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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#201
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

Not this version probably, just like the first version of the iPhone wasn't stellar. But as a new product line, this is the first VR/AR device I've seen that demonstrates a vision for the future that might work. For a one-day ubiquitous product, $3k is the entry level price. None of the existing devices support this vision - they are just VR hardware. Their lower price doesn't matter because that's not what's going to go mainstream.

Re: Apple Vision Pro: Apple’s first spatial computer

#202
post #65

just a point on my comment yesterday on Metas trailer[0]. I wrote: > I think [Meta] missed the mark with that trailer. They promote it like it’s a skateboard: cool tricks, fast paced, hip and happy. I don’t think that’s why you want a VR headset at all, it’s actually the opposite: immersion, sinking into a another world, it’s concious dreaming. The D&D pitch could be perfect. I’d love to play a VR/AR d&d game. But in…

Your comment about the Meta commercial is exactly what I was thinking after watching it yesterday. The last shot is the guy taking the headset off and smiling. And the first thing I thought was: "Is he happy to be getting it off his head? Because it looks like he's fucking relieved it's over."

I love the idea of VR but the fast paced, cool games world is NOT for me. I dislike most modern 3d gaming in general. I'm much more interested in either passive viewing experiences, desktop computing augmentation, and creative applications. TiltBrush is still the most amazing thing I think I've come across in VR. TiltBrush in an AR envrionment, surrounded by multiple displays of other conent, work apps, dragging and dropping my 3D work into 2D powerpoint, etc...

There is so much more potential than the hyperactive-chic-gaming metaverse world that the Quest and Meta is pushing.

Re: Apple Vision Pro: Apple’s first spatial computer

#203

If apple really believed this were a revolutionary product they would have done the entire keynote with every presenter wearing and using the device. The fact they didn't is a major tell... This thing has sunk cost fallacy written all over it and I'll be shocked if it even makes it to a version 2 of the device. They likely had so much time and talent engaged in the creation of it over the last few years that they fea…

They announced a product that is a year away and dedicated almost an hour to it, stretching the entire conference to two hours.

They are definitely not burying it.

Re: Apple Vision Pro: Apple’s first spatial computer

#204
The only question I have is: can I use this as a SteamVR headset? If not, then Apple will only sell this generation to Apple consumers who can afford this sort of thing. If so, I'll buy one tomorrow, because an OLED ~5k-per-eye VR headset made by Apple would be worth that price, because I know it would work and be supported for a while. Oh, and I just noticed they seem to also support some sort of hand tracking, so knowing Apple that feature alone will be pretty revolutionary, maybe you won't even need controllers to play VR games anymore?

Re: Apple Vision Pro: Apple’s first spatial computer

#206

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

Yes, they showcased that you just have to take a look at a Mac screen and the glasses become the display.

Re: Apple Vision Pro: Apple’s first spatial computer

#207
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

I will go on record as saying this will be one of the biggest flops in Apple's modern hardware history.

They've shown no innovative scenarios that Hololens / Quest / Google Glass (and similar devices) hasn't shown before. Those things flopped because they didn't have the scenarios and nothing changed now.

Re: Apple Vision Pro: Apple’s first spatial computer

#209

The price is so insane and outrageous that this will be pretty much 101% failure. It's essentially iOS app browser inside Oculus Quest like glasses + Disney garbage content. Hard to see even value for 1000 USD price tag.

A Valve Index will run you $1000, for less resolution and no onboard computing. Lenovo has $1700 AR glasses. Both of these seem like much better comparison points than a budget product like the Oculus Quest.
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