Seems like one of the core arguments of this is that the the core devs have pushed the difficulty bomb multiple times because they've missed their original timelines for switching to PoS without any repercussions. It seems to me that this is actually the correct thing to do. I'd rather the core devs take their time and iron out the issues instead of being incentivized to play fast and loose with a system that manages…
But then you don't have time bomb any more, is the point. And you don't have code is law any more. If you will hard fork every time it's convenient, you don't have anything stable. If they did it once, that would be one thing. But now it's happening semi regularly. Difficulty bomb is pretty much a marketing lie by now.
Creating a hard fork isnt easy as you make it out to be