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Xbox will block third-party controllers to "preserve the console experience"

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Re: Xbox will block third-party controllers to "preserve the console experience"

#202
post #74

This is a money grab with the polish of a pro-gamer cheat-cleanup. Why do I say that? Microsoft can fix most of the 'cheats' that a software controller can implement in software. Auto-fire is trivial to detect, as is a KBM setup where it doesn't belong. Out of the ordinary joystick characteristics/speed/hysteresis/range would make it obvious to them which controllers are aftermarket if they cared to disallow them aft…

OK, maybe I'm biased here as a PC gamer who frequently uses a controller... but why not just allow both? Some games like Gears of War on Xbox already do this. Others, like Fortnite, offer crossplay and just show a symbol over each player's head. Do mouse and keyboard players have an advantage? Sure. So do players with bigger TVs or Series X graphics or less worn controllers or the Elite controller. Big deal? The PC e…

Mouse and keyboard has more or less ruined the console version of PUBG. It's just too big of an advantage.

Re: Xbox will block third-party controllers to "preserve the console experience"

#203

Earlier quoted context omitted.

"Auto-fire is trivial to detect, as is a KBM setup where it doesn't belong" [..] "if they cared to disallow them after only a few minutes of profiling the player." Definitely not trivial and a gross over simplification. It will create a whole bunch of grey area's and endless tweaking. Which in turn will lead to people getting unfairly banned. Meaning Microsoft will then need to investigate these cases to unban them.

Maybe don't ban them? Maybe mark them and force the player to explain the situation to their peers? Bans revoke products paid for, but marking suspects forces them to explain to their peers the situation and lets them make the decision.

> Maybe mark them and force the player to explain the situation to their peers?

I imagined someone trying to explain to a bunch 12 year olds that they dont cheat, while the kids throw random insults.

Or some random trolls who mark everything as a hack.

Re: Xbox will block third-party controllers to "preserve the console experience"

#204
post #28
post #7

I think that this is a response to the rising usage of the Cronus and/or other controller modification tools that give players advantages (cheats). For example one of these "Mods" for Cronus state that they are: a dynamic, fully-automated Anti-Recoil system that transforms your in-game character into a laser-guided juggernaut we've affectionately dubbed as [BEAM] Battling cheaters in video games is a never-ending cha…

I don't think this is even going to stop the Cronus. The Cronus already requires an OEM controller plugged into it to authenticate. If it does, a Cronus firmware update will probably figure out a way around it as it has an OEM device to work with. For what it's worth, I own a Cronus and it's not nearly as much of an advantage as they sell it as. I bought it just to use as a fightstick adapter and it's kind of mediocr…

> For what it's worth, I own a Cronus and it's not nearly as much of an advantage as they sell it as. I bought it just to use as a fightstick adapter and it's kind of mediocre at that too.

It can be pretty scummy in games that have strong aim-assist, however to achieve true scumbaggery you need to download custom anti-recoil scripts designed for specific games/guns. They can work really well in certain games.

Re: Xbox will block third-party controllers to "preserve the console experience"

#205

Earlier quoted context omitted.

To be fair, I think the vast majority of this is about online. Keeping a clean and hack free experience isn't just about selling proprietary controllers - it's also bout blocking cheating and keeping things sane. (and single player games have Trophies which is online so... depending on how much you value pixelated trophies? those would be affected by "cheating in single player") Remember... this is Microsoft. The sam…

You’re literally talking about creating a walled garden around what is currently an open ecosystem in which devices already purchased by people - including people with limited financial resources - will no longer work. All under the justification of ‘it solves cheating’. PC games have cheaters since forever, they’ve worked around that problem despite having less operating system and hardware control. Not to mention t…

> PC games have cheaters since forever, they’ve worked around that problem despite having less operating system and hardware control.

Have they though? Cheaters are rampant in most games, meanwhile consoles have been highly successfully in preventing cheaters from using things like wallhacks and aimbotting.

Re: Xbox will block third-party controllers to "preserve the console experience"

#206
post #197

Earlier quoted context omitted.

Real problem here seems to be games doing aim assist in multiplayer

I'm competitive. I simply won't play FPS that have aim assist in multiplayer. If a controller has a disadvantage to KBM, they should learn to use KBM, not give them a built-in aimbot.

> If a controller has a disadvantage to KBM, they should learn to use KBM

Can you see how Microsoft, maker of the xbox, might not share your opinion?

Re: Xbox will block third-party controllers to "preserve the console experience"

#207
post #68

This is one reason the Steam Deck model of being an open console system is the future. Some dinosaurs wants to preserve the old locked-down console experience, where you have exclusive games, controllers and digital stores. But its just worse for the customer in every way.

Just last week we had people getting banned from CS2 because of AMD driver features. Cheat detection is on every platform.

Re: Xbox will block third-party controllers to "preserve the console experience"

#208
Have they blocked the Elite controller or whatever their $200 option is? I bought one and the A button has never functioned properly and several other interactions are frequently full of frustration. Doesn't that compromise my game experience too? Oh, it makes them money? Oh nevermind.

Re: Xbox will block third-party controllers to "preserve the console experience"

#210
post #142

Earlier quoted context omitted.

Error codes are specific and can be looked up. The modern trend of "uwu we fucky-wucked up" cutesy error messages with no details whatsoever is inexcusable because of how much harder it makes to troubleshoot the error.

If error codes can be looked up, why can't the software displaying the error code just do the lookup and show a proper error message?

Sometimes it can - the only time I've had this work, I had a bluescreen, on next startup Windows told me it was because I needed a driver update.

I think there's some path where driver devs can publish updates and link them to BSOD stacks which lets Windows tell users if they hit a bug that is fixed by a driver.

This was like 10+ years ago and I've never hit the same flow again, despite encountering bluescreens every once in awhile, which I guess goes to show how difficult this problem is.

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