I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…
Apple Vision Pro: Apple’s first spatial computer
201–210 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#202just a point on my comment yesterday on Metas trailer[0]. I wrote: > I think [Meta] missed the mark with that trailer. They promote it like it’s a skateboard: cool tricks, fast paced, hip and happy. I don’t think that’s why you want a VR headset at all, it’s actually the opposite: immersion, sinking into a another world, it’s concious dreaming. The D&D pitch could be perfect. I’d love to play a VR/AR d&d game. But in…
I love the idea of VR but the fast paced, cool games world is NOT for me. I dislike most modern 3d gaming in general. I'm much more interested in either passive viewing experiences, desktop computing augmentation, and creative applications. TiltBrush is still the most amazing thing I think I've come across in VR. TiltBrush in an AR envrionment, surrounded by multiple displays of other conent, work apps, dragging and dropping my 3D work into 2D powerpoint, etc...
There is so much more potential than the hyperactive-chic-gaming metaverse world that the Quest and Meta is pushing.
Re: Apple Vision Pro: Apple’s first spatial computer
#203If apple really believed this were a revolutionary product they would have done the entire keynote with every presenter wearing and using the device. The fact they didn't is a major tell... This thing has sunk cost fallacy written all over it and I'll be shocked if it even makes it to a version 2 of the device. They likely had so much time and talent engaged in the creation of it over the last few years that they fea…
They are definitely not burying it.
Re: Apple Vision Pro: Apple’s first spatial computer
#204Re: Apple Vision Pro: Apple’s first spatial computer
#205hahahahahahahahahaha
This is absurdly awful. Nobody, absolutely nobody, is going to use this if it can't even survive two hours on a single charge.
Re: Apple Vision Pro: Apple’s first spatial computer
#206It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…
Re: Apple Vision Pro: Apple’s first spatial computer
#207I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…
They've shown no innovative scenarios that Hololens / Quest / Google Glass (and similar devices) hasn't shown before. Those things flopped because they didn't have the scenarios and nothing changed now.
Re: Apple Vision Pro: Apple’s first spatial computer
#208Re: Apple Vision Pro: Apple’s first spatial computer
#209The price is so insane and outrageous that this will be pretty much 101% failure. It's essentially iOS app browser inside Oculus Quest like glasses + Disney garbage content. Hard to see even value for 1000 USD price tag.