I think your definition of art is just a partial one. As an example, the characters drawn for an RPG are works of art. They are receiving monetary value in return for that art. So its commercial/entertainment art, and a place where many artists aspire to be.
Your definition is what I would call "culture defining art", which is art that some part of the culture identifies with (or more specifically, a person's way of communicating that they can identify with). The currency here is tribalism, i.e. it creates a way for two or more people to bond together through what they feel and think.
>Those who have the courage necessary to become artists, and renounce the vulgarity of the world, will continue to do so.
Courage is trumped by needs. If they need pay rent, buy food, support a family, pay for a car, etc, then no matter what they are sacrificing some part of their time in order to obtain those things. Thus any artist who can make money off their work would have more time for their work, and possibly grow faster.
>Those who delude themselves into thinking they're creating anything while being employed in commerce, will be managed out.
Seems like you're too attached to the idea of what an artist is and isnt?
>Ironically, if it's that important to you, why don't you start giving monetary support directly to artists?
Because Im not building something that is taking away from their dreams (e.g. living off their work/passion).
I wonder if people are aware of the consequences of automating creativity? IMO humans need human input in order to stay human. The less and less we come into contact with humanity, the less human we'll become.. and at the very end of that long path is a bag of chemical reactions that's forgotten the meaning of "how are you?" [1]
Which made me think, perhaps its the inefficiencies of life that is what makes us human
[1] This is because some company/companies will realize/have realized that tuning the machine to become most efficient at creating what the masses want will be the most profitable path.