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Nightdrive

incoherency.co.uk

201–210 of 256 posts

Re: Nightdrive

#201
post #92

Who else grew up playing Night Driver on the Atari 2600?

First thing I thought of when I saw the title. Was using the paddle control less or more frustrating than the typical game?

Re: Nightdrive

#202
post #201
post #92

Who else grew up playing Night Driver on the Atari 2600?

First thing I thought of when I saw the title. Was using the paddle control less or more frustrating than the typical game?

The paddle was awful but it was also novel so young me loved it.

Re: Nightdrive

#203
post #139

I'm amused that we share initials and a passion for this kind of project! Mine's https://rezmason.github.io/drivey . One key difference: this guy built his demo from scratch, whereas mine's a port of someone else's work. It's great to see another implementation, with its own techniques and features.

This person is really incredible. Just check out their work: https://www.rezmason.net/projects.html

Copied from https://www.rezmason.net/projects.html

Through the nineties, Microsoft software engineers carried on a tradition of writing clever and distinctive software projects alongside the software they were primarily tasked with writing— this is where Solitaire and Minesweeper came from, for instance. These engineers also wrote "easter eggs" into their primary software, such as the beautiful flight simulator hidden in Excel 97.

Amazed by reading the above. I'm a sucker to read and learn from that clerverness.

Re: Nightdrive

#205
> It's hard to classify what it is. It's not a video, because it's generated dynamically. It's not a game, because you just watch. It's not a screensaver, because it's not the 90s. Maybe it's a "demo"?

It's a simulation.

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