Live data from Hacker News

What it's like to spend 40-50 hours in VR every week

blog.immersed.team

201–210 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#202
post #193

Earlier quoted context omitted.

I feel like people had the same worries when television, computers and video games invaded homes everywhere in decades past. I'm thinking the problems (if any) won't be as bad as you think they will be. And to your last point I think that's where common sense comes in. If something is painful, if it causes you discomfort, stop. You're body is decently good at protecting you from things that are harmful to it (except…

Well specifically to the brightness, how much light is going into your eyes when using a VR set relative to, say, a TV? Or a 27-inch monitor close to your face?

I’d imagine most discomfort is eye strain rather than brightness. The way VR headsets work right now it’s important to have your eye correctly positioned and the headset adjusted for your own distance between pupils.

Re: What it's like to spend 40-50 hours in VR every week

#203
post #198
post #193

Earlier quoted context omitted.

Well specifically to the brightness, how much light is going into your eyes when using a VR set relative to, say, a TV? Or a 27-inch monitor close to your face?

Or the sun/daylight while being outside? I'd guess that's some orders of magnitude more.

Ironically you need to be exposed to the strong light outside (as a child), otherwise you will need glasses.

Re: What it's like to spend 40-50 hours in VR every week

#204
post #30

Earlier quoted context omitted.

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

Yep, according to the FAQ [1]: > Quest 2 requires everyone to use a Facebook account to log in. > If you are an existing Oculus user and have an Oculus account, you will have the option to log in with your Oculus account and merge your Facebook and Oculus accounts. I can't speak how enforced these are, but even if it's a soft requirement for now, it's enough for me to avoid it. Pity, since it seems pretty good tech w…

> I can't speak how enforced these are, but even if it's a soft requirement for now, it's enough for me to avoid it. Pity, since it seems pretty good tech wise.

Strictly enforced. I borrowed an older oculus headset from a friend to try out a while ago. It wouldn't let me use it without providing Facebook my personal details. I tried making a new anonymous facebook account, which was immediately locked out before I could provide government issued identification. I borrowed my friends' oculus account to briefly give it a go, but quickly returned the hardware because I was just too creeped out by the Facebook association.

It really is a shame that the companies with the biggest R&D budgets are also the ones which are the least aligned with the interests of the user.

Re: What it's like to spend 40-50 hours in VR every week

#205

I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.

There’s no headset display on earth that will be brighter than the outside world on a sunny day, and we’ve evolved to handle that for 8+ hours a day indefinitely.

Re: What it's like to spend 40-50 hours in VR every week

#206
post #198

Earlier quoted context omitted.

Or the sun/daylight while being outside? I'd guess that's some orders of magnitude more.

Ironically you need to be exposed to the strong light outside (as a child), otherwise you will need glasses.

Yep, I really regret spensing so much time of my youth indoors in front of a monitor... At age 19 I can experience the loss in sight quality already. It is recommended to spend AT LEAST 2 hours everyday outside in daylight to prevent myopia. I did not follow that recommendation and regret it sorely.

Re: What it's like to spend 40-50 hours in VR every week

#207

I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.

One nice thing is that (next to being able to dim the screen as there is no background), the eyes actually focus on infinity with the lenses in a VR headset. This is the eye's natural state (staring in the distance, relaxed circular muscles around the lenses, which then flatten), and should be much better in the long term that staring at a screen 50 cm away from you.

Re: What it's like to spend 40-50 hours in VR every week

#208
"Memory Palaces, or the method of loci, is perhaps the most effective mnemonic device ever created. Dr. Lynne Kelly has proposed that pre-literate cultures maintained their encyclopedic knowledge by combining a similar approach with physical, ceremonial settings...

We use the very environment around us to think".

Yes, exactly. Great blog post.

Re: What it's like to spend 40-50 hours in VR every week

#209
post #142

Earlier quoted context omitted.

The actual focal distance on a Quest 2 is about six feet, that's further away than I keep my desk monitors.

The issue isn't (only) the focal distance. The difference is that your desk monitors don't encapsulate your entire eye cavities and cause pupil dilation, pumping blue light directly onto your retinas, which has been suspected to accelerate macular degeneration, night-blindness, and dry eye, as well as cause poor sleep. https://www.webmd.com/eye-health/blue-light-health

Can't you use blue light filters in VR like you can with regular monitors (eg Flux or Windows Night light)?

Re: What it's like to spend 40-50 hours in VR every week

#210

Earlier quoted context omitted.

Isn't this why everyone is burnt out from WFH? The desk is right there, you can sit down/strap in any time, and "leaving" work is mostly just a mental shift

What? Since when does WFH burn everyone out? At least my perception is that people want to stick to it... I'm confused

It's difficult to tell apart the effects of WFH from the effects of pandemic lockdowns.

I know plenty of people who had a shitty time and ended up dealing with a lot of mental health issues.

Post reply on HN