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Mario Kart Tour Triggers You into Gambling Your Money

growth.design

201–210 of 247 posts

Re: Mario Kart Tour Triggers You into Gambling Your Money

#201
post #187

>In order to have 100% chance of getting Peach, I'd have to spend more than ~$3,400... I don't think the author understands probabilities. They mention the probability of getting Peach in each roll is 0.25%, but assuming that each roll is independent, there's no way to guarantee (ie. "100% chance") that you get Peach, because it's possible to fail each roll no matter how many times you roll. If we take the author's d…

They're not independent. (At least the last time I played,) they pull prizes out of the pool when you win them. So if there is 1 Peach in a 100-prize pipe, at most you have to buy 100.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#202
post #5

Nintendo has such a great, family friendly brand. If I was in charge, I wouldn't want my brand to be anywhere close to being associated to this type of thing.

Grim to see even Nintendo who stand by their principles to such a degree elsewhere find themselves capitulating to garbage mobile profit models when on a phone. iOS and Android app stores are where creativity, quality and talent goes to die. Whole thing could disappear tomorrow and nothing of value would be lost.

I remember the iOS pp store having tons of creative games when it first launched. You paid once and that was it. I miss those days.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#203

Earlier quoted context omitted.

I just installed and played Plants vs Zombies (the original) on Android a few days ago. I did not see any way to purchase anything…. Yet

I think I may have been conflating PvZ 1 and 2.

Yeah, its PvZ 2 which has all the added bs

Re: Mario Kart Tour Triggers You into Gambling Your Money

#204

Earlier quoted context omitted.

Yeah, but you only spent $10. The investors aren't going to stand for that crap when all these other companies are scamming their way to thousands. $10 or $4000 in revenue...take your pick. Gambling needs defined and outlawed in every way possible. The recent supreme court ruling that released the sports gambling hounds has me gobsmacked with absolute disbelief.

This is such a strange take. From a legal standpoint, why is it a qualified use of government paternalism to outlaw gambling? We should not be asking the government to set laws based on morality. Practically speaking, and apologies in advance for how obvious this argument is…when you ban gambling, it doesn’t disappear, it simply goes underground. Criminal actors benefit while the state is unable to enforce any protec…

I'm totally fine with allowing gambling at the condition that it be completely off limits to minors and it be properly labelled and easy to filter out. But now, what we see is games specifically targeting children are rife with gambling type mechanism to get the child to spend money. As for the App Store, sure they display that there might be micro transactions, but the hardly tell you if they are of the gem types or the "10$ to unlock full game" types. I also should be able to have an option in a menu somewhere to completely hide all those gambling type games. Right now, when I go look for games, I specifically filter for only the paid ones, yet those games still want to double dip and get you to pay micro transaction, which just discourages me from spending my money at all.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#205
post #184

Earlier quoted context omitted.

Gambling is more addictive than drugs or alcohol because it actually DOES pay (sometimes).

Are you sure? Read about the Delirium Tremens, when withdrawing can be letal.

If you ask a therapist who specializes in addiction, they will likely say that gambling addictions are the hardest to treat. The reasoning is that when one gambles, one actually wins sometimes, even after many years of gambling. It’s that occasional reward that makes it difficult to treat.

Drug and alcohol addiction, after years of abuse, do not result in “wins” of any kind (NB I did not say in the beginning of the addiction… but years later)

Re: Mario Kart Tour Triggers You into Gambling Your Money

#206

Earlier quoted context omitted.

Grim to see even Nintendo who stand by their principles to such a degree elsewhere find themselves capitulating to garbage mobile profit models when on a phone. iOS and Android app stores are where creativity, quality and talent goes to die. Whole thing could disappear tomorrow and nothing of value would be lost.

I remember the iOS pp store having tons of creative games when it first launched. You paid once and that was it. I miss those days.

There still is, but they don't make it to the top of the grossing charts.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#207
post #126

Earlier quoted context omitted.

they didn't initially. their first mobile game, Super Mario Run, cost $10 and had none of the usual manipulative mobile game elements. People did not buy it so they switched to the same F2P nonsense as everyone else for future games.

Super Mario Run was also always-online for no reason, you couldn't play without an internet connection. And it wasn't a particularly impressive game. There's no shortage of endless runners on mobile, and Nintendo didn't do much to differentiate themselves, so it's no surprise nobody bought it.

And it required making an account to play. Instant uninstall without trying from plenty of people.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#208
post #187

>In order to have 100% chance of getting Peach, I'd have to spend more than ~$3,400... I don't think the author understands probabilities. They mention the probability of getting Peach in each roll is 0.25%, but assuming that each roll is independent, there's no way to guarantee (ie. "100% chance") that you get Peach, because it's possible to fail each roll no matter how many times you roll. If we take the author's d…

They're not independent. (At least the last time I played,) they pull prizes out of the pool when you win them. So if there is 1 Peach in a 100-prize pipe, at most you have to buy 100.

Source? I searched around and the first source[1] seems to confirm what you say

>you can only receive a certain number of rewards from each rarity level per 100 Pipe uses

but further down it says

>Additionally, as long as you haven’t exhausted the quantity by rarity for its category, you can receive duplicates of a reward from the Pipe.

However, it also says

>In fact, you’re guaranteed to receive at least one reward of each type by the time you’ve used 100 Pipe pulls — though the exact reward you’ll get is random for all categories except High-End Spotlight.

I agree that each roll isn't independent and you can't model it as such, but I don't think there's any mechanism to guarantee you a prize given enough rolls, and I still suspect the author messed up the math.

[1] https://www.gamerevolution.com/guides/600991-mario-kart-tour...

Re: Mario Kart Tour Triggers You into Gambling Your Money

#209

Earlier quoted context omitted.

they didn't initially. their first mobile game, Super Mario Run, cost $10 and had none of the usual manipulative mobile game elements. People did not buy it so they switched to the same F2P nonsense as everyone else for future games.

I played Mario run when it came out and loved it. Recently installed it on my son’s iPad. The game has totally transformed into this kind of crap.

I’m looking at it now and not seeing that it has.
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