Earlier quoted context omitted.
To be fair, the Oculus experience is pretty bad. Mine only has three eye-width settings, none of which match my face, so my vision is always blurry. And whenever I use hand tracking, it only picks up my “clicks” about 20% of the time. It’s not surprising to me that no one wants to use it.
I've used multiple VR headsets with wildly incorrect IPD settings and it's not really what I would describe as "blurry"- it's more subtle than that. Are you sure it's not something else in your case?
Developer tools to create spatial experiences for Apple Vision Pro
201–210 of 510 posts
Re: Developer tools to create spatial experiences for Apple Vision Pro
#202Earlier quoted context omitted.
Apple _really_ holds grudges. After the Nvidia blamed them for their failing GPUs, they literally never shipped anything Nvidia ever again. There’s probably an alternate universe where metal does not exist because Apple and Nvidia became friends and just optimized cuda for macOS
That's fascinating. I wonder how formalized and widespread this logic is -- did economists tell leadership, or did they just happen to organically hire spiteful leaders?
Re: Developer tools to create spatial experiences for Apple Vision Pro
#203Quite the uphill battle for a developer. This is different territory compared to marginally useful 2D app that millions of developers produce. To make a believable virtual/3D experience requires enormous investments if you don't want it to look like a video game from 25 years ago. It's quite telling that Apple rushed through the 3rd party demo session at the event, as every example looked terrible. As terrible and us…
I want more of those downvotes. VR developers are an especially angry bunch as they believe VR is awesome, we're just too ignorant to understand it. We get it just fine, VR sucks.
I agree that there are use cases that when you think them a through a bit just aren't as practical as one thinks, such as the cooking scenario. Walking through scenarios in your head and thinking through the logistical issues with using such a device is a good way to ground yourself in some of the VR hype, in my opinion.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#204Re: Developer tools to create spatial experiences for Apple Vision Pro
#205Earlier quoted context omitted.
it'd be interesting to shape the experience based off of biometrics from an apple watch as well as pupil dilation/eye movement if possible.
At the same time terrifying, I’m happy that they mentioned they’re closing off that area from developer access. I don’t want the app to know where I’m looking, or how I’m looking
Re: Developer tools to create spatial experiences for Apple Vision Pro
#206Earlier quoted context omitted.
3.5k device that's locked down into some iOS like Apple walled garden doesn't sound like backers playground to me.
My first computer (bought my parents) in 1986 was an enhanced 128K Apple //e with Duo disk drives and green screen monitor and a dot matrix printer. It was about $3K in all in 1986 dollars. My second computer I got for a graduation gift was a Mac LCII with 10MB RAM with a 512x384 12 inch monitor a LaserWriter LS printer, an Apple //e daughter card, a 5-1/4 inch drive for the card and a copy of SoftPC. It was $4000 -…
Re: Developer tools to create spatial experiences for Apple Vision Pro
#207Earlier quoted context omitted.
In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future…
3.5k device that's locked down into some iOS like Apple walled garden doesn't sound like backers playground to me.
Some playgrounds have no fences, but also no interesting objects to play with.
Other playgrounds have boundaries far out, and comes with a huge combinatorial explosion of possibility.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#208Earlier quoted context omitted.
So — pornography, then.
A killer app might be: "Better Than Life: Las Vegas" Games, gambling, shows, and porn all in one "so immersive you won't want to leave" experience. "Disney ain't got nuthin' on this!"
Re: Developer tools to create spatial experiences for Apple Vision Pro
#209Earlier quoted context omitted.
If you're actually interested in working on combining psychedelics with VR, here's a lab doing exactly that, which is currently hiring: https://www.intangiblerealitieslab.org/join-us It is academic work though, so the salary is not very competitive.
Indeed, it doesn't seem competitive even for academia. 36k euros is just above EU minimum wage, I think.
But yeah, it is low. In particular they seem to be looking for an ML researcher who is supposed to get even less.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#210Earlier quoted context omitted.
My instinct is that this entire product is basically a dev kit for whatever Apple wants to release in 10-15 years. Get something high quality in peoples’ hands and hope the use case bucket trickles full.
Correct. This first version of the visionOS product line is not the one that will be the 'iPhone' moment. We are looking at the device that will be ready for these app in the next 5 - 10 years which by that time the device will be smaller that this first version. Probably going to be called 'Apple Vision' in the form of AR glasses.
[0] https://www.nasa.gov/sites/default/files/styles/946xvariable...