I Spent Hundreds of Hours Working in VR
201–210 of 314 posts
Re: I Spent Hundreds of Hours Working in VR
#202Whenever I read dismissive comments about new tech I think that this same people would have dismissed the internet in the early days.. who needs all this complicated stuff when you can just go to the library ???
Re: I Spent Hundreds of Hours Working in VR
#203Hey VR designers, anyone ever thought about people that wear glasses? Most headsets don't really take it into account.
A lot of glass wearers did tell me that they can see perfectly well without glasses, probably far-sighted.
Re: I Spent Hundreds of Hours Working in VR
#204Earlier quoted context omitted.
> Microsoft bought AB for their IP and lib, I don’t believe they do any VR stuff. https://store.steampowered.com/app/967490/Microsoft_Maquette... https://docs.microsoft.com/en-us/windows/mixed-reality/altsp... https://www.microsoft.com/en-us/mesh
It would make more sense that "they" refers to Activision Blizzard. They do very little VR stuff compared to Microsoft.
Re: I Spent Hundreds of Hours Working in VR
#205People don't seem to understand that VR was always an element of dystopian fiction. It's one of the things we do when we are confined to Earth. The others are gambling (with apes?), drugs, mindless hedonism (there's an app for that), following cults and crazy ideologies (Qanon? flat Earth?), pointless political intrigue, and war both physical and cultural. There will be a lot of sound and fury signifying nothing. Sta…
The best argument I know against expanding into yet another frontier is expressed in the Eagles song "The Last Resort". The basic message of that song, as I understand it, is that we ruin every new frontier we conquer. Or as the closing words of the song put it, "you call some place paradise, kiss it goodbye." So maybe the universe is better off if our damage is limited to our own little planet. Then again, that song…
Re: I Spent Hundreds of Hours Working in VR
#206Earlier quoted context omitted.
The literature says it's 22-80% of people get sick using VR. Much more than a handful https://www.nature.com/articles/s41598-021-91573-w
Anecdotal, but a lot of people seem to be able to get over their VR motion sickness. I personally did by just playing the janky Rocket Mode in Richie's Plank Experience a lot. Same goes for heights in VR, at first it's terrifying but if you repeatedly expose yourself to it it loses its effect. There's also a story of a VR dev who built a demo to get rid of his motion sickness, it involved just repeatedly dropping his…
There is a problem though with a lot of crap games not implemented with comfort in mind and badly optimised. Stuttering will get you feel bad fast.
Re: I Spent Hundreds of Hours Working in VR
#207I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…
Immersive experiences are primarily a content problem. We've got a big empty room with current hardware solutions. You can play games or mess around in some big corporation's walled garden. That's it. Not very compelling. The games are nice of course but mostly they work without VR as well. Creating content for these empty rooms is actually a problem as there are no open standards, the tools are complicated, there ar…
I have to disagree, most 3D models can be used in VR. There are millions of assets out there that have been produced for the games industry. Both Unity and Unreal Engine have huge communities with lots of tutorials both official and independent on VR development. OpenXR is an open standard supported by many of the big players.
> The only people that bother with going through the trouble for this so far are game studios.
This is wrong, there are plenty of indie studios and individuals building VR experiences. It's actually the other way around, the big studios want to make games that essentially just have VR bolted on whereas the independents are the ones experimenting with the medium.
> 3D movies
I don't see how 3D movies would be compelling in VR. They are still fixed POV so you'd have to watch them on a screen like any other movie. You wouldn't want to have it replace the feed going to your headset since you'd have to keep your head still or risk disorientation and motion sickness. Netflix and Prime are on Oculus btw.
> IMHO, any content that works in VR should be trivially accessible using a normal 2D screen as well.
I'm sorry but that's not feasible unless you use VR controllers with the display set to your monitor. Even then having to control the look direction with a joystick would be terrible compared to just moving naturally and you'd be lacking the ability to dodge, duck, aim, etc. Sure you could make those actions trigger from button presses but then you've just got a bog standard FPS which is not a good VR experience. VR is a new medium, saying that all VR content should be accessible via 2D is like saying all movies should just be filmed stage productions. It doesn't work. Great VR games make use of the full 6DOF, they have you physically push buttons, throw switches, dodge bullets and swords, punch your enemies, walk across narrow ledges. Having these be real physical movements is a radical difference from tapping buttons on a keyboard or controller. It'll only get better as things like full body tracking and haptics improve and come down in price to the point that they are part of the purchase of a headset.
> there's nothing stopping us from building a metaverse right now
Also disagree, I've played Second Life and other 3D chat programs and they can't hold a candle to VR Chat (and VR Chat is put together with bailing twine and bubblegum so I'm not a big fan of it). Presence is a real thing in VR. Our brains really are that dumb (or that adaptive) where chunky polygons presented stereoscopically with a few other tricks really does make you feel like you're in a room with other people. It's weird but also fun. The VR goggles are necessary for any version of the metaverse to get off the ground.
I don't think that our current media will go away any time soon but I do think that VR is here to stay. 10 years down the road I think most households will have more than 1 VR headset. I think it will probably compliment our current UIs, you can put 2D UIs in VR after all and probably make better use of them by having them laid out in virtual space the same way you arrange things in a physical office. Speaking of offices, I'm pretty sure VR will be the default for work from home folks, at the very least for meetings if not for the whole work day. VR is just better than video calls for talking to people and as time goes on we will have a lot more social VR experiences and there will be a lot of people that exclusively socialize in VR.
Re: I Spent Hundreds of Hours Working in VR
#208I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…
> AR on the other hand, either as a small projector or special glasses — that is exciting. Is it? All I have ever seen is floating stuff lagging behind or jumping around. A "proof of concept" level experience, at best.
Re: I Spent Hundreds of Hours Working in VR
#209Versus me picking up my phone and ordering something within a minute. Or texting someone a simple message.
What VR and metaverse miss is that they haven’t solved the asynchronous problem.
Re: I Spent Hundreds of Hours Working in VR
#210I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…
Things I like: Immersed.com (second computer screen): I wish the Quest 2 had 4000x4000 per eye to make this work beautifully but I suppose that will be the future. Eleven Table Tennis: I practice smashing in this game, the skill transferred. Now I am beating all my friends with real actual table tennis (at an amateur level). Thrill of the Fight: awesome shadowboxing on steroids workout. Walkabout minigolf: feels like…