I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…
Turns out, building good _anything_ is profitable.
Generally, for big profit, you need to build something good, but the reverse is not true. And you can still make small profit with crap.