I worked on eye tracking hardware for Microsoft HoloLens. Several AR headsets offer decent eye tracking, including Hololens 2 and Magic Leap's ML2. I think Tobii's eye tracking glasses are probably better as a stand-alone solution though: https://www.tobii.com/products/eye-trackers/wearables/tobii-...
Naive question from someone not in the field but is there any solution out there that does not use IR + dark pupil segmentation? Seems like all the solutions out there are some flavour or variation of this.
If you're interested in eye-tracking, I'm interested in funding you
201–210 of 236 posts
Re: If you're interested in eye-tracking, I'm interested in funding you
#202My three partners and I have be developing and selling multi-camera arrays specifically for eye tracking as well as measuring other physiological features for several years now. Our main customers are a couple university research groups, a human factors group in Lockheed, and just recently the US Air Force. In fact we just returned from a trip to Wright-Patterson installing an array in a hypobaric chamber to perform…
Have you thought about settinng up a subsidiary that licenses your base tech for a reasonable royalty fee and raise capital for the subsidiary to develop a medical product from it? The risk and part of the returns there are for the investors. While it will generate additional revenue (and diversification) for your bootstrapped company allowing you to keep building and mitigate some of the risk of having a narrow (mil…
I do think your suggestion is a good approach, but what's key is finding smart investment that has experience in developing medical devices.
Re: If you're interested in eye-tracking, I'm interested in funding you
#203I do hardware. I do software. I do computer vision. I built some software that ran on a cellphone used by LEO (law enforcement officers) to determine if the person they are quizzing is inebriated or impaired through controlled substances by examining the person's eyes and having them focus on images displayed on the phone screen. I've done eye tracking using fully custom solutions and also through a few of the off-th…
Yes, UX is the key. The iPhone succeeded because they didn't just take macOS's mouse/keyboard UI and slap it under a touchscreen. They took the limitations and strengths of capacitive touch and designed a bespoke UX with new concepts everywhere. Input modalities define platforms. Eye tracking is a new input modality and will define a new platform. It needs a whole new UX designed around its limitations and strengths.…
Re: If you're interested in eye-tracking, I'm interested in funding you
#204Earlier quoted context omitted.
How much do Tobii glasses cost?
I don’t know about the Tobii glasses, but I have a Tobii head/eye tracker that attaches to my monitor, and it works incredibly well and was only $200 or so. I’d be surprised if this isn’t an essentially solved problem at this point.
Re: If you're interested in eye-tracking, I'm interested in funding you
#205I would love to hear pg's analysis of the business case for this company. By my math, 5k people in the US are diagnosed per year, and if your keyboard costs $1k, then your ARR is $5m, and maybe the company valuation is $50m. Numerically, this is pretty far from the goal of a typical YC company. I hate to be so cold-hearted about the calculations, but I've had a few friends get really passionate about assistive tech,…
Re: If you're interested in eye-tracking, I'm interested in funding you
#206I would love to hear pg's analysis of the business case for this company. By my math, 5k people in the US are diagnosed per year, and if your keyboard costs $1k, then your ARR is $5m, and maybe the company valuation is $50m. Numerically, this is pretty far from the goal of a typical YC company. I hate to be so cold-hearted about the calculations, but I've had a few friends get really passionate about assistive tech,…
Another use case that I've seen talked about when it comes to eye-tracking technology is as it relates to the ad industry (it's always the freakin ad industry...). Eye-tracking is another way to detect what you're paying attention to. Currently, a lot of the ad business depends on measuring impressions, but they do so with heuristics. Eye-tracking can actually tell you if a user is looking at something vs pretending…
Re: If you're interested in eye-tracking, I'm interested in funding you
#207I do hardware. I do software. I do computer vision. I built some software that ran on a cellphone used by LEO (law enforcement officers) to determine if the person they are quizzing is inebriated or impaired through controlled substances by examining the person's eyes and having them focus on images displayed on the phone screen. I've done eye tracking using fully custom solutions and also through a few of the off-th…
Is this used in the field, and what level of testing and validation was required?
This is coming from a skeptical POV, but I’m genuinely curious to hear about the process. Historically, of course, law enforcement technology has a history of being anything but evidence based. It’s good that there’s finally progress away from pseudoscience like fiber analysis and smoke patterns.
But from your experience is there anything to stop LEOs from adopting new tools and technologies without adequate evaluation and standards, aside from the courts, which have such a poor track record in this space?
Re: If you're interested in eye-tracking, I'm interested in funding you
#208I would love to hear pg's analysis of the business case for this company. By my math, 5k people in the US are diagnosed per year, and if your keyboard costs $1k, then your ARR is $5m, and maybe the company valuation is $50m. Numerically, this is pretty far from the goal of a typical YC company. I hate to be so cold-hearted about the calculations, but I've had a few friends get really passionate about assistive tech,…
Re: If you're interested in eye-tracking, I'm interested in funding you
#209Earlier quoted context omitted.
Dasher https://dasher.acecentre.net/
Wow that was quick, thanks! Have imagined a music theory/improvisation practice program that looks something like Dasher + Guitar Hero.
Back "on topic": I remember being quite enamoured/fascinated by dasher when I first encountered it. It's quite a unique interaction paradigm with the constant "forward movement" and "intelligent" pre-filtering/constraint of options with size-based prioritization.
Your suggestion to extend this interaction style for use in the music theory domain immediately appealed to me, as it intersects with some musical things I've been thinking about/playing with recently.
Over the past couple of years I've been playing around with ("rules based" rather than ML) procedural music generation primarily in the context of games.
This has been motivated by a couple of things: partly a procgen project is helpful as a driver for gaining an deeper understanding of music theory which I would like to develop for my own composition/production; and, I'm really interested in exploring ways of providing people with the experience of actually composing/creating their own music--which is something I think many people perceive as something only "musicians"/"composers" can do.
The latter is driven by my own music composition/creation/education experience: I learned piano as a kid for about a year until it was "mutually agreed" that if I wasn't going to practice perhaps it would be best to stop. :D But I've always really enjoyed music, particularly electronic/dance/EDM, and wanted to also create it & not just consume it--over the years I played around a tiny amount with creating some but gravitated toward DJing as my primary means of musical expression.
Then a few years ago I started "more seriously" creating tracks with LMMS (a FLOSS DAW https://lmms.io) and while progress was slow it was still nice to be able to enjoy the results.
But I grew frustrated/dissatisfied by the fact that I didn't really know how to add more of a melodic component to my music. (I'm an Anthemic Trance guy from way back. :D )
Over a couple of years after butting my head up against Music Theory a few times and bouncing off again (not unlike my experience with Rust :D ) one day I suddenly somehow "saw" some of the (simplified) Music Theory patterns/rules that I'd not internalised/understood previously.
And then I could add melody to my tracks! :o I mean they weren't masterpieces but it sounded like music! It blew my mind. :)
Not long after I realised something I found quite profound: it felt like music, instrument skills & music theory had only ever been presented to me as a thing that you did so you could play other people's music but I never wanted to play other people's music, I wanted to create my own!
Which then triggered a period of "Why didn't anyone teach me years ago when I was a kid that you could create your own music by starting with a few simple rules & building on them? Here I was "many" years later voluntarily learning about music theory, trying to apply it and even practising scales! :o
Anyway, that experience made me wonder if other people have experienced music & its creation in the same way and what opportunities there might be (particularly within a game/casual context) to provide those people with their first taste of creating music through a "guided" experience of just playing (in both senses of the word).
So, yeah, the "Guitar Dasher"/"Piano Dasher" concept aligns quite nicely with that. :)
Not that anyone asked me. :D
Couple of related things:
* Your suggestion also reminded me of another FLOSS DAW I played around with called Helio which has a "chord tool" (https://docs.helio.fm/tips-and-tricks.html#chord-tool) which appears as a pie-menu pre-populated with chords that fit with the current scale/root. I seem to recall that there are commercial DAWs that also have a similar UI.
* While I'm not particularly happy with its current state (really need to upload the most recent version of the code, which I'm fractionally happier with) here's my first foray into music procgen for a game jam entry (with a "debug quality UI" for controlling the output), if you're interested in checking it out: https://rancidbacon.itch.io/the-conductor
* And from a different angle here's another game jam entry where the concept I was playing with was essentially using music theory concepts as the basis for creating combat interactions/patterns (e.g. "Oh, no, how am I going to harmonize with whatever that was that the boss just played?!") and it all takes place on the "Grand Staff"/"Great Stave": https://rancidbacon.itch.io/stave-off
(Unfortunately as often seems to be the case I ended up spending more time fighting with a Unicode music engraving font/standard than I did writing game play for that last one. :) )
Re: If you're interested in eye-tracking, I'm interested in funding you
#210Earlier quoted context omitted.
Dasher https://dasher.acecentre.net/
Wow that was quick, thanks! Have imagined a music theory/improvisation practice program that looks something like Dasher + Guitar Hero.
I noticed from your profile that you're currently based in Dunedin and seem to quite like the place. :)
Your location, interests & a mention on your site about the local Makerspace makes me think it's probably quite likely you know https://news.ycombinator.com/threads?id=Taniwha / https://github.com/MoonbaseOtago ? (Who I haven't caught up with for ages but I see is doing some RISC-V related things apparently?)
I'm also wondering if we might actually have run into each other when you lived in Christchurch around the quake times (as I did) because I do remember meeting someone who did Antarctic neutrino-related things at one of the regular local end-of-the-week tech gatherings... If so, it'd be an even smaller world. :)
Finally, I don't suppose you've got another of those Rust + firmware + NZ remote jobs/contracts lying around do you? :D I'm currently "exploring available work opportunities" but have almost given up on finding a role with even one of that trifecta let alone the whole bunch!
If you do decide to be "up for a change" with the eye-tracking thing feel free to get in touch if you're looking for someone to continue your current work. :D
Anyway, thanks for reading all my verbiage & I hope at least some of it was of interest. :)
Enjoy the cold Dunedin winter!