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I forked SteamOS for my living room PC

iliana.fyi

201–210 of 258 posts

Re: I forked SteamOS for my living room PC

#201
post #99

If you're interested in running SteamOS on a Linux PC, I'd recommend: https://github.com/HoloISO/holoiso

> No. Not even questionable. If you have an NVIDIA GPU, You're on your own. Latest Valve updates for Steam client including normal and Jupiter bootstraps have broken gamepadui on NVIDIA GPUs, and if so, no support will be provided for you. Bummer. This rules out 76% of steam users, according to their hardware surveys.

NVidia on Linux is an unholy mess, and always has been (at the very least since 2004, which is my earliest memory of fighting it). It's true even on NVidia's own SoC (Jetson).

It almost feels like they're trying hard to make the experience worse for everyone: users, OS developers, app developers, hardware developers... I don't know what to make of it, if you want NVidia you should pick an OS other than Linux (I've heard FreeBSD actually works fine), if you want Linux pick a GPU other than NVidia.

Re: I forked SteamOS for my living room PC

#202

Earlier quoted context omitted.

> No. Not even questionable. If you have an NVIDIA GPU, You're on your own. Latest Valve updates for Steam client including normal and Jupiter bootstraps have broken gamepadui on NVIDIA GPUs, and if so, no support will be provided for you. Bummer. This rules out 76% of steam users, according to their hardware surveys.

NVidia on Linux is an unholy mess, and always has been (at the very least since 2004, which is my earliest memory of fighting it). It's true even on NVidia's own SoC (Jetson). It almost feels like they're trying hard to make the experience worse for everyone: users, OS developers, app developers, hardware developers... I don't know what to make of it, if you want NVidia you should pick an OS other than Linux (I've he…

I tried PopOS! recently and nvidia GPU worked 100% fine out of the box, without doing anything.

Re: I forked SteamOS for my living room PC

#203

Earlier quoted context omitted.

Not if your / filesystem lacks the /nix directory to use as a mountpoint, and happens to be a read-only image. Something that needs a workaround on macOS.

It has been a while since I last used it, but I was under the impression that the store location was customisable and thus could be anywhere?

Nix store can be anywhere. But if it’s not /nix Nix will not use the cache (already compiled packages) and compile every package needed.

Re: I forked SteamOS for my living room PC

#204
post #124
post #90

Earlier quoted context omitted.

You're right in that, if your server rejects inputs that are too fast, too precise, too robotic to be human, bots will emulate the top-playing humans ever more closely. But the question I want to ask is: Is that a problem? If all the bots and cheaters are playing indistinguishable from high-level real humans, where's the harm? Or, to quote Westworld: If you can't tell the difference, does it matter?

> If you can't tell the difference, does it matter? There is a difference in skill level distribution. If everyone playing at a highly skilled player level, then it's simply not fun and doesn't provide an opportunity to get better. Anyways, playing with cheaters isn't fun and if you want to play without them then you need anti-cheat and/or game to not be free.

But not everyone is cheating. There will always be enough players that even if you just match players based on their skill level, you'll always have someone at your own level to play with.

In fact, I'd like to see the same bots developed by cheaters be used for NPCs as well.

Re: I forked SteamOS for my living room PC

#205
post #119
post #87

Earlier quoted context omitted.

> Btw tell me exactly how an aimbot that takes the visuals from the player's screen and tilts the player's cursor so (or not so) slightly towards identified moving targets, are to be avoided from the server. Modern cheating is already a hard-ass problem to solve, much more so if no client-level monitoring is desired. The very same way that you'd do it on the client. If I run an aimbot on an nvidia jetson devkit, usin…

I think that makes sense; but doing it on the client means that your computer has to do the work for you, thus distributing the load among all clients. Doing it on the server would mean that their machine has to do the work for all players. If we complain about companies being too quick closing up their servers when games are not as successful as they hoped... imagine if those servers were x10 or more expensive, due…

[deleted]

Re: I forked SteamOS for my living room PC

#207

Tangential: anyone have experience with unity and/or unreal on Linux these days? Last I checked (2-3 years ago), they technically worked but we’re janky and buggy. Is it improved?

Unity has been quite solid for me on Linux lately. It’s mainly just minor annoyances like the project settings window being too small when you open it so you have to resize it, little stuff like that. Nothing that has prevented me from getting the job done. I still prefer to use it on Linux because the glitches annoy me less than, well, using windows.

Unreal works okay for me, but I’ve had to submit a few patches upstream to work out some Wayland issues. Other than that, it’s about as bloated/buggy/slow as it is on windows. Most of the time if I think there’s some Linux-specific issue I’ll open the same project on windows only to discover it was the same.

Re: I forked SteamOS for my living room PC

#208

Earlier quoted context omitted.

That description is pretty hyperbolic. The SteamOS UI (eg. the Steam Deck-looking part) is very broken on Nvidia right now, but the actual gaming part (eg Proton and the Steam launcher) works fine. If you just want to play mouse-and-keyboard in desktop mode, recent Nvidia cards are generally pretty cooperative.

Well, I'm not smart enough to know if it's hyperbolic but it's a pretty damning statement right there in the README. Certainly enough to turn me away from ever trying it on one of my machines.

Your loss.

Re: I forked SteamOS for my living room PC

#210

Tangential: anyone have experience with unity and/or unreal on Linux these days? Last I checked (2-3 years ago), they technically worked but we’re janky and buggy. Is it improved?

I moved to Godot and haven't looked back.

How is performance?
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