Minecraft (2014)

#210

Earlier quoted context omitted.

Nah. Microsoft did a great job handling Minecraft imo. I am still peeved that my lifetime license "mysteriously" broke during Microsoft's account transitions. Trillion dollar company lacks the manpower and technical capability to handle it? Or someone cannot be arsed to maintain "freeloader" customers.

They did provide several notices regarding that years in advance to shutting down the old auth servers and also had a long migration period during which you could log in with both accounts (assuming you have migrated the old account to Xbox/Microsoft). The whole reason they did it is that you can now easily switch between Java and Bedrock, and that it's not as laughably easy to hack accounts as it used to be.

Their notices required you to re-verify your original email address, which so far has never been required. So lots of people (myself included) had their passwords and could play fine, never mind the 10-year-old @aol.com account tied to it, and could do nothing but watch that deadline approach before being locked out.
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