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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#201

Earlier quoted context omitted.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition. Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.

As would most people, so I wouldn't lose sleep over it. The big mistake is to try to pull the wool over the users' eyes knowing full well he would lose control over that and so was in absolutely no position to promise anything.

Re: Facebook account now required to login to Oculus devices

#202
post #59

Earlier quoted context omitted.

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

Sometimes Facebook requires a photo ID to be submitted before "approving" a new account. Seems to happen when they suspect the person isn't real (fake name, or whatever).

My grandpa accidentally used a phone number to register when he was trying to log in. His original account got promptly locked and for months they would periodically lock it. He had to provide ID proof every time.

I don't use Facebook, but I totally recognize how valuable it is for my grandpa. Sadly, Facebook does not allow any mistakes to be made on its site, which is what older people tend to do when faced with new tech.

Re: Facebook account now required to login to Oculus devices

#203

Earlier quoted context omitted.

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

Was it just a verbal agreement or written in the contract though.

Immaterial.

Re: Facebook account now required to login to Oculus devices

#205

Earlier quoted context omitted.

I'm sure this just changes which pipe usage data goes down, but this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web, because they know. I think that's the main reason folks generally dislike FB connect in the first place, but I don't want to speak for everyone :)

If you're logged into the account on your computer, sure. Just make sure you either make all purchase on-device, or log into Oculus in a private window.

You'll need a separate ip address for each device then correct?

Re: Facebook account now required to login to Oculus devices

#206

Earlier quoted context omitted.

Can you unpack that a bit?

+1 - what's wrong with b-corps and what's better?

Winner’s Take All by Anand Giridharadas has a few chapters dedicated to B-corps. The issue isn’t that the b-corps themselves are bad, but that relying on a few good companies to fix the problems in the world isn’t going to work, because the bad actors will always more than make up for it.

Taking climate change as an example: 100 b-corps going carbon-neutral aren't going to offset the damage Exxon causes to the environment.

You can say we just need to wait until consumers change their behavior and let the market sort it out, but isn’t that exactly what we’ve been trying and failing to do? At this rate it’s all but certain that climate change won’t be solved via market solutions.

What’s better is forcing the bad actors to stop doing bad. Fighting to pass a carbon tax regulation or a green new deal is what we need, and bandaids like b-corps are often a distraction that tricks people into thinking we can consume our way out of the problem.

Re: Facebook account now required to login to Oculus devices

#207
post #105

This was the reason I bought an HTC Vive instead of a Rift; I never trusted that this would hold. I recently considered buying a Quest. I won't ever consider that again. Don't support Facebook ever, they don't deserve it. Incidentally here is a comment I made recently about the bullshit they pulled on my wife and I relating to creating a business listing: https://news.ycombinator.com/item?id=23959088

The SteamVR ecosystem is just so much nicer. I trust them far more than any of the alternatives. OpenVR for example has lead to many fantastic tools.

I didn't know much about Steam before I bought the VIVE and yes, it's actually a very nice platform. One thing that isn't apparent - you can return any game for a full refund within a certain (fair) amount of time owned and/ or you don't exceed some (also fair) time-of-play amount.

It makes me more likely to try a game on a whim knowing and if it's not for me I can refund it without hassle. Great way to handle it, I currently own close to 100 VR titles and have refunded at least 20+ that just weren't for me.

Re: Facebook account now required to login to Oculus devices

#208
post #25
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.

He was pretty young and didn't have professional experience at large companies. I think naivety is a reasonable explanation.

Re: Facebook account now required to login to Oculus devices

#209
post #65

Earlier quoted context omitted.

It was 6 years ago in 2014. Facebook has done a lot of stuff since then to reveal it's true colors.

Plus, Luckey was 22 in 2014. That's plenty young to be naive (though that does nothing to excuse his behavior since then).

Facebook was also still taking a hands off with acquisitions like Instagram the time.

Re: Facebook account now required to login to Oculus devices

#210
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

unless you flex your cryptoanarchist power and enshrine strong encryption into your architecture. what WhatsApp did. make it costly for the new owner to change their minds.
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