Earlier quoted context omitted.
Issue is that modern UX designed moved away from this type of 3D buttons. There was a big transition from UIs using heavy skeuomorphism to a more flat and digital look. To achieve hat you're showing you need some depth to the button. Hard to accomplish with today's design trends.
It's things like this that make me think the way to make a good UI is to look at what modern UIs do and do the exact opposite. 1. No spacing. 2. Information-heavy cluttered screens. 3. No auto-save. You have to click the save button to save. 4. Colored icons. Colored interfaces. Not "tinted" a hue of black or white. Actual vibrant colors. And not just one color either! Two colors, at least. 5. 3d. 6. Main menus. 7. b…
They exhibit almost all of these properties, and they were glorious to use.