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“The joy of sharing has been driven from me“

grumpygamer.com

201–210 of 280 posts

Re: “The joy of sharing has been driven from me“

#201
post #14

Gamers are the most entitled consumer group I've ever seen. It's astounding. Someone wants to create something, and there's just so much hate and negativity on something that people didn't even pay for. I've seen it on HN also. Someone creates a thing, and then people pour out of the woodwork to lump horrible criticism. No one is asking for blind praise for what they create, but surely there's a middle ground between…

"Gamers are the most entitled consumer group I've ever seen."

The industry is filled with people who are entitled, the idea that game devs and publishers aren't entitled when they've been stealing PC games for 30+ years since 1997 beginning with ultima online (MMO's were the industries bid to undermine the PC game market and back end every big budget AAA title, we got steam six years after UO, lineage in 98, everquest in 99, etc).

That means every mmo would have been a regular PC RPG with level editor + multiplayer embedded in the exe like every PC game during the 90's and early 2000's before they figured out the average gamer was a computer illiterate moron.

Windows 10/11 and TPM proves the average game developer has it good, microsoft is finally killing piracy and removing ownership of PC's with the help of intel and AMD over the next 20 years, so just remember, in Microsofts, intels and the game industries new hardware drm world, you will not have access to your games, you will be able to be banned from games you ostensibly "own" because the game industry has been engaging in industrial scale game theft and fraud by selling you incomplete software applications VS quake 1-3, warcraft 1-3, diablo 1-2, in the 90's.

The entire tech industry desperately wanted to take us back to mainframe computing of the 60's where software and hardware vendors own your PC and you have no control over it.

So gamers don't measure up into the giant ego's of game devs and publishers who literally lied to the public so they could kill the PC and jack up game prices and remove basic features like multiplayer.

Google the list of all the games who've had their multiplayer shut down, that is only possible because the games are coded fraudulently to begin with, where as the 90's games mostly all still work just fine if you want to play them lan or over the internet because they were honestly coded local exe's.

Re: “The joy of sharing has been driven from me“

#202
post #184

Earlier quoted context omitted.

I'm convinced that junior high and high school, at least in the US, amount to mass child abuse. Like, structurally, that's just what they are , almost unavoidably without totally changing how they work. Even decent school experiences are, by the standards of the adult world, crazy-bad. How many people have anxiety-nightmares for a decade or more after graduating high school? How many unavoidable experiences in life s…

> I'm convinced that junior high and high school, at least in the US, amount to mass child abuse. Like, structurally, that's just what they are, almost unavoidably without totally changing how they work. > Even decent school experiences are, by the standards of the adult world, crazy-bad. Why is that? What is different about US schools? I (nor my spouse) have any experience with US mid & high school but I hear things…

- ~8 hours in school per day, often in buildings with minimal natural lighting. During the Winter, this may mean almost no sunlight all day (no recess, like in elementary school). Wanna make people depressed and give them SAD that'll stick with them long after they're adults? Just do this to them for a few years.

- Intense workload. We consider it bad when a job takes more than 8 hours a day from you. Schools routinely take 10 or more (math classes were the main culprit, at least in my case). Hope you don't have any other plans... oh look, many kids do, so now they're in actual hell.

- To add to the above: super-strict and rapid turnaround expectations on work. You cannot put something off until tomorrow because you're feeling really bad today—it was only assigned today, sure, but it's due tomorrow. Some stuff had longer timelines, but many things were the due-within-24-hours sort (again, largely math's fault, at least in my case)

- Bizarre mind games where people tell you insane stuff like "enjoy this, these are the best years of your life" and "you think this is bad, just wait until you're in the real world! This is just trying to get you ready for the expectations of adult life!" Like, I've not only worked cushy high-paid white-collar jobs, and I've never worked in an environment remotely as bad as school grades 7-12, nor with those kinds of strict expectations, nor with such inhumane treatment. When a workplace is consistently close to as bad as school, it's news (Amazon warehouses).

- Jail-like conditions. Need to stretch? Need a quick stroll for your legs? Need to take a piss? Beg the boss and hope they're in a good mood. Granted, some workplaces are like this too (again: Amazon warehouses), but most of those at least give you a couple 15-minute breaks in addition to your lunch (passing periods don't count, they're typically only 5 minutes and you'll spend most of that grabbing your stuff and getting from A to B)

- Sitting in classes all day is about as bad and mentally/physically exhausting as sitting in meetings all day, for similar reasons. Ask most people how they feel after a full day of meetings. Expand that to a whole week. Expand that whole week to 6 damn years. Yikes.

All of that is purely about the schools themselves, setting aside their strong tendency to foster awful, abusive, bullying dynamics that students cannot escape, both among students and staff. Or problems with school start times and teen sleep patterns (shit, as an adult I've rarely needed to wake up at 6:50 for anything, and if I did and I hated it I'd at least have some realistic hope of finding a way to change that pretty quickly)

I think all that makes it survivable (and I mean that literally) are the Summers and multiple long holiday breaks. When school's in session, it is brutal like few other involuntary (or de facto involuntary) activities are.

[EDIT] OH! And crazy-high expectations of self-organization and perfectionism. Here in the "real world", honest mistakes are taken in stride and my schedule and work-tracking are much simpler, plus I have a ton of support on those things. Even college tends to be far more lenient on those things than high school.

Again, I had a pretty damn good school experience, as those go, and my school wasn't one of those high-pressure ones you hear about in SV or wherever, and it was still terrible in these ways.

Re: “The joy of sharing has been driven from me“

#203
post #184

Earlier quoted context omitted.

> I'm convinced that junior high and high school, at least in the US, amount to mass child abuse. Like, structurally, that's just what they are, almost unavoidably without totally changing how they work. > Even decent school experiences are, by the standards of the adult world, crazy-bad. Why is that? What is different about US schools? I (nor my spouse) have any experience with US mid & high school but I hear things…

It's not just US schools. I have a distant relation in Norway who suffers severe bullying in her school. In contrast to the Portland schools my kids go to, teachers take a hands-off approach to bullying, believing that it's the kids' responsibility to resolve it themselves.

Portland schools suck. The elementary school down the road from us was doing some crazy s*t a few years ago, bunch of neighbors pulled their kids out.

Re: “The joy of sharing has been driven from me“

#204

Earlier quoted context omitted.

"People who consume games" and "Gamers" are not necessarily the same group though? Just as the two groups of "people who have read a book" and "people who consider themselves A Reader of Books" both exist. The fact that there is a broader category doesn't make the narrower one useless. From my personal experiences absolutely there is a group of people you could reasonably call "Gamers" and performing dramatic consume…

>"People who consume games" and "Gamers" are not necessarily the same group though? How do you know if someone posting a random nasty comment on the internet is a "Gamer"? How do you know if someone posting a nice comment is not? You're projecting identity on people and then project attributes onto that identity. Most likely you're unconsciously selecting who to project the identity onto based on the same attributes.…

It would be better to talk about the posting itself. Game post culture seems angrier than book review culture even if the community overlaps. I think this is what is meant when people talk about "gamers".

Re: “The joy of sharing has been driven from me“

#205
I can relate. I was a game developer just breaking in when the whole gamergate nonsense happened. People were not only shitting on “political” games, but also doxxing people and harassing developers outside their offices. The experience caused several friends to leave the industry, myself included.

Re: “The joy of sharing has been driven from me“

#206
post #51

Earlier quoted context omitted.

Because unmoderated internet comment sections on non-gaming topics are such wholesome and positive places?

At least someone here gets it. Except the emphasis on moderation. YouTube comments are triple-moderated (by algorithms, by channel owners and by Alphabet contractors) and still are a cesspool. Think about that.

I added "unmoderated" because comment sections that are entirely pre-moderated by a human who cares aren't that bad (it's just way too much work to do so for any site that is at all well known).

Re: “The joy of sharing has been driven from me“

#207
post #111

Earlier quoted context omitted.

Counterpoint: I used to feel the same way about the entitlement. Then I stopped and thought about how many "hours worked" the average game costs for a person on minimum wage. While the minimum wage has risen dramatically in my area, to at least $12/hr, with games costing upwards of $80 now, that's still almost 2 full days, after taxes. It's easy to forget when people on this board are probably all making at least low…

Compelling argument. Still, let me attempt a counter-counterpoint: $80 games tend to give 40+ hours of play, or $2/hour and the chance to play again. A movie in the theater is upwards of $20 and yields maybe 2 hours of entertainment, or $10/hour, and no ownership. Plus in both cases you can wait a while for reviews to come in.

Movies aren’t the right comparison; they’re efficient.

Video games operate more like TV — with lots of filler that you don’t want but can put up with, and can’t really skip because there’s probably something notable interspersed (intentionally, to make it unskippable).

Honestly I’ve found that I can extract the vast majority of value from most single player games in a few hours (core mechanics and their interrelationships, anything interesting from the setting/world building/themes, aesthetic design, etc); some games can keep on trucking… but most of them are far longer than they are valuable.

Re: “The joy of sharing has been driven from me“

#208
post #14

Gamers are the most entitled consumer group I've ever seen. It's astounding. Someone wants to create something, and there's just so much hate and negativity on something that people didn't even pay for. I've seen it on HN also. Someone creates a thing, and then people pour out of the woodwork to lump horrible criticism. No one is asking for blind praise for what they create, but surely there's a middle ground between…

The problem is that the game industry is constantly doing bait and switch, at least for the last decade. They promise a great product, and then the product is mediocre at best and full of shameless monetization.

Non-gamers may not understand the difference between a pay-to-win mobile game, and a story-driven RPG action PC game. They're both called "games", but they're in fact different products with different experience. Many of the game companies that made a name with "proper" games are now using the same franchises to create low budget cash grabs.

I think gamers are just asking for companies to stop destroying existing franchises in the name of making more money, and often in the name of some ideology. If we say, well that is their right, it's their IP, then gamers also have a right to express their feelings on the matter.

Re: “The joy of sharing has been driven from me“

#209

I feel bad for him, but really the problem is he’s made a directorial mistake and it looks like the only point it’s gonna click is when the sales numbers hit. Will he realize his mistaken then or will he continue to blame the customer?

"continue to blame the customer?" He's never said that folks were wrong, or blamed anyone for anything. Seems to me like he just wanted folks to not be shitty. Take, for example, this comment by someone calling themselves _Proud Retro Fascist_: > Nice attempt at silencing critics. The game will fail because it is > objectively hideous and you will only have yourself to blame. > > Inthe end all you will have achieved…

> Take, for example, this comment by someone calling themselves Proud Retro Fascist: [...]

For what it's worth, the person called themselves like this in jest: apparently in an earlier comment, someone referred to people skeptical of the new design as "retro fascists." Not sure if that was supposed to be sarcastic as well, since the comment has been deleted.

Re: “The joy of sharing has been driven from me“

#210
post #184

Earlier quoted context omitted.

I'm convinced that junior high and high school, at least in the US, amount to mass child abuse. Like, structurally, that's just what they are , almost unavoidably without totally changing how they work. Even decent school experiences are, by the standards of the adult world, crazy-bad. How many people have anxiety-nightmares for a decade or more after graduating high school? How many unavoidable experiences in life s…

> I'm convinced that junior high and high school, at least in the US, amount to mass child abuse. Like, structurally, that's just what they are, almost unavoidably without totally changing how they work. > Even decent school experiences are, by the standards of the adult world, crazy-bad. Why is that? What is different about US schools? I (nor my spouse) have any experience with US mid & high school but I hear things…

Gangs and guns.

I was beat to the ground several times a month all of high school - often by 3 or 4 people. I took care of my friend after having been stabbed at a party. 2 of my friends were killed before I graduated. I’ve been shot at and had guns pulled on me “for fun”.

The education was terrible as well, but I don’t blame the teachers or staff. They were doing the best they could.

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