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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#201

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

The whole gaming industry is positioning itself for cloud-only streaming in the next 10 years. With 5G+ everywhere, reduced latencies, nearby datacenters full of specialized GPUs, many gaming studios plan to release streaming games only at some point, cutting off local players completely (it makes a perfect business sense, collecting regular monthly rent for gaming). Unless there is some regulatory pressure, the only way to play AAA games in the future will be via streaming, local computers will be pretty dumb latency-optimized streaming machines.

Not sure how would that affect game developers though as there won't be any attractive way to programming for young people; before, making an own game was quite an attraction to jump into programming and a motivation to study hard.

Re: Google unveils Stadia cloud gaming service

#202
post #73

Earlier quoted context omitted.

This comment has gotten so predictable and tedious on this site; I really don't get it. Google launches products. Some of them fail. That's life. Depreciation schedules for cloud services are one thing. Consumer products are another.

I think if we added them up, probably the majority of Google products have failed, no? It’s unusual.

Have you actually added them up? If you really do, and look at it percentage-wise, Google is probably on the lower end.

Re: Google unveils Stadia cloud gaming service

#203

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

Why are you sky-is-falling this announcement? Where in their release did they say anything about per-MB or ad based business models? Did they say anything at all about personalized costs in general? No, they didn't, and every single thing you've suggested about their gaming platform is also true about every other streaming platform, and yet none, literally none , of those platforms have tried any of the things you're…

I mean, I’ll give you that nothing is confirmed, but nobody has made this work yet. It’s mostly tech testing, so current business models aren’t a good metric.

I’m open to debate about how this could be priced, but I’m pretty comfortable pointing to existing cloud computing business models or streaming services as a precedent.

I would invite you to come up with an alternative business model for serving people who like to play high end graphics games for many hours a day.

Re: Google unveils Stadia cloud gaming service

#204

I'm concerned about how this will work for game libraries. If I buy a console and maintain the hardware, I can still play all the cartridge / CD games I bought for it forever, indefinitely. The hardware target does not change. Google has a track record with their cloud infrastructure (such as App Engine) of requiring developers to keep updated as the engine changes. Will they attempt a similar model with the system a…

Not to mention the frequent horror stories of people having their account closed by google, often by mistake. There's even a link about a story like that right now on the front page. [1] Good luck getting in touch with a human and get your saved games back if that happens to you.

[1]: https://news.ycombinator.com/item?id=19432702

Re: Google unveils Stadia cloud gaming service

#205
post #104
post #90

Earlier quoted context omitted.

I don't see how their reasons are any more "inscrutable" than any other company who cans failed products (all of them).

Google Fiber hadn't truly failed, it just turned out to require more work than they'd hoped, so they just said "never mind" to the cities they'd led along with big promises: https://gizmodo.com/when-google-fiber-abandons-your-city-as-... They lack the ability to commit to a space and cultivate it, casually changing course on a whim and leaving masses of people spinning in their wake. Just look at how they've managed…

> They lack the ability to commit to a space and cultivate it

That's because states, entrenched providers and in some cases local governments made every inch of work cost a mile of time. The cost was making Fiber a non-starter... ISP's benefited from nationwide networks largely funded by governments, then used their monopoly influence to prevent any competition, and "hired" state governments to enforce their monopolies.

But we can hand-wave all of that away and claim it was Google's lack of commitment.

Re: Google unveils Stadia cloud gaming service

#206
post #102

Earlier quoted context omitted.

Your point being? People can still buy DVDs and yet the movie and tv industry is being completely changed by Netflix.

Three million people still use Netflix to rent DVDs.

... and yet the movie and tv industry is being completely changed by Netflix streaming

Re: Google unveils Stadia cloud gaming service

#207
More details are available here:

https://www.eurogamer.net/articles/digitalfoundry-2019-hands...

They have benchmarks and go into detail on how well it runs. I found this interesting:

> "[It's] a complete port," Google's Phil Harrison told me. "[Ubisoft] built the game completely for Stadia and they're actually doing a talk at GDC about how they got their game up and running."

> In our earlier analysis, our impression was of a game that very, very closely mirrored the PC version running at 1080p resolution, with some elements upgraded beyond the console quality threshold defined by Xbox One X.

> "Correct, but they started from their main line on the consoles, it's not that they took the PC version and ported," Stadia VP Majd Bakar explains. "You can see that as the UI changes according to the controller you connect. I wouldn't call it a console port, I'd recommend going to the talk. It's going to be run jointly between Google and the team that did the work for Project Stream and they will talk about how they did it and the work stream they followed."

Re: Google unveils Stadia cloud gaming service

#209

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

Make some backup copies of those roms now, I guess.

Re: Google unveils Stadia cloud gaming service

#210
post #124

Earlier quoted context omitted.

While I am not a fan of many F2P games, their popularity and impact are undeniable. The trap that you should avoid falling into is assuming that's the only way games can thrive. F2P games are huge and dominate the conversation, but I think indie games are the best they have ever been. My favorite game last year was Into The Breach, and by all accounts it sold well in the same market that Fortnite dominated in. Games…

Into the breach was a great game, but it is unlikely to have sold as well if it wasn't for FTL's success.

FTL was a Kickstarted game from devs with zero pedigree (to my knowledge) and it was also a indie hit. While I agree Into The Breach owes some success to the devs being established now, but I don't think you negate my point about this being a time where games of all types can thrive.
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