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Breaking a WoW addiction

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Re: Breaking a WoW addiction

#202
post #196

Earlier quoted context omitted.

>There is no evidence that one can return to real life from death. What about all the dead people who come back to life thanks to medical intervention? This is an outdated perspective. Loads of people now living were once dead. Scientific evidence indicates: Matter starts out dead, becomes alive, then becomes dead again, then rots into the ground and eventually becomes alive again. After your corpse rots it becomes d…

> What about all the dead people who come back to life thanks to medical intervention? Then they weren't really dead. > This is an outdated perspective. Loads of people now living were once dead. Maybe if you're using an outdated definition of death. By death I mean brain death, from which there is no recovery by definition ("the irreversible end of all brain activity"). The cessation of breathing etc. is no longer a…

There are operational definitions of death and then there are more philosophical ones.

My point is simply that death itself can hold just as much meaning as life because meaning is deeply subjective. No scientific fact changes this.

Tomorrow we may discover a way to raise the dead - to turn the people you currently define as irreversibly brain impaired into... living humans.

The ancients used to refer to the breathe of life, now you have to refer to a very controversial operational definition.

I contend that this has little effect on the subjective human experience of meaning and whether or not the human emotions find meaning in death.

Re: Breaking a WoW addiction

#203

The problem for me with games like WoW, EQ and so on is that they aren't based enough on skills so to compensate you need to spend a lot of time in the game. To contrast. In a game like Quake you are only as good as your Rail-gun aim it's pure skills. Or StarCraft for that matter again skills based. The advantages from these kind of games in combatting addiction is that they are hard to become good at. you can't just…

Not only that, the skills gained in games like Quake (eye-hand coordination, reaction time, etc) transfer over to real-life. I think Quake is to WoW as psychedelics are to narcotics.

Re: Breaking a WoW addiction

#204
post #8

Exactly why I don't play these, also why I don't try crack or heroin.

I haven't tried crack or heroin either but I wonder if they're more addictive than alcohol or tobacco or anything else that gives instant gratification. I tend to lean toward the addictive personality viewpoint. For instance I know people who can open a bar of chocolate and eat just a square or two. If I open a bar it's all gone

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