Live data from Hacker News

Cities: Skylines II

store.steampowered.com

201–210 of 267 posts

Re: Cities: Skylines II

#201
post #88

I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…

Turns out, building good _anything_ is profitable.

The Dreamcast was considered by many gamers the best console of its time, great hardware, affordable price, great games, developer friendly. And yet, it was a commercial failure and it ended the Sega consoles.

Generally, for big profit, you need to build something good, but the reverse is not true. And you can still make small profit with crap.

Re: Cities: Skylines II

#202

Earlier quoted context omitted.

They actually announced one: https://www.youtube.com/watch?v=ZNhV-Gnjdy8

Interesting, seems Paradox is becoming the new Maxis, or maybe it's Colossal Order (developer of Cities: Skylines) who is also the developer of this "Life by You"?

I hope someone fully realizes the vision of Spore (which was overly ambitious when it came out)

And I don't mean in the way No Man's Sky did!

Re: Cities: Skylines II

#203
post #186
post #128

Earlier quoted context omitted.

I posted this earlier [1] but it’s an interesting little twist to this story… While EA was busy destroying the SimCity brand with unadulterated capitalist greed, Cities: Skylines was created with public funding from the Finnish government. No VCs wanted to invest in such a niche company. They were only able to get off the ground thanks to money from Finland’s public startup funding and arts grants. Capitalism on its…

A single example of government funding an indie developer of a niche title proves that the entire industry up until this point has been going about it wrong? Government bureaucracy and inefficient spending never burned down good ideas? Never wasted untold billions on failed projects? When it comes to innovative ideas and forward thinking, people turn to short sighted bureaucracy and public funding.

The post you are responding to isn't claiming that

> the entire industry up until this point has been going about it wrong?

but it sometimes goes about it wrong.

> Capitalism on its own isn’t __always enough__ to ensure that successful products get built.

You are building up a strawman and attacking it with very hostile language. I would also disagree with your assumption that governments are inefficient, as there are good examples of efficient governments. Governments can get it right too, and the parent comment certainly isn't suggesting that governments are always right.

Every criticism you have levied: "burn[ing] down good ideas", "wasted untold billions on failed projects", "short sighted"-ness also have examples in the private sector and even with public companies.

Re: Cities: Skylines II

#204

Earlier quoted context omitted.

[flagged]

> Combine that with that UK city that wants people to get permission to leave there zones... If you’re referring to the Oxfordshire plan, this has been somewhat misrepresented. The proposal is to limit access through some specific roads in the city center. Residents can use the ring road to access the same destinations without any restrictions.

[flagged]

Re: Cities: Skylines II

#205
post #34

Earlier quoted context omitted.

I also hope that they'll let us build more "european" cities that aren't so horribly car centric and are more diverse. Hopefully we also get a bit more diversity of gameplay - Skylines got pretty repetitive quickly with only challenge being traffic optimization. The new DLCs didn't really add that much to gameplay except different things to paint between roads. I hope things like universities, industry, agriculture,…

If they don't give us mixed-use zoning I'm going to tableflip, so here's hoping. I dislike how Western-centric the concept of zoning is - in most of the world having a grocery store at the bottom of a building is normal! Likewise I wish they would model the amenity effect of businesses. Commercial zones in C:S are only about employment, but IMO having good amenities near residences is a huge influencer of QoL and sho…

[deleted]

Re: Cities: Skylines II

#206

Is the original good? Growing up playing SimCity 2000

As someone who absolutely adored SC2K, SC3K and SC4... I'd pass on Cities Skylines at this point. The similarities between the two basically stop beyond they both have zones, roads, and utilities.

CS is basically a mediocre traffic manager and production chain management game with a city builder attached.

Re: Cities: Skylines II

#207
post #61

Earlier quoted context omitted.

We could even begin with a concept of mixed zoning that's so standard in many world cities. The usual "stores on the street, apartments above" design. (I was really surprised that actual USA is building cities the same way SimCity modeled - with complete separation between commercial and residental areas).

The limits of every simulation game come into play where they start to "cartoon" how the world actually works, which has always been the case with city builders in the Simcity mold. The approaches to traffic, crime, pollution etc all act in a way to give an impression of the real world while not really going deep into the subject and making the solutions be a bit lock-and-key, fitting our existing norms rather than p…

> The original Simcity is ultimately broken

Magnasanti

https://www.youtube.com/watch?v=NTJQTc-TqpU

Re: Cities: Skylines II

#208
post #186

Earlier quoted context omitted.

A single example of government funding an indie developer of a niche title proves that the entire industry up until this point has been going about it wrong? Government bureaucracy and inefficient spending never burned down good ideas? Never wasted untold billions on failed projects? When it comes to innovative ideas and forward thinking, people turn to short sighted bureaucracy and public funding.

The post you are responding to isn't claiming that > the entire industry up until this point has been going about it wrong? but it sometimes goes about it wrong. > Capitalism on its own isn’t __always enough__ to ensure that successful products get built. You are building up a strawman and attacking it with very hostile language. I would also disagree with your assumption that governments are inefficient, as there ar…

Yes it does say exactly that.

EA is not an isolated company afflicted with capitalism. When you say a companies failures are due to capitalist greed, that means something. You are blaming the fundamental economic principles that the majority of publishers (and western businesses) operate on. Words like greed imply there is an inherent evil or 'sin' in capitalism that corrupts, and EA has somehow become its victim. In steps our hero the government with its keen eye for missed opportunities to save the day.

There is absolutely no assumption's about the inefficiency of bureaucracy and government.

Re: Cities: Skylines II

#209
post #130

I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…

Wonder why a "The Sims" competitor hasn't appeared yet, would the lack of branding and general "charm" of The Sims(like Simlish) be a dealbreaker?

Actually, I want a Sims-like game with a real language instead of Simlish. It would be a great way to learn a language when immersion isn't possible.

Re: Cities: Skylines II

#210

I'm looking forward to another soulless paradox game where the core mechanics are really stupid e.g all people who move in are born at the same time and will die at the same time so 90% of your city will instantly die in a year And then they'll want £400 from you for DLCs while still not adding to any of the core mechanics

And don't forget you can only build car-dependent cities, not the kind of cities you will find in Europe or Japan.

Did you ever play original SimCity?
Post reply on HN