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My First 80 Days of VR for Exercise

nathanlippi.com

201–210 of 275 posts

Re: My First 80 Days of VR for Exercise

#202

Exercise is the killer app for VR. If they figure out full body tracking too, they will give (and capture) a ton of value.

We've added rudimentary foot tracking to our fitness game ( https://youtu.be/ZBdYOnZ35Lk ) and are working with SlimeVR to get full body tracking into our game ( which will be an important aspect ) but it will still take VR some time before that becomes a smooth experience that's available everywhere

Re: My First 80 Days of VR for Exercise

#203

I'm 38. Never had a workout or fitness routine in my entire life except for a few brief and unsustained periods of working with a trainer, but quit. Last May I bought a Quest 2 specifically to try Supernatural, a mix of Beatsabre with a Pelaton-style experience with pre-recorded song-driven sessions. I did one 5 song session (20 mins or so) and for the first time in my life I was dripping with sweat and thought to my…

This is amazing to read. When people are looking for advice on what to do to be more healthy they're usually pointed towards routines or habits of exercise. In truth I feel like the best way is finding something you have fun with, routine comes in pretty easily after.

Re: My First 80 Days of VR for Exercise

#204
post #120

VR exercise is a remarkably poor allocation of time (if your interest is physical fitness, efficiently). It also leaves out the most important adaptation of all: strength. Effective training (not exercising) requires a progression model. That is, on some time frame you must exceed your performance at the end of that time frame when compared to the beginning of the time frame. This must be done in some measurable way-…

I think your comment is a bit myopic, and I power lifted for years (my #s weren't great, just ok 525 DL, 395 sq, 315 bench all at 200#).

Step one is getting people to train at all. That alone means they are improving if they do something consistently.

Next, progression can take many forms. Adding weight is one way, more reps is another, adding explosiveness (body squat with jump for example) yea another. There's also things like time under tension where you do 1/2 squats and never come out of the contraction for the whole time. I did heavily weighted pull ups for years, then one day decided to focus on reps instead and my lats got bigger.

We also need to define how much strength does the average person who doesn't want power lifting to be their sport need. I've seen some people say, the ability to goblet squat the weight of a typical toddler is a good goal. If someone is doing 100s of bw squats consistently multiple times/week, they should feel comfortable picking up their kid.

Someone mentioned studies showing increased strength is good for health, and that's right. But if you look closely, they are not talking about huge increases. Again, bw stuff probably meets the study parameters for increases.

At the end of the day, people need to find something they like doing and do it consistently. They'll progress to some level, and then maintaining is fine if they don't want to squat 400# or do 500 pull ups in the workout.

I finally stopped power lifting when it no longer fit my other sport goals. I needed more agility and endurance for what I wanted to do so had to move my focus.

Re: My First 80 Days of VR for Exercise

#205
post #141
post #140

Earlier quoted context omitted.

This post is clearly about cardio while your whole comment dismisses it for not being strength training and talks of strength training. Just because you do strength training it doesn't mean cardio is useless and in fact many people do both. As for progression you do it the same way as running presumably - by putting more time and/or doing it faster.

The title of the post is "Virtual Reality: My Digital Dojo for Mental & Physical Fitness". The post is about physical fitness and I think the author is conflating physical fitness with cardiovascular fitness. > in fact many people do both. And I argued for both and that strength training also results in cardiovascular adaptations.

How would the term physical fitness, used as the complement of mental fitness, not include the cardiovascular? The blog never claimed anything about bulking up or maximising strength!

Re: My First 80 Days of VR for Exercise

#206
post #120

VR exercise is a remarkably poor allocation of time (if your interest is physical fitness, efficiently). It also leaves out the most important adaptation of all: strength. Effective training (not exercising) requires a progression model. That is, on some time frame you must exceed your performance at the end of that time frame when compared to the beginning of the time frame. This must be done in some measurable way-…

Umm what a load of nonsense.

I play FitXR which has HIIT and I use resistance bands that I connect to a belt, so I’m adding plenty of strength.

Plus I’m not a Gym rat, I’m not trying to do what you are doing, I use it because I hate going to the gym, i hate any exercise, I want to be able to do something at home on my lunch break and most of all it really makes me feel great for the rest of the day, it’s the best thing I do for myself so I’m not sure how it can be a ‘remarkably poor allocation of time’ it’s literally the opposite of that, i do it for an hour, my heart rate goes way up, I sweat a lot and I’m buzzing for hours afterwords with a great amount of focus. Your comment is complete and utter nonsense.

I don’t care about ‘training’, I care about exercise. Your post makes no sense. Nobody doing this is trying to become some brain dead nobody builder like yourself.

Re: My First 80 Days of VR for Exercise

#207
post #200

VR seems great for folks, but you're putting your eyes' ciliary muscles into a cast and then working the rest of you out. Few activities put your eyes at a fixed 1.3m focal distance for the entire time.

75% of people work on a computer every day, for hours at a time. Those extra hours are unlikely to do any more damage…

Re: My First 80 Days of VR for Exercise

#208
post #190

Earlier quoted context omitted.

I doubt I'll convince the parent, but for the curious about why this comment is utterly wrong and uninformed let's look at how muscles work. In a given set of muscles you have dozens to thousands of motor units. Each is activated by a motor neuron. When recruited the muscle fibers in a motor unit begin producing (or trying to produce) force. The interesting thing is that they arn't all recruited at the same time, whe…

I'm having trouble understanding how your comment refutes mine; could you clarify? > Not the only one, but the notion that the only way to build muscle is to 'tear up' your muscles with huge lifts is both outdated and wrong. I think you're misunderstanding my point. The bodyweight squat is ineffective because you cannot change the stimulus; the only training variable you can adjust is the number of squats you do. Bec…

You sure can change the stimulus. Three options immediately come to mind. First, you can increase the power with which you explode out of the bottom, that is push at the ground harder and faster. Second, you can pause at the bottom for a variable length of time, adding an isometric element and increasing the difficulty of the concentric movement. Third, you can do one legged squats to greatly increase the weight per leg.

Have your heavy barbell back squats made your legs and core strong enough to do explosive pistol pause squats?

Re: My First 80 Days of VR for Exercise

#209

Just wanted to add that Eleven (VR table tennis) is absolutely brilliant for exercise. After an hour of eTT and you will be sweating and have increased your step count a lot. Moreover, the better you get at it, the more energy you can put into it. * If you're wanting to have some change of skill transference into real world table tennis, get an adapter for your dominant hand paddle so your bat has the right weight, p…

Seconded! I do an hour of it every day and it's had way more staying power for me than Beat Saber due to the competitive aspect of climbing up the rankings.

Re: My First 80 Days of VR for Exercise

#210

I'm 38. Never had a workout or fitness routine in my entire life except for a few brief and unsustained periods of working with a trainer, but quit. Last May I bought a Quest 2 specifically to try Supernatural, a mix of Beatsabre with a Pelaton-style experience with pre-recorded song-driven sessions. I did one 5 song session (20 mins or so) and for the first time in my life I was dripping with sweat and thought to my…

Who would have thought video games would get people to excercise! That's really cool, I wasn't sure VR would stick around this time, but it seems like it's found some good niches
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