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RyujinX – Open Source Nintendo Switch Emulator

ryujinx.org

201–210 of 215 posts

Re: RyujinX – Open Source Nintendo Switch Emulator

#201

Earlier quoted context omitted.

> they have switched to their own JIT recompiler ... they also added an ARM-to-ARM JIT in case hypervisor runs into issues Having worked in industry for some multiple of decades, I can say with some confidence that if a small team were to successfully build and deploy their own JIT recompiler to solve an actual customer problem, they would be considered gods by management and given bonuses and promotions. Realistical…

That's the difference between people working for a paycheck and people working for a passion project. Even if 90% of the people working at a company are doing it for the passion and not the paycheck, they still have to contend with the other 10% who do not have the passion (but may be good at hiding this fact). With a passion project, you start and stop whenever you want, and if you're not interested, you're not work…

I don't get it. For me the biggest problem isn't the "ulterior" motive of the paycheck but rather that you simply don't get to work on exciting problems to begin with.

If you told me I have eight hours a day to work on this and I have to spend those eight hours a day, you will get a far better emulator than if I had to do this only on the weekends and I could quit at any point and that is how most personal projects end up. In some half baked state and nobody uses it.

Re: RyujinX – Open Source Nintendo Switch Emulator

#202
post #166

Earlier quoted context omitted.

What's the problem with your PC? I've been playing TotK on PC since before it launched and, after the rock-texture problem was fixed, high framerate and 4K work just fine. There's even a TotK mod manager now. Way better than my wife's experience on Switch.

I considered this, but I decided that the 100% confidence I had in a bug-free-experience (including crashes and risk of save-game loss) on the native hardware was worth the better experience I was likely to have at a higher risk playing on the MacBook M1 Ultra at 4k. I don't really regret it. My TV added "simulated HDR" and I played with frame-smoothing on for a simulated 120FPS. Yes there was latency but in this gam…

To each his own I suppose, but a crash every twenty or thirty hours is, to me, a fair trade for never having frame slowdown. Save-game loss is a non-thing. Even if you managed to kill the emulator while it was saving, every save is a separate file so you'd only lose the time since your last auto-save.

Re: RyujinX – Open Source Nintendo Switch Emulator

#203
post #192

Earlier quoted context omitted.

> Too many people are in it for the money What? It’s a job. You yourself say the financial rewards are a blessing. Sounds like you’re in it for the money, too. If you’re not, your boss might OK a 20 or 30% salary decrease should you request it.

It is possible to be involved in something for various reasons, but it does not mean that one should willingly forego a benefit. "In it for the money" implies that the primary motivation is high pay, whereas "not in it for the money" indicates a strong preference for the type of work and a willingness to accept lower pay if market rates were to decrease.

That's awfully convenient lol

Re: RyujinX – Open Source Nintendo Switch Emulator

#204

Earlier quoted context omitted.

> Too many people are in it for the money What? It’s a job. You yourself say the financial rewards are a blessing. Sounds like you’re in it for the money, too. If you’re not, your boss might OK a 20 or 30% salary decrease should you request it.

Replace programmer with dentist, trading or lawyer, how many work on it by passion ? On evenings unpaid side projects? For guitarists, or artists its not the same (hint: which pays generally more?) , so I would say programmer is a middle ground, from cobol bank programmer to gamedev

I'm not following this comment at all.

> On evenings unpaid side projects?

I'd bet you've got a very skewed view of how people who make their living programming do this outside of learning something to help them get a better job.

Re: RyujinX – Open Source Nintendo Switch Emulator

#205
post #166

Earlier quoted context omitted.

However as someone who purchased BoTW and played it years ago on Switch, and again recentishly on CEMU, the experience on CEMU in 4k @60hz, it was a whole different game. I’d pay Nintendo 3x the cost of ToTK to play a version that ran on my PC with improved resolution and frame rates. Until then, I watch the status updates for Switch emulators, and will play ToTK once emulation is reported to be ~perfect. I’ll buy To…

What's the problem with your PC? I've been playing TotK on PC since before it launched and, after the rock-texture problem was fixed, high framerate and 4K work just fine. There's even a TotK mod manager now. Way better than my wife's experience on Switch.

I guess I still see announcements of updates around bugs and edge cases. I'd rather be patient and wait for some thousands of other people to stumble across bugs for a while to minimize my chances of frustration. For video games, I'm only willing to do so much work for the experience. There are other domains where I'm happy to charge in first to file bug reports, but games aren't one. I assume I'll enjoy ToTK just as much next year or the year after, and even more so if I don't have to deal with any glitches.

Re: RyujinX – Open Source Nintendo Switch Emulator

#206
post #164

I love Yuzu and Ryujinx both. It’s crazy that they can provide a superior experience to the native console. I suspect the party’s about to be over thanks in no small part to Denuvo.

I doubt it. So far Denuvo's claims to prevent emulation are just that, claims. Even if they do, people have an unlimited amount of time to work on bypassing it.

its best to wait and see, but their strategy seems to hold water.

think about it, emulated GPU´s are an approximation of the output, like "mathematically inexact" output pixels, even through perceptually they are as good and often better than the original.

even if you just draw a textured triangle, the texture sampling quality/output varies from different gpu families (even from the same vendor), so "drawing and testing against the framebuffer" is a somewhat strong check to see if the gpu is an tegra X1.

game code that renders using a shader and checks for the precise expected outputs in the framebuffer will fail in emulators (unless the thing is cycle accurate and has no enhancements!), so the games might need to be cracked.

and cracking/bypassing denuvo is a pain in the ass.

what this probably wont solve or seems to be tackling is switch piracy on real switch hardware.

Re: RyujinX – Open Source Nintendo Switch Emulator

#207
post #2

Having tried both, I prefer Yuzu for playing Tears of the Kingdom: https://yuzu-emu.org/ Both are great, though, and the rapid speed of development on both projects means that whatever impressions I formed earlier this year are likely already out of date!

any reason why you prefer it over Ryujin? I'm on the opposite side; I remember the setup with Ryujin is much faster if you have a fairly recent rig.

I simply tend to have better performance with Yuzu. I'm running an older rig with a Ryzen 7 1800X and a GTX 1070.

Re: RyujinX – Open Source Nintendo Switch Emulator

#208

Earlier quoted context omitted.

The only thing that allows these sort of projects to exist is a very unhealthy obsession. And believe me, I spent 2 years hacking Fujifilm cameras. Still am. Can't stop.

I love my XT2. What do you hack on? Is it shared publicly?

http://fujihack.org/ :)

Re: RyujinX – Open Source Nintendo Switch Emulator

#209
post #94
post #87

Why doesn't Nintento release their games to other platforms? I would love to play Zelda, but I am not going to buy a console just because of one game..

I would love to play Zelda, but I am not going to buy a console just because of one game I'd pay a thousand dollars cash right now to be able to play Breath of the Wild and Tears of the Kingdom over for the first time. It's worth it.

You'll get that feeling if you setup cemu and play botw at 60fps,4k or 21:9 native, etc

Re: RyujinX – Open Source Nintendo Switch Emulator

#210

Been using this on my Macbook Pro M1 to play Breath of the Wild and Mario Kart using XBox controllers. My kids and I love it.

Great that you're having fun. Consider buying a real Switch as well. For me it excels in two use cases: * Playing (Nintendo) games with the entire family (4 people, all holding a small controller): every Nintendo game is very thoughtfully designed to get 4 people through the "flow" before the game starts (pick your character, set the options etc.) * Playing games in the portable/detached mode, it is a joy to hold and…

If they made a TV-only version, sure. Otherwise I see no point in fragile components I’ll never use just for a handful of exclusives.
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