Earlier quoted context omitted.
Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.
My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition. Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.
Facebook account now required to login to Oculus devices
201–210 of 1001 posts
Re: Facebook account now required to login to Oculus devices
#202Earlier quoted context omitted.
Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.
Sometimes Facebook requires a photo ID to be submitted before "approving" a new account. Seems to happen when they suspect the person isn't real (fake name, or whatever).
I don't use Facebook, but I totally recognize how valuable it is for my grandpa. Sadly, Facebook does not allow any mistakes to be made on its site, which is what older people tend to do when faced with new tech.
Re: Facebook account now required to login to Oculus devices
#203Re: Facebook account now required to login to Oculus devices
#204I purchased these devices with the promise that I would not need a Facebook account, and I do not have one..
Re: Facebook account now required to login to Oculus devices
#205Earlier quoted context omitted.
I'm sure this just changes which pipe usage data goes down, but this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web, because they know. I think that's the main reason folks generally dislike FB connect in the first place, but I don't want to speak for everyone :)
If you're logged into the account on your computer, sure. Just make sure you either make all purchase on-device, or log into Oculus in a private window.
Re: Facebook account now required to login to Oculus devices
#206Earlier quoted context omitted.
Can you unpack that a bit?
+1 - what's wrong with b-corps and what's better?
Taking climate change as an example: 100 b-corps going carbon-neutral aren't going to offset the damage Exxon causes to the environment.
You can say we just need to wait until consumers change their behavior and let the market sort it out, but isn’t that exactly what we’ve been trying and failing to do? At this rate it’s all but certain that climate change won’t be solved via market solutions.
What’s better is forcing the bad actors to stop doing bad. Fighting to pass a carbon tax regulation or a green new deal is what we need, and bandaids like b-corps are often a distraction that tricks people into thinking we can consume our way out of the problem.
Re: Facebook account now required to login to Oculus devices
#207This was the reason I bought an HTC Vive instead of a Rift; I never trusted that this would hold. I recently considered buying a Quest. I won't ever consider that again. Don't support Facebook ever, they don't deserve it. Incidentally here is a comment I made recently about the bullshit they pulled on my wife and I relating to creating a business listing: https://news.ycombinator.com/item?id=23959088
The SteamVR ecosystem is just so much nicer. I trust them far more than any of the alternatives. OpenVR for example has lead to many fantastic tools.
It makes me more likely to try a game on a whim knowing and if it's not for me I can refund it without hassle. Great way to handle it, I currently own close to 100 VR titles and have refunded at least 20+ that just weren't for me.
Re: Facebook account now required to login to Oculus devices
#208Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.
Re: Facebook account now required to login to Oculus devices
#209Earlier quoted context omitted.
It was 6 years ago in 2014. Facebook has done a lot of stuff since then to reveal it's true colors.
Plus, Luckey was 22 in 2014. That's plenty young to be naive (though that does nothing to excuse his behavior since then).
Re: Facebook account now required to login to Oculus devices
#210Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.