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Video Gaming Will Take Over

matthewball.vc

201–210 of 310 posts

Re: Video Gaming Will Take Over

#201
post #182
post #150

Earlier quoted context omitted.

Something CK2-like ("sim RPG"?) had already been my hypothetical mobile game concept long before I even discovered (and immediately fell for) CK2: Macromanaging a player character that is basically just another NPC existing in a few layers of abstracted off-screen simulation, a slightly interactive story generator. Highly hypothetical of course, no way I'd ever make it a reality. For example a pirate game would have…

This reminds me of an idea, has there ever been any multi-tiered games such that, 1. Each tier is its own game, 2. The games are not independent As a simple, two-game, example. Imagine a strategy game such as Shogun (turn-based strategy). When the players kn that game start conflicts that opens up a match for FPS-type players to join. The outcome of the battle will depend on the FPS-player performance while the match…

Genghis Khan II: Clan of the Gray Wolf was a turn-based game that was tactical and strategic.

Re: Video Gaming Will Take Over

#202

Earlier quoted context omitted.

I was going to say the same thing except with Call of Duty as my example. Having never played an FPS on my phone, I had to download Call of Duty to see how it worked, being a heavy kb+m FPS player in my youth. Played a dozen or so rounds in a couple weeks. It worked surprisingly well with plenty of skill gap between the players. A couple years ago I also tried a MOBA on my phone wondering how that could possibly work…

Civilization 6 is available in the App Store for iPhone and iPad. However, on my 2017 10.5” iPad Pro I find it uncomfortable to play beyond a short stretch (15-20 minutes) because the UI obscures a good part of the map (even fully collapsed) and panning the board is not smooth because of the frame rate. My hand, wrist, and arm tire quickly from all the swiping and panning too.

I tried unciv[1], which is an open source 2D clone of civilization V. What I thought was going to be a 10 minutes playtest ended up taking most of my afternoon, it was surprisingly compelling.

[1] https://github.com/yairm210/UnCiv

Re: Video Gaming Will Take Over

#203
post #114

Problem with games is sometimes it gets way repetitive depending on the design of the game

Some (especially MMO) are designed the same way modern social networks are: to make you spend as much time as possible in-game. This increases the number of players, which makes the game more attractive.

Re: Video Gaming Will Take Over

#204
I respect Matt a lot for his continued valuable insight on the streaming universe, but I think he goes into the wrong direction here (probably some confirmation bias involved).

> Most media categories are confined by three challenges. First is their finite length. At a certain point, you reach the last page of a book, last episode of a TV show, or end of a podcast.

This is a feature, not a bug. With the massive, coordinated attack of the attention economy on everyone's focus, I predict a new wave of burned victims who voluntarily eject from "hedonistic treadmill" type games where you play all day long and never reach the end in order to go back to completing wholesome experiences.

There's a whole generation to still discover what an end game screen looks like, but once they've seen a great and hard earned one, it's hard to go back on that satisfaction.

Re: Video Gaming Will Take Over

#205
post #179

Earlier quoted context omitted.

If Witcher 3 is possible on mobile (see Nintendo Switch), then everything else is also. :)

Most phones lack Switch controls. The silicon or the screen was not in doubt but the input method (touchscreen).

That is true. I believe (and hope) someday we will have phone cases that also act like controllers.

Re: Video Gaming Will Take Over

#206
post #179

Earlier quoted context omitted.

Most phones lack Switch controls. The silicon or the screen was not in doubt but the input method (touchscreen).

That is true. I believe (and hope) someday we will have phone cases that also act like controllers.

Huh, that sounds fairly simple to do. I wonder why there are none.

Re: Video Gaming Will Take Over

#207
post #109

No, it won't. While there are outstanding single player narrative experiences leveraging the format to further the narrative, there's nothing like a good TV show or movie for joint attention. When enjoying a narrative with friends or a loved one many people will not want to pause to argue furiously over what dialogue choice to make or how to deal with a moral dilemma. Games are a fantastic medium. But there have limi…

Playing Until Dawn with my colleagues at lunch was awesome.

I think there is definitely a space for interactive movie style games.

I want Man of Medan on Stadia!

Re: Video Gaming Will Take Over

#208

Earlier quoted context omitted.

That is true. I believe (and hope) someday we will have phone cases that also act like controllers.

Huh, that sounds fairly simple to do. I wonder why there are none.

Where is a kickstarter when you need one? :)

Re: Video Gaming Will Take Over

#209

Earlier quoted context omitted.

Exactly this. Nearly anything on the internet that is concerned with speed does this in some fashion.

The problem is that the bandwidth costs become too high. Internet streamed video can be encoded with get efficient algorithms, it can be cached at your ISP, and it doesn't care much about latency. None of these are true for game streaming. People will want a higher quality image with low latency and it's not something that can ever be cached.

Also a single Netflix blade can support caching for hundreds of users. Stadia blades support only one user per blade, and it's not like the hardware is cheap or the space in cabines unlimited.

Re: Video Gaming Will Take Over

#210
post #178

Earlier quoted context omitted.

>>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. The problem is latency. In a world where I am not even happy with the latency, or delay on most of the Code Editor, Keyboard, Screen, Display etc. And Gaming Display Monitor being 120Hz and trending towards 240hz+. We are not even anywhere close to solving latency issues in a local en…

> We are not even anywhere close to solving latency issues in a local environment, let alone one that is separated by a fibre Optic. Actually, this is more or less solved. https://parsecgaming.com/ works really well over a local network. I use a raspberry pi as a thin client to stream games to my tv from a windows vm in my closet. I cant even tell a difference. Its not just for games either; its basically a gpu accel…

>> I cant even tell a difference.

I honestly don't understand how anyone can say this with a straight face. I've tried multiple solutions over a local gigabit network, literally just streaming from my gaming PC upstairs to the living room PC, using Steam streaming, Nvidia streaming, and while good, they are very clearly being streamed. Especially in high-detail or darker scenes the artifacts around low-contrast areas are horrendous - it feels like watching a movie rather than playing a game. And even when playing locally the latency is still too high to play racing games for example, I just couldn't get used to it.

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