Earlier quoted context omitted.
As a shareholder, I think that not making as much money as possible is the real evil here. I always interpreted "don't be evil" as "don't waste money building an aquarium for sharks with lasers on their heads". I never in my darkest nightmares thought it meant "shut down profitable centers of corporate growth just because some bleeding hearts say that it's bad to pollute developing countries with planned obsolescent…
Your problem is that you are "as a shareholder" where the values are the business proposition to the customers. Also your problem is that you favor evil ways of making money, but don't call it evil, instead of owning the evil.
What are your company's anti-values?
201–210 of 274 posts
Re: What are your company's anti-values?
#202Earlier quoted context omitted.
The point is that even for boring work (e.g. a janitor) it’s better to hire one really good worker than two average ones.
And good luck retaining your highly paid janitor. Someone has to be the coaster in a workplace.
Re: What are your company's anti-values?
#203Back when I worked at EA there were obviously many horrible aspects to its culture. But one thing I always thought was cool was that they had a notion of a "razor". This was a principle or guideline that was worded specifically enough to clearly slice up a set of options into whether they fit it or not. When designing a game, "The game is fun," is a shitty razor because it doesn't tell you how to prioritize or make t…
> When designing a game, "The game is fun," is a shitty razor because it doesn't tell you how to prioritize or make trade-offs coming from countless hours of playing games and near zero hours making them, I'm curious why "this game is fun" doesn't help you make tradeoffs. I feel like concentrating on the game being fun would help avoid repetitive mechanics that would be tiresome or tedious (inventory management), fre…
Re: What are your company's anti-values?
#204Back when I worked at EA there were obviously many horrible aspects to its culture. But one thing I always thought was cool was that they had a notion of a "razor". This was a principle or guideline that was worded specifically enough to clearly slice up a set of options into whether they fit it or not. When designing a game, "The game is fun," is a shitty razor because it doesn't tell you how to prioritize or make t…
> When designing a game, "The game is fun," is a shitty razor because it doesn't tell you how to prioritize or make trade-offs coming from countless hours of playing games and near zero hours making them, I'm curious why "this game is fun" doesn't help you make tradeoffs. I feel like concentrating on the game being fun would help avoid repetitive mechanics that would be tiresome or tedious (inventory management), fre…
In the example given, adding something to multiplayer isn't more fun for people who don't play multiplayer, but it may well be for those that do and since they're the focus, the feature gets added. So "prioritize multiplayer" is a useful razor because you can act on it: does it add to multiplayer? yes, it gets kept, no it gets cut. Its actionable. Is it fun? Who knows, you gotta test it out first.
Re: What are your company's anti-values?
#205Similarly, a company's anti-values could be discovered by who gets less; e.g. passed over for promotion, given a 'window seat', laid off, etc.
Re: What are your company's anti-values?
#206Earlier quoted context omitted.
I think claiming that "we are a family" is actually the toxic one. It's incredibly dishonest to claim that. No one gets fired from a family because the family is "right-sizing".
Some families get together to have an intervention for their alcoholic brother and cut him off.
Source: I come from a family with many addicts: two uncles, sister, brother, father, mother, grandfather, grandmother, cousin, great uncle, great aunt, three aunts, myself.
Re: What are your company's anti-values?
#207Earlier quoted context omitted.
I think claiming that "we are a family" is actually the toxic one. It's incredibly dishonest to claim that. No one gets fired from a family because the family is "right-sizing".
It is a platitude, not toxic. Being a "pro sportsteam" on the other hand could be considered toxic. I know of no more cut throat legal business than sports. They are aggressivly signaling that they push KPI missers out.
Re: What are your company's anti-values?
#208Earlier quoted context omitted.
Honestly and toxicity are orthogonal. They're not opposite sides of the same spectrum. Seems to me that they are both honest and toxic.
Agreed, it's much better to be upfront about it, to avoid wasting time and money on employees that don't fit in (and, as a side effect, avoid hurting those people). The reason I believe they're showing a work environment that would be toxic to me, is that the line "> adequate performance gets a generous severance package" does not stand alone, it's only part of it, they're giving me the general vibe that I should be…
Do (m)any companies attempt to drive sales by describing a product as "adequate"?
If your child sits a school test and the teacher describes the result as "adequate" would you be content?
In the workplace why wouldn't one want to always aim to do "good" work (which is very definitely one step above "adequate"). That doesn't mean amazing, outstanding or exceptional. It also doesn't imply pressure.
Why would anyone approach a keyboard if they weren't attempt to do something good?
Put another way, who gets out of bed aiming to be adequate? It's not like it even sounds like an aim, it sounds like it happens when you're not paying attention.
Re: What are your company's anti-values?
#209Earlier quoted context omitted.
I think "favor not being evil over making more money" is exactly how the "don't be evil" motto is commonly interpreted.
I always felt it was meant to imply something more like: "show the world that not being evil is a better business strategy".
Re: What are your company's anti-values?
#210Earlier quoted context omitted.
And good luck retaining your highly paid janitor. Someone has to be the coaster in a workplace.
Why? They are getting double the average janitor salary. Why would they want to leave?