Earlier quoted context omitted.
> many designers feel the established design systems like Material are insufficient for some reason Because Material is awful? In their original iteration they had to do a study with 600 people to find out that text inputs should look like text inputs https://medium.com/google-design/the-evolution-of-material-d... Their latest abomination has almost nothing aligned optically: https://twitter.com/dmitriid/status/16436…
Well, this one is non-obvious: > Label text should be placed within the bounds of the text field box And I'm perfectly fine with Google spending unreasonable amounts of their money so I can learn lightly-valuable facts like this... As long as people don't mass adopt their findings before they get repeated.
Rules for developers to design beautiful UIs without a designer
201–210 of 245 posts
Re: Rules for developers to design beautiful UIs without a designer
#202Earlier quoted context omitted.
Jobs said, "In most people's vocabularies, design means veneer. It's interior decorating. It's the fabric of the curtains of the sofa. But to me, nothing could be further from the meaning of design. Design is the fundamental soul of a human-made creation that ends up expressing itself in successive outer layers of the product or service." Design is not just one thing or another. It happens at each layer. From decidin…
> Design is not just one thing or another. It happens at each layer. I think we are in agreement. "How it works" is design. "How it looks" is also design. Sometimes, but not usually, one person may be able to do both types of design.
Re: Rules for developers to design beautiful UIs without a designer
#203Earlier quoted context omitted.
> Design is not just one thing or another. It happens at each layer. I think we are in agreement. "How it works" is design. "How it looks" is also design. Sometimes, but not usually, one person may be able to do both types of design.
UX vs UI
UI (user interface) is a part of UX (user *experience).
Re: Rules for developers to design beautiful UIs without a designer
#204Earlier quoted context omitted.
UX vs UI
I wish that whoever made this "distinction" never made it. Because now people just blindly repeat this, and it makes no sense . UI (user interface) is a part of UX (user *experience).
Re: Rules for developers to design beautiful UIs without a designer
#205Earlier quoted context omitted.
I wish that whoever made this "distinction" never made it. Because now people just blindly repeat this, and it makes no sense . UI (user interface) is a part of UX (user *experience).
UX often involves research and customer interaction. UI is more straight up visual design, informed by the UX research. The same person might not do both. Do you think they should?
Re: Rules for developers to design beautiful UIs without a designer
#206Earlier quoted context omitted.
The contrast ratio for the body text is 7.57:1 (or 7.25:1 if the text is on the light grey background), which meets AAA accessibility standards (which is 7:1).
I can tell you that it still looks rather low-contrast and makes it harder to read for me.
Re: Rules for developers to design beautiful UIs without a designer
#207Earlier quoted context omitted.
It's also right there in the "common sense theory"
The line between "an advanced, niche concept" and "common sense" is very blurry. It's continuous, not discrete. What you think it common sense is probably not for a considerable proportion of other people. Regarding the actual topic at hand though, I actually do agree with you (hence disagree with OP), since I do believe that mastering concepts like color theory and typography are indeed extremely low on the extensiv…
Typography also plays parts in human facing design, like being able to discern I and l and other such things. You may get by without all that, but I have seen too many cases of broken stuff, and that website from the OP is a big mess, pretty much counterexample of what I call "good design".
Re: Rules for developers to design beautiful UIs without a designer
#208Earlier quoted context omitted.
> Design is how it works, not how it looks. After over a decade of people jumping into these discussions with this line, I’ve gotta push back: Design is also how things look, and how things look can be important. Consumers care about how things look. If we dismiss presentation and drive people towards UX stuff every time it comes up, then the people we talk to are going to end up having good ideas that no one buys be…
> > Design is how it works, not how it looks. > I’ve gotta push back: Design is also how things look To synthesize these two comments: How it looks is a huge part of how it works.
Re: Rules for developers to design beautiful UIs without a designer
#209Earlier quoted context omitted.
> Design is how it works, not how it looks. No, it is not. If you're Steve Jobs then yes, but otherwise how it looks and how it works are usually two different job functions. People who are good at visual design are not usually knowledgeable enough to do functional design, and people who are good at functional design are not necessarily good at visual design.
> No, it is not. Yes, it is. If it's about how it looks, then it's illustration, not design. > how it looks and how it works are usually two different job functions. Again, no. If you skip functionality in your design, you will end up with an unusable product.
Re: Rules for developers to design beautiful UIs without a designer
#210No! Just no! Oh, I get it, if you can't design, teach others how to design.