Earlier quoted context omitted.
It's pretty clear that 5k / 218ppi just has no significant market appeal at this point This is apparently true, and it's baffling. I was able to pick up one of the now-discontinued 5k PC displays a few years ago, and it's fantastic in Linux and Windows with 2x scaling.
I’m trying to make a 32” 4K work for me, and Windows’ 125% scaling is hot garbage. Macos is slightly better, but it’s still obvious it’s not an integer multiple of native.
Connecting a gaming PC to Apple Studio Display
201–210 of 322 posts
Re: Connecting a gaming PC to Apple Studio Display
#202Earlier quoted context omitted.
One problem with high pixel density is that you either have to scale everything up, or everything becomes super tiny. And second problem is that with bad eye sight due to aging things get blurry anyway... That 12px font ... I'll just keep buying larger monitors.
Totally agree! > One problem with high pixel density is that you either have to scale everything up The bad news is, as a Windows user, very few apps support scaling (aka DPI awareness). For larger displays, ex: 49" with 5120x1440, you'll take full advantage of every pixel without scaling.
That is not true in my experience. Also, for those who don't support it (which by default look blurry) you can enable it in compatibility options and it will generally work well.
Re: Connecting a gaming PC to Apple Studio Display
#203Earlier quoted context omitted.
Are you saying that it is a shame companies are selling 110ppi monitors?! 110ppi (27 inches/16:9 at 1440p) has been the standard non-retina resolution for a long time. It's what I have on my desk right now as an ultrawide -- I'd be interested in getting a higher-res one but there isn't really one that has a high enough refresh rate.
Non-retina is a thing of the past. It should be relegated to monitors that cost 200€.
Re: Connecting a gaming PC to Apple Studio Display
#204Earlier quoted context omitted.
Let's an image with it re-attached; without a visit to the Geek Bar, at least.
Linus from LTT YouTube channel tested it and it works: https://www.youtube.com/watch?v=E75mtGjDRRI&t=1502s It required significant force to disconnect it first time but then it goes out and in as expected.
Re: Connecting a gaming PC to Apple Studio Display
#205He purchased a TB monitor to plug into a device that doesn't support TB and says "it shouldn't be this hard". Commenters complain that it's 60 Hz but I don't know of an external interconnect that could drive that many pixels any faster. HN is weird sometimes. (I don't plan to buy this monitor either, but not for the reasons above. The LG 5K monitors are perfectly adequate for my needs. And like the post's author I wa…
Displayport with DSC (Display Stream Compression) should be able to drive it faster than 60.
Re: Connecting a gaming PC to Apple Studio Display
#206Earlier quoted context omitted.
Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.
1440p for 49" in 2022? You can probably pick the pixels with your fingers.
Re: Connecting a gaming PC to Apple Studio Display
#207Not the author, but in response to the many variations of "why would you do this?", the answer seems simple: If you do most of your computing on a Mac, this is one of the few available monitors that has highly compatible resolution and behavior, and if you have a PC for gaming as well, not everyone has the space or desire to maintain a completely separate monitor expressly for the purpose of PC gaming.
Re: Connecting a gaming PC to Apple Studio Display
#208Earlier quoted context omitted.
The bandwidth for 4k at 60Hz (HDMI 2.0) has been around for a while. The bandwidth for 4k at 120Hz (HDMI 2.1/Displayport 1.4) is only now becoming mainstream.
It hasn't been mainstream. I have the X1C7, a flagship in 2019 and it only supports HDMI 1.4. That means when I bought my current laptop, still under the 3-year warranty, I would have had to get something worse to get HDMI 2.0 support, since I compared everything available.
Re: Connecting a gaming PC to Apple Studio Display
#209This seems to suggest that while the Studio Display can be driven at 5K by a raw DisplayPort signal (which is great) the audio signal is routed over USB rather than the Displayport audio channel. That is unfortunate, I was hoping to at least be able to get video+audio.
Really I think the worst part of driving this monitor with plain displayport is that there's no way to control the brightness, just like the LG 5K.
Re: Connecting a gaming PC to Apple Studio Display
#210Earlier quoted context omitted.
I’m trying to make a 32” 4K work for me, and Windows’ 125% scaling is hot garbage. Macos is slightly better, but it’s still obvious it’s not an integer multiple of native.
27 1440 is fine. Is 32 4k that higher dpi wise?
All of these are pathetically small numbers compared to the >400ppi we all carry in our pockets, though.