I have a desktop Windows only product that I sell (10s of thousands of clients). It does not have the most eye pleasing UI design but it is very functional and ergonomic. All possible actions are clearly visible and / or discoverable. And every action can be accessed in less clicks then in any of competitor's products. I actually get some praises for it. Still every once in a while I get support email telling me that…
I have had conversations with several "designers", some from FAANG, and all have held the general belief that having strong authority over how the UI looks and getting eye-candy at the cost of usability and ergonomics was 'without doubt the right choice'. In my frank opinion, many designers hold a position of subjective judgement and thrive on the power that comes with that. This is like a developer making arbitrary…
Apple's products are getting harder to use, ignore principles of design (2015)
201–210 of 509 posts
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#202I don't have much to complain about the usability of the software, but they are making hardware that should not be made. I'm the unfortunate user of a MacBook Pro company laptop with 8GB RAM and just two USB-C ports. This sort of hardware should not be made anymore. The memory is insufficient (my laptop is always paging) and the USB-C is forcing me to always carry a dongle, not to mention that just two is not enough…
rather than be upset that it is made, be upset that you had this spec hardware forced on you by your company policy.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#203I have a desktop Windows only product that I sell (10s of thousands of clients). It does not have the most eye pleasing UI design but it is very functional and ergonomic. All possible actions are clearly visible and / or discoverable. And every action can be accessed in less clicks then in any of competitor's products. I actually get some praises for it. Still every once in a while I get support email telling me that…
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#204Earlier quoted context omitted.
I once shook my phone because I was annoyed by autocorrect repeatedly messing up. The shaking undid more than half the text I had written. I couldn't find a way to redo.
Huh? It usually pops up a message asking if you want to undo, which you need to tap. I'm pretty darn sure this is how the feature has worked since it was introduced.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#205Re: Apple's products are getting harder to use, ignore principles of design (2015)
#206Earlier quoted context omitted.
Everything past Snow Leopard . Lion was a disaster, and there is literally no feature I use that I prefer in any Mac OS created since then. What's more, the OS has become uglier and buggier. Edit: actually, I like the addition of Finder > Cut, and Finder > Rename. So, hey, there is something!
Snow Leopard (10.6) also lacks batch file rename, automatic file versioning, full screen app support, trackpad gestures, and autosave. IMO that last one is huge—I remember losing many hours of work in Snow Leopard as a high school student, because whenever I got into the "zone" of writing I'd stop remembering to hit ⌘S. Lion (10.7) has all of these features—Apple added a lot in that release. And while Lion itself was…
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#207This, I think, is why I personally find Android devices so incredibly hard to use. I don't have 5-10 years of built up knowledge on how to use them and they seem utterly unintuitive to me. I also think the multiple hardware buttons were a huge mistake.
I really do think though that Apple has really suffered without having Steve Jobs to say "no" to Johnny Ive as a lot of the bad ideas of the last 5-8 years I don't think ever would've gotten passed Steve Jobs and seem to have the user less in mind and seem solely aimed at increasing ASP (average selling price) of various product lines. Examples:
- Force Touch. This added weight and cost to devices for a feature that had no discoverability and was used inconsistently by developers. This from a company that for decades eschewed a second mouse button for lack of discoverability. I honestly think this never would've gotten passed Steve.
- The 12" Macbook with _one_ port. So began the dongle blues. This was a terrible design that was an ode to thinness that had Johnny Ive's fingerprints all over it. Compare it to the 2011-2015 era Macbook Air, which was a fantastic device and a nice compromise between price, weight and power. The 12" Macbook shows what happens when you solely optimize for one metric: thinness. And it wasn't good.
- The 2015+ butterly keyboard. Absolutely terrible. A rare reversal by Apple to ditch it in the 16" MBP.
- The Touch Bar. A great example of a solution looking for a problem. Again, the motivation seemed to be to drive up MBP ASPs.
- Face ID. This one actually works OKish on a phone but is awful on an iPad. It's also an accessibility nightmare as anyone who is visually impaired has to move the phone further away to get the right field of view for Face ID to work. What I'd give for Touch ID back. Also the false negative rate on Face ID is really high.
This one is motivated by making the full front face of the phone a screen by getting rid of the home button. I'd really like a fingerprint sensor on the back (like a Galaxy S9 I tried to use for 5 months had). Apple claims the false positive rate was too high,. I call bollocks on that. And that should be my choice.
But getting rid of the (great) home button now creates a UX problem. How do you get to the home screen? Well, you swipe up of course. But wait, which direction you swipe from depends on the orientation of the app you're using, which isn't always clear. Some apps auto-rotate orientation and some don't. You know what always worked? Pressing Home.
- USB-C. Not only was this a loss of MagSafe (/cry) but we moved from a world of where if the plug fits, it works to a world where every plug fits and nothing works because it's now based on what the cable is designed to do and there's no visibility to that. Some carry power, some don't. Some carry data, some don't. The amount of power or data they can carry can vary. Do they carry a video signal? Maybe. No cable can do everything.
- I think the current version of copy/paste on iOS is decidedly worse than the original version, probably because the unintended gestures that now exist.
- The other day I couldn't move a tab on Safari on an iPad without iOS thinking I wanted to split screen. I still don't understand split screen gestures and the fact that I get this as unintended behaviour is an indictment of the implementation.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#208Personally, I believe that Apple products used to be works of art that were the result of a combination of talents and skills orchestrated by a master artist. Now they are just products.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#209I never owned an iOS device personally and when I offered my help to an older relative who wanted to bookmark a page on their home screen, it took me like 10 minutes to find out that I have to scroll horizontally on that Safari share menu. Due to the auto-hiding scrollbar and no cut off icons to the right, I had no idea that scrolling horizontally was possible. This gets worse whenever I see new Apple keynotes about…
«ng the first Jobsian era at Apple, I used to joke that Steve Jobs cared deeply about Apple customers from the moment they first considered purchasing an Apple computer right up until the time their check cleared the bank. Of course, in later years, the check was replace by a credit card, and check clearance was replaced by the 15-day return period, but Steve’s and Apple’s focus remained the same.»
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#210Earlier quoted context omitted.
The iPhone SE may have been the last true iPhone IMO. Too bad Apple seems hellbent on the much less usable 6” monstrocitious these days.
Typing this on my SE. Only thing that makes me remotely interested in newer models is the improved camera abilities. Not sure it’s worth it to give up the form factor and affordances. Also gonna hang out on iOS 12 for as long as possible if what I’ve heard about text selection for 13 is true.